UA Mystery thread 4 - The Canonn

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OK, here we go, first UA video ever (and my video software sucks, crashed every time I tried to edit this). Freefloater at HIP 14479 in an Asp borrowed from Lab 69. Kitted out for, uh, science, yeah, that's it. Fun starts at around 2:50ish in.

https://youtu.be/4A83tD-KXeU

Asp drawing, as usual. Thanks Clavain.
Do you play on a three monitor setup?

Here is the UA dropped at Bond Hub from an Orca, just too keep Huros happy I let it expire. I think it is still morsing my ship

https://onedrive.live.com/redir?resid=E6F672835459E337!487&authkey=!AITUG5-tss5SMHM&ithint=video,mp4

Yes, Orca drawing.

Orca ruled out!

Thanks Graham.
 
Asp drawing, as usual. Thanks Clavain.
Do you play on a three monitor setup?

Yup.

Back at Bond Hub now, will do a jettisoned video shortly just for the record. Where do you guys go to repair at the moment? I had to head all the way to Bactrimipox or something to find AFMUs.
 
I don't know if anyone expressed this idea, so...


We know that the UA scans ships within 1 km radius and send Morse signals describing scanned the ship, near the station and the nearest star. All UA directed toward Merope.
My idea is that the UA sending the data to the alien station\base\outpost and aliens are looking for something or "someone" ...


President Halsey and his "Starship One" disappeared during FS jump ...


You probably already guessed where I'm going.


None of CMDR's, who were scanned by UA, are interesting to the creators of Artifact.Most likely they are looking for those who have power, our leaders. And with the Powerplay DLC, we now have 10 of them. (I mean the leaders)


A lot of different tests were carried out on UA. But has anyone tried to bring UA, to one of the political leaders? Maybe artifacts are looking for them...


To prove this, we need to send a ship (probably capitalship) with one of the leaders, to the ring around Merope, to find one of the UA, and see what happens.
After the UA will scan the ship, it (the ship) must make the jump into the system, where other CMDR's will wait.
If my theory is correct, we will not see the ship at the destination point...
...or ever at all...


If my theory is not a nonsense, a politician whom we send will determine our relationship with the creators of artifacts. So choose wisely!
We will also need to choose the best from CQC to send them with this capitalship, in case of trouble (Only small vessels will fit in hangars).


If you think that this theory is awful or it has already been discussed - well ...

It may or may not be an interesting theory.
 
I don't know if anyone expressed this idea, so...

...

To prove this, we need to send a ship (probably capitalship) with one of the leaders, to the ring around Merope, to find one of the UA, and see what happens.
After the UA will scan the ship, it (the ship) must make the jump into the system, where other CMDR's will wait.
If my theory is correct, we will not see the ship at the destination point...

Are you the only one player in game who have access to a capital ship?
And
Are you the only one player in game who was able to have, let's say Patreus, on his side as a co-pilot? :D

If yes, you are playing Elite: Deadly.
 
Well, we were promised such a possibility in future updates. And I definitely do not want to be on that "one way trip" ship )
 
So, just a couple of observations on things that seem different to me from 1.3 for the UA (TBH I have not been paying a whole lot of close attention to the videos of late, so it is quite probable that all of this has been noticed long ago):

- It rotates slowly counter-clockwise, both free-floating and jettisoned - did it do that before?
- It (and other objects) are deliberately blurred now at a certain distance through the cloud of sparkles around it (don't remember this being so obvious before)
- the Morse seems clearer (even to me, with crappy hearing).
- it definitely seems to be a scream when it expires (oops)

Uploading a much shorter vid of a jettisoned UA with kitted out Asp at Bond Hub, and expiry.

- - - Updated - - -

I got AFMU at Thompson Dock

Thanks - Bactrimpox is a bit closer (55.71 LY) but likely does not have everything Thompson has.
 
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Just a thought but.......if we are being told to look at the wings trailer again then.....why not look at the destination and the current system in it? Yes I know that it's been done already but not in 1.4 lately as far as I know as it seems like frontier can change a lot now without patching in an little update.
 
Just a thought but.......if we are being told to look at the wings trailer again then.....why not look at the destination and the current system in it? Yes I know that it's been done already but not in 1.4 lately as far as I know as it seems like frontier can change a lot now without patching in an little update.


I must of missed it.. where does it say we are to look at the Wings trailer again?
 
So, just a couple of observations on things that seem different to me from 1.3 for the UA (TBH I have not been paying a whole lot of close attention to the videos of late, so it is quite probable that all of this has been noticed long ago):

- It rotates slowly counter-clockwise, both free-floating and jettisoned - did it do that before?
- It (and other objects) are deliberately blurred now at a certain distance through the cloud of sparkles around it (don't remember this being so obvious before)
- the Morse seems clearer (even to me, with crappy hearing).
- it definitely seems to be a scream when it expires (oops)

- yes
- always like that, you need to have something behind it to notice the huge blur + distortion, most of the videos are on a black BG.
- it's clearer only near UA death, and let me say, because we know it's there
- always screamed when dying: I was one of the first who killed it in 1.2/1.3 by accident: mrTree's... remember? I'v killed a second one shortly after.
They were so rare and "preciouuuuuussssss": I remember their screams very well. ;)
 
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Uhh it's hard to see but the destination is leonard nimoy station and where the trailer takes place is california sector hw-w c1-7


Gotcha.. I was under the impression that they recently referred or encouraged us to review the trailer.

