UAs, Barnacles & More Thread 5 - The Canonn

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Can the SRV make noises even when you are not in it? Forgive me, haven't done much planetary roving, but I was in Merope just now on the surface just sitting in my ship, when I heard what sounded like a SRV being deployed and rolling around underneath my ship. When I took off and turned around there was nothing there.
 
Can the SRV make noises even when you are not in it? Forgive me, haven't done much planetary roving, but I was in Merope just now on the surface just sitting in my ship, when I heard what sounded like a SRV being deployed and rolling around underneath my ship. When I took off and turned around there was nothing there.
I've heard that sound before, I think it's just part of the ambient sound, it does sound like a SRV rolling though
 
MB has confirmed they are in game AND the patch notes confirmed they are in game.
Along with that there is plenty of evidence in game to suggest that they are, in fact.... (wait for it) .... in game.
MB has confirmed wait for it the Alloys in game, guess what just read patch notes 2.0 - 2.0.3 Not one mention of Barnacles in notes on the front page of all patch notes.

Now if you have anything concrete besides some game files / folders then point me in the direction that says they are there.

I'm still searching anyway but having gone through loads of threads I have not seen MB confirm Barnacles are in game just the new rare alloy.
 
MB has confirmed wait for it the Alloys in game, guess what just read patch notes 2.0 - 2.0.3 Not one mention of Barnacles in notes on the front page of all patch notes.

Now if you have anything concrete besides some game files / folders then point me in the direction that says they are there.

I'm still searching anyway but having gone through loads of threads I have not seen MB confirm Barnacles are in game just the new rare alloy.
You didn't read the patch notes very hard

"Shouldn't have to drive away from the crashed ship sites and Barnacles to be able to recall your ship."
it's right there.
Also I did say read my previous post, or the 3rd post down on the front page, where you can open a spoiler section and read everything Michael Brookes has said on the matter.
 
sorry...open now

turn volume up....no actions in the video that could hurt your ears :)

https://youtu.be/hH_wc0rrsI0
I can't say I recognize the sound, but with the volume boosted that much it could just be tiny incidentals normally drowned out to the point where I wouldn't hear them in normal operation. If you could find some way to turn off all ship sounds and then see if the weird sound remains, it might be worthwhile. You could also try the debug cam, though that's an unsupported feature so I wouldn't put too much trust in anything you hear with it.

This is the sound I am unfamiliar with, sounds like a heavy breathing, if the wave scanner is off it's no longer there. I can confirm I did not here this on HIP 17862, all was normal there.

https://www.youtube.com/watch?v=O6L6Ll1z3mk
What happens if you drive toward it? Can you get closer or is it omnipresent? Is it directional? Can you hear it if you turn in a different direction? When we get these things that we've never seen before, we need to investigate them. Gather as much data as you can. Mysteries only get solved by the people who run toward the unknown, not the people who run away from it. (Most people run away)
 
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The binary (elitedangerous64.exe) is compiled from C and/or C++. The information that you want from a decompile it is lost on compilation [as it is provided to us]. You can 'decompile' it to ASM, but without method names, etc., it is extremely difficult to understand. On top of that, the information about POIs and so on will be coming from a server, so the placement of POIs wouldn't be present in the game files regardless.

Too bad this game wasn't written in C#! At any rate, unless the poster is FDev, you can ignore these types of comments.
I'm a programmer - and you're right, to a point. Most c/c++ compilers, however, retain some human readable elements for function names unless you obfuscate; and even then you can get the method bodies back - and see where one method starts and ends.

But, ultimately I agree - it's too difficult to do. I certainly get a lot more from playing the game than I could from being naughty. I game to get away from work, I don't mix the two!
 
Without any clues, I'm trying to proceed at ~10Km to spot any large barnacles. Entirely random. I'm guessing this will be a rhetorical question, but has anyone checked stations which "buy" meta alloys - if demand has dropped at one or more? If there is even a slight drop, would that mean an NPC can be followed to one of these sites? Almost 100 pages in 2 days. Goes to show people are interested and really waiting...
 
Ok, I can;t stand it.... I'm finding the closest LYR station with a shipyard and outfitting where I can buy myself another asp and heading for the pleiades.. (gotta be something with a lakon cockpit for the decent look-down field of view)
 

RedWizzard

Volunteer Moderator
No, Red, it doesn't. It's comforting to think that, but if we're being honest, it must be nebulae. The others are nice distractions, but as I said, the nebulae are the only ones that are easy to make out.
Black Holes are usually alone and don't form regions aside from the Event Horizon which is quite useless to us.
Nebulae are the only not arbitrarily defined regions. Everything else is defined by mankind or another agent, our bubble, the shell, etc.

Don't wanna argue here, but only make clear that I think that we've gotten side-tracked with the other options despite them not actually being viable. Not that this really matters much now.
The "areas of space" bit is not some fundamental truth, it's a description written by humans. It is "defined by mankind", as you put it. I don't see the logic behind your assertion that nebulae are somehow the one true "areas of space". It's only obvious with hindsight. Think about how someone would describe the shell without actually naming it. They'd quite likely say "a certain region/area/volume of space".
 
Ok, I can;t stand it.... I'm finding the closest LYR station with a shipyard and outfitting where I can buy myself another asp and heading for the pleiades.. (gotta be something with a lakon cockpit for the decent look-down field of view)
I think the Asp is probably your best bet. Last time I checked, the other Lakon ships aren't quite as efficient when it comes to exploration and multi-role. Besides, you just can't beat that Asp jump range.

And before you say Anaconda, that's an entirely different ship class, not to mention price range.
 
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IF you drop a UA on a planet and face it with an SRV, does it have a unique signal on the scanner? The barnacles may emit a similar signal....
 
My other weird find of the day, an odd sentry just slowing putting along in a line. Bug I assume.

[video=youtube;j5rivry9dm0]https://www.youtube.com/watch?v=j5rivry9dm0[/video]
 
My small effort I've decided will be to survey random unnamed systems and try to seek out automated mining sites. Small hope is that one of them have happened upon some meta-alloy. Besides that, keeping a keen eye out for pretty lights. As of this post I'm searching Pleiades Sector DL-Y D65. First planet is a metal-rich 0.8G tidally locked planet, 0.1460 Earth mass, seemed a decent candidate. System only has one other body to land on, the furthest out and only moon.

Forgive me but I can't help but to refer back to a previous post of mine and reiterate my relation to this https://www.youtube.com/watch?v=g4OBUupicWg#t=0m15 Comb on! Commanders.
 
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Hi all! Looking to join in with you guys (will be able to join from 3pm UK time on Tuesday). Anyone free to wing with me? I'm free for about 12hrs of searching.
Was thinking of fitting out a Clipper for this job.
Either PM me with any requirements or my in game name is the same as on these boards.
 
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