UA Mystery thread 4 - The Canonn

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It looks like the reflection on the windows ignore the station and just reflect back the image outside. Since the station is rotating, the reflection appears to be sliding.

Exactly what I thought when I looked at the video. I see the galaxy core rotating.
 
Stroud was talking about the "alien relic" noted in the timeline from FE2. He said it was significant and that they were defining it's role in the lore. At no point did he say anything that links it to the UA. He's saying "we plan to do something with the relic" and you're assuming that "something" is the UA. Perhaps it is, but to me that's conjecture at this point.

As for Braben, it's your interpretation that he changed the subject. I disagree; for me he simply spoke about the recent history of the subject rather than giving away anything coming up. But even if he did change the subject, I claim that the fact that he changed it to the UA is significant. "Thargoid" made Braben think "UA".

But you're right, we can't really settle either debate without some new information. Roll on 1.5/2.0.

Yes he was asked about Thargoids and answered about UA's, it looked more like a Freudian slip.

Something I haven't seen in this thread, it helps to set your audio option to boost when recording the UA's.

Also has anyone checked for dolby like phase shifted channels, especially 90 degree phase shift theatre THX , different sound elements could be encoded on the channels and even hidden buried audio that sounds like background noise or nothing in stereo.
I don't know what software has thx 90 degree encode/decode off hand.

Who knows a couple of channels down might find something like -.- .. .-.. .-.. -.... . .... ..- -- .- -. ...
 
All I know is that on my Cobra, the comms. are set to channel 214.

I have not been able to change it.

Hey, how do you see the number of your comms channel?

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DECODED. (CAP & bold!)

What I'm hearing, in your long recording, is always the sequences for the Asp's drawing.
Are you sure the UA didn't scan you?

I'm 100% sure it didnt scan me, unless I sent you the wrong audio file. I'll have a look. I believe I also have a video recording of it.
I noticed someone mention in an earlier post that the UA didnt start any broadcasting until we selected it as a target. Is it possible its able to identify us just by us pinging it on the radar with a selection and that the scan itself is actually a cargo scan?
Maybe it wants some specific cargo combination?

Edit: I checked my video recording again and matched it up with the audio file I shared with you. It didnt scan me on that recording. You can also hear that there is no scan initiated from the UA when I drop from SC.
Another thing is that after this recording ended I moved to the UA and it scanned me as soon as i got closer than 1 km.
 
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It looks like the reflection on the windows ignore the station and just reflect back the image outside. Since the station is rotating, the reflection appears to be sliding.

Good lord, you're probably right. I feel lol. I was actually gonna head out and break my canopy to see if a hologram was gonna beam up from my front window hahah
 
Alien artefact it is. You are right.

We know the Thargoids didn't like our teraforming of ammonia worlds. Is someone else feeling the same way about airless worlds?

Mars isn't airless, it just has a relatively thin and unbreathable atmosphere.


All of the sudden a FED viper shows up right next to me and scoops up the canister. Then just leaves without a word. So it was either a glitch, or NPCs are now running in silent mode, which is a behaviour I hadn't observed before.

I've seen behavior like that from npc pirates before, but I also saw them drop in out of SC into the instance and start scooping stuff up, however they weren't doing silent running. Do you remember what the viper's shields were at?


On the subject of coms frequencies, monitors and the like has anyone looked at their center console (the ominous black screen) when fiddling with a UA?

also I second that examination of the audio on other channels, stereo could limit what we might be hearing and recording.

Edit: I believe Audacity can record surround, but in monkeying around I was unable to find settings for that (then again all my output is in stereo)
 
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On the subject of coms frequencies, monitors and the like has anyone looked at their center console (the ominous black screen) when fiddling with a UA?.
From now on I'll be giving it a glance.

I was going to drop one near a wedding barge.
The comms says something about get screens to right frequency for the wedding,maybe the UA would honk them..

Preparing for 1.5 beta too,see if any changes
 
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Mars isn't airless, it just has a relatively thin and unbreathable atmosphere.



On the subject of coms frequencies, monitors and the like has anyone looked at their center console (the ominous black screen) when fiddling with a UA?

I'm sure I took a look at the black screen (prior to 1.4) when I first found a UA, and there was nothing... as usual.
 
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Wow, all this is going way too much for my addled brain to keep up with! Great work though people.

