"green key" with 34;49;97 RGB
(x;y;z) in three dimensional Cartesian coordinate
(31.5; 55.2) in spherical
31.5 + 180 = 211.5
55.2 + 180 = 235.2
yeap its useless
yeah, I've been working along these lines... slowly tracking through my list from thread 7
EDIT - Well linking to the locked thread lost all the contained spoilers... meh
EDIT: WARNING WALL OF TEXT AND MATH INCOMING
I’ve been looking at the theory that the corner makings are binary numbers that provide Z X Y coordinates.
This works somewhat if you consider that the UP points at the centre of 5C and the centre of 5C is z=0 y=0 and x=0
if the things around the image are binary there are 4 numbers
There are three main issues with this theory:
1. Z X Y only needs 3 coordinates, while the picture provides 4;
2. If the binary is correct, the coordinates must be in the northern and eastern hemispheres as they are all positive numbers...(well maybe, bur we will get to this); and
3. The binary information contains significant redundancies e.g. -|- =2 but |- = 2 similarly --| = 1 but -| =1 and |=1 also -|| = 3 and || = 3. The only binary that doesn’t have the redundancy at the front is |-- = 4
To me these issues create the following difficulties:
1. For me it is far from easy to work out the math and I’m not sure I’m using the correct formula
2. There are 24 different permutations of the numbers. This makes for a lot of math and a lot of checking;
3. Why would FDev introduce a 4th number when it isn’t required. Unless the 4th number is meant to symbolise something else (my original thought was the third moon, but is that really needed when the UP points at merope 5C?...assuming that they are coordinates for 5C);
4. Are there number redundancies? Are Fdev substituting the first binary as a positive or negative (it’s a binary method of having –ve numbers, google it if you care). IF FDev are using –ve or +ve numbers which is which? – or |?
The upside of the –ve +ve number idea is that it reduces the binary numbers greater than zero to 3. It result in 12 different coordinate possibilities (6-ve possibilities and 6+ve possibilities which is an improvement on 24).However it creates several problems:
1. to achieve 90 degrees from a centre point in a sphere (in any direction) you need a value of between 4 and -4 (well unless there is some other way to math it that I’m unaware of). Assuming that the first binary symbol is the –ve or +ve it isn’t possible to have a value of 4 (not enough binary digits);
2. all the numbers would be –ve or +ve, so there is no spatial advantage for FDev in using a –ve or +ve number, assuming |-- or 4 is the number now = 0 or -0.
Working on the theory here are the 24 binary number combinations
Using the following formulas we can work out the Z, X ,Y angles:
angle radians = atan2(z, sqrt(x*x+y*y))
other angle in in radians= atan2 (y,x)
This formula assumes that the binary values give a distance (doesn't matter the unit) relative to each other, that allows us to calculate the angles.
Of the 24 options these are the angles (lat and long in radians):
The radians can then be converted to degrees (otherwise known as Lat and Long). There is a complex formula using pi but it's about 1 radian = 57.296 degrees:
which gives an untidy table like this:
The lat long table includes the 6+ve coordinates if we go with the binary redundancy theory. However, I haven't bothered calculating the coordinates related to the -ve values yet...
The LAT and LONG coordinates in nice clean tables that are sorted by LAT (left table) and LONG (right table) for easy searching is here:
you will notice each lat has 2 longs and vice versa.
I don't have Horizons, otherwise I would check the coordinates. I hope the math is right
Cmdr Sealento, out, o7
As an aside, my theory of the central image is that it is simply a celestial body and has relevant markers as per below.
I’ve been looking at the theory that the corner makings are binary numbers that provide Z X Y coordinates.
This works somewhat if you consider that the UP points at the centre of 5C and the centre of 5C is z=0 y=0 and x=0
if the things around the image are binary there are 4 numbers
-|- | -|| | |-- | --| |
2 | 3 | 4 | 1 |
There are three main issues with this theory:
1. Z X Y only needs 3 coordinates, while the picture provides 4;
2. If the binary is correct, the coordinates must be in the northern and eastern hemispheres as they are all positive numbers...(well maybe, bur we will get to this); and
3. The binary information contains significant redundancies e.g. -|- =2 but |- = 2 similarly --| = 1 but -| =1 and |=1 also -|| = 3 and || = 3. The only binary that doesn’t have the redundancy at the front is |-- = 4
To me these issues create the following difficulties:
1. For me it is far from easy to work out the math and I’m not sure I’m using the correct formula
2. There are 24 different permutations of the numbers. This makes for a lot of math and a lot of checking;
3. Why would FDev introduce a 4th number when it isn’t required. Unless the 4th number is meant to symbolise something else (my original thought was the third moon, but is that really needed when the UP points at merope 5C?...assuming that they are coordinates for 5C);
4. Are there number redundancies? Are Fdev substituting the first binary as a positive or negative (it’s a binary method of having –ve numbers, google it if you care). IF FDev are using –ve or +ve numbers which is which? – or |?
The upside of the –ve +ve number idea is that it reduces the binary numbers greater than zero to 3. It result in 12 different coordinate possibilities (6-ve possibilities and 6+ve possibilities which is an improvement on 24).However it creates several problems:
1. to achieve 90 degrees from a centre point in a sphere (in any direction) you need a value of between 4 and -4 (well unless there is some other way to math it that I’m unaware of). Assuming that the first binary symbol is the –ve or +ve it isn’t possible to have a value of 4 (not enough binary digits);
2. all the numbers would be –ve or +ve, so there is no spatial advantage for FDev in using a –ve or +ve number, assuming |-- or 4 is the number now = 0 or -0.
Working on the theory here are the 24 binary number combinations
Using the following formulas we can work out the Z, X ,Y angles:
angle radians = atan2(z, sqrt(x*x+y*y))
other angle in in radians= atan2 (y,x)
This formula assumes that the binary values give a distance (doesn't matter the unit) relative to each other, that allows us to calculate the angles.
Of the 24 options these are the angles (lat and long in radians):
The radians can then be converted to degrees (otherwise known as Lat and Long). There is a complex formula using pi but it's about 1 radian = 57.296 degrees:
which gives an untidy table like this:
The lat long table includes the 6+ve coordinates if we go with the binary redundancy theory. However, I haven't bothered calculating the coordinates related to the -ve values yet...
The LAT and LONG coordinates in nice clean tables that are sorted by LAT (left table) and LONG (right table) for easy searching is here:
you will notice each lat has 2 longs and vice versa.
I don't have Horizons, otherwise I would check the coordinates. I hope the math is right
Cmdr Sealento, out, o7
As an aside, my theory of the central image is that it is simply a celestial body and has relevant markers as per below.
Edited. 24/07/2016 at 12:20 PM Reason: added warning
[/SPOILER]
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