On another topic.. has anyone revisited the Peregina system, with the 1.4 UA? Specifically, wondering if bringing a UA to the quarantined moon would trigger any missions or odd signals
 
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So, just a couple of observations on things that seem different to me from 1.3 for the UA (TBH I have not been paying a whole lot of close attention to the videos of late, so it is quite probable that all of this has been noticed long ago):

- It rotates slowly counter-clockwise, both free-floating and jettisoned - did it do that before?
- It (and other objects) are deliberately blurred now at a certain distance through the cloud of sparkles around it (don't remember this being so obvious before)
- the Morse seems clearer (even to me, with crappy hearing).
- it definitely seems to be a scream when it expires (oops)

Uploading a much shorter vid of a jettisoned UA with kitted out Asp at Bond Hub, and expiry.

- - - Updated - - -



Thanks - Bactrimpox is a bit closer (55.71 LY) but likely does not have everything Thompson has.

I don't know how many other people here have had the pleasure/spookiness of observing them in VR, I just assumed I wasn't alone. I observed my very first UA (yes, I know, total fraud here!) on Wednesday, thanks to Derthek who brought one out to 1.5kly from Varati before I finally made it back yesterday. Here's a few things I noticed:

1) The UA is always blurred in VR - I was in an Asp, which has a relatively vertical canopy front, so was able to get really close, and I could never see it clearly. There is no debug cam in VR, so can't speak for that.

2) The blue lights that fly out from it are also always visible in VR, regardless of how close you are, and they are clearly made up of a couple of 'dots' - one short, and one slightly longer, making what looks like a tail.

3) The blue light things spread out over a distance of roughly 400m at a minimum.

4) The sound definitely incorporated some music-like elements to it - in fact - in 'live' the sound is considerably clearer, to me, than of any recordings I've watched. Can't really explain that - but there'll be some mundane explanation for it - especially considering I was using the same sound setup that I've used to watch the videos before.

5) We let this UA expire after an hour or so of mucking about with it. All the videos I've seen don't do the 'expiration' of the UA justice, and I have to say, what I saw really didn't seem like an explosion to me.

On this last point:

We've been told the degradation post-scooping is a feature. I have a suspicion, now, that:

1) the UA actively degrades the ship that captures it to try and force the ship to drop it (sort of like defence mechanisms on otherwise harmless animals, like hedgehogs, say; or other animals which are poisonous if eaten)

2) the degradation we then see in the UA itself is actually the symptom of a countdown to that UA trying to hyperspace away, to avoid being captured again.

So, basically, once a UA gets captured it says 'right, sod this, I'm off home'.

Doesn't explain it's attempt at communication, though, unless it does want to be captured, but only once, so it can take whatever it 'learns' away with it once the ship drops it again.

Anyway - feels good to be able to actually do some science based on some first-hand evidence for once!
 
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I don't know how many other people here have had the pleasure/spookiness of observing them in VR, I just assumed I wasn't alone. I observed my very first UA (yes, I know, total fraud here!) on Wednesday, thanks to Derthek who brought one out to 1.5kly from Varati before I finally made it back yesterday. Here's a few things I noticed:

1) The UA is always blurred in VR - I was in an Asp, which has a relatively vertical canopy front, so was able to get really close, and I could never see it clearly. There is no debug cam in VR, so can't speak for that.
2) The blue lights that fly out from it are also always visible in VR, regardless of how close you are, and they are clearly made up of a couple of 'dots' - one short, and one slightly longer, making what looks like a tail
3)The blue light things spread out over a distance of roughly 400m at a minimum.
4)The sound definitely incorporated some music-like elements to it - in fact - in 'live' the sound is considerably clearer, to me, than of any recordings I've watched. Can't really explain that - but there'll be some mundane explanation for it - especially considering I was using the same sound setup that I've used to watch the videos before.
5) We let this UA expire after an hour or so of mucking about with it. All the videos I've seen don't do the 'expiration' of the UA justice, and I have to say, what I saw really didn't seem like an explosion to me.

We've been told the degradation post-scooping is a feature. I have a suspicion now that:

1) the UA actively degrades the ship that captures it to try and force the ship to drop it (sort of like defence mechanisms on otherwise harmless animals, like hedgehogs, say)
2) the degradation we then see in the UA itself is actually the symptom of a countdown to that UA trying to hyperspace away, to avoid being captured again.

So, basically, once a UA gets captured it says 'right, sod this, I'm off home'.

Doesn't explain it's attempt at communication, though, unless it does want to be captured, but only once, so it can take whatever it 'learns' away with it once the ship drops it again.

Anyway - feels good to be able to actually provide some first-hand evidence for once!

Finally! :D
Just one observation: yes, the sound is much more clear live. That's just because every recording, apply a strong compression to it, and it's worst if it's a video. And even worst if that video is uploaded to YT, because of a second compression.
Being it a very complex sound, made by lots of layers, it loose a lot of range and dynamics. I'm noticing it very well, when I'm recording them to analyze the sound later.

When I did my two accounts test with the two ships, I recorded a video from my PC, but I've recorded just the Audio from the Mac, using Quicktime and Soundflower: quicktime had a very high quality setting.
Well, the recorded audio from my Mac was FAR BETTER than the Video's audio from my PC...
 
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