One thing, a question if you will, should we do any research in the upcoming beta? We know from 1.4 that the discoveries in the beta were the same as at full launch so is it right to preclude people who don't have the beta? Genuine question. I myself will ignoring any in game stuff in the beta, I'll save that for the main game.
 
Here is last night's vid of a free-floater and me experimenting with starting and stopping the morse by targetting it in the HUD and untargetting it at > 1 km. The first part may be a < 1km test as well, or that may be at the end I think. Have not deciphered the morse. Fully-kitted Asp.

https://youtu.be/U8aUwgcYSGo

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Has anyone tried silent running in 1.4 to see if you can creep up on a UA to < 1km without getting scanned? Lab 69?
 
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Has anyone tried silent running in 1.4 to see if you can creep up on a UA to < 1km without getting scanned? Lab 69?

I'd have to look back through the thread but as I recall that was attempted (including a few heat sinks to get the ship down to 0% heat) and it detected the ship at 1km and scanned it like normal.

But I don't know if that was 1.3 1.4 or 1.4.01
 
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Here is last night's vid of a free-floater and me experimenting with starting and stopping the morse by targetting it in the HUD and untargetting it at > 1 km. The first part may be a < 1km test as well, or that may be at the end I think. Have not deciphered the morse. Fully-kitted Asp.

https://youtu.be/U8aUwgcYSGo

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Has anyone tried silent running in 1.4 to see if you can creep up on a UA to < 1km without getting scanned? Lab 69?

Yeah it's been done by several CMDRs including myself. It always scans you. (10m/s FAOff with everything turned off, Silent Running and 0-1% heat in DBX. Love this ship BTW.)
 
Where did the Morse for the T series ships come from ?? Has the Morse behaviour changed again ???

The block sets were posted quite a while back in October by Rizal. He/she(?) compiled and posted all the transcribed sets for the ships.
RedWizzards drawing tool also includes the freighters.

I was planning to test some theories tonight but discovered upon arriving in my home system of Rhea to pick up a more suitable ship from my hangar that it's being blockaded by some players -sigh-. I'm not going to fight a blockade with my T-7.
 
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Unless I am doing something wrong (quite possible) you can only get a certain short distance away from your ship in debug mode, and it is less than 1km, so no way to test this I think.

Darn, Foiled again!
It would be nice to know what its baseline behaviour is before it's disturbed/targeted
 
Here we go:
I did the second part of the "Two CMDRs in the same instance test and one UA", but this time I made it with a Cobra and a T6.

I tried a lot of combinations of jettisoning, scooping, going >1Km, then <1Km, letting just one ship being scanned, letting both at the same time, I tried everything.

Well:
The Cobra ALWAYS listened to its drawing.
The T6 ALWAYS listened to the Station Name.


I can confirm what clavain described about the <1Km and targeting the UA to let it MORSE, but there is more to it:
The UA is SILENTLY MORSEING anyway, because if you select it in the middle of two honks, it starts MORSEING in the middle of some sequence, I mean it does not start from the beginning.
 
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Darn, Foiled again!
It would be nice to know what its baseline behaviour is before it's disturbed/targeted

You might not be able to hear the morse, and the game may not actually be playing it, but you CAN hear the honk, so take a note of honk gaps in various situations. You will be able to tell if it is the honk a gap for the ship or system, or something else, especially if you pick a system with a short name (eg Wolf 221). Genetic long system names have a similar but not identical length to ship drawings, and drawings tend to have slightly different honk times each time (about 3 hooks is enough)

You don't need morse expertise to look for interesting stuff, although you may call on morse readers to confirm
 
Hey, how do you see the number of your comms channel?

On the Cobra you can see the channel next to the port cockpit keyboard.

It says: Comm uplink, or something like that.
There are a couple of buttons for the Comm unit, but I think it's just graphics.
 
Has anyone tried silent running in 1.4 to see if you can creep up on a UA to < 1km without getting scanned? Lab 69?

Yes I have. It didn't work. I still got scanned.
I have however met on free floater that never scanned me.
The rest was normal. Merope and ship plot.

I did a silent running FA of aproach on the Earth cap ship, and dropped an UA. That worked perfectly. I didn't even become wanted.
Ship plot and Merope there as well.
 
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