UAs, Barnacles & More Thread 5 - The Canonn

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Hi guys, just to let you know that I carried out a meta-experiment by replacing all POI scenes in the games folder with the POI scene corresponding to the barnicle, to see what they look alike. I found myself following "ghosts" on the scanner, nothing appeared. So don't try it, it doesn't work.
 
I wonder if the POI spawns are a way of signaling to us cold.... cold... getting warm.... warmer... warmer!! getting HOT....

I forgot where I shut down last night (I need to quit playing till exhaustion) but after finding a bunch of crashed ships with cargo... busted nav beacons and satellites and tea parties... I ran into an honest to goodness installation with sentries, 4-5 turrets the works.

I wonder if the complexity of the things you find indicate you're getting close to something significant, why else would you bother lugging all that military hardware 200LY in the middle of nowhere if not to be unseen and defend something out there? I want to say I was in one of the pleione planets. The spawns there seem far more complex then anything else around the pleiades.
 
I'd expect some future clues in Galnet news about meta-alloys. Speaking of which. If meta-alloys are somehow "mined" from barnacles, they could be near automated mining bases. I haven't seen any of those during my search in the Pleiades though.
 
I saw dense PoIs at the poles on Merope 3C. Best guess is that it's an artefact of the distribution process. If you assume that there is a random chance of a PoI showing up at each (x,y) on the surface then there dense clusters of these at the poles due to the lines of latitude converging, hence more PoIs.

The graphic below might help: if there is a equal chance of a PoI showing up in each divided area then sitting at the pole you have more chance of seeing PoIs around you as there are more areas.

View attachment 93969

That makes a lot of sense, yeah. So if there's a chance for barnacles to spawn as a random POI, it does make the poles the most time-effective way to search, with them being most dense in those regions.
 
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I think the crash site when eventually found could be one of the T9s in the original UA convoys. There was speculation that the UAs some time ago are releasing spores and these spores could result in the barnacles when they mature. That might also suggest that at some point in the lifecycle the barnacles release UAs to seed further areas.

Well assuming these things are part of the Convoy ships we once saw..... where could they have been coming from? California Nebula area maybe? (another nebula...) that's where Palin was racing back from with his T7 before he got jumped. It would make sense that some woefully unprepared Navy flyboys at their first top secret black ops mission didn't make it too far with their equipment and crashed out on the way home. Survivors may be the ones setting up all these wonderful installations on these isolated planets... and maybe the UAs popped and seeded the area who knows... one thing that does bother me some is that the virtually all the wrecks on planets I've seen were Anacondas. If you recall the UA convoys were escorted by some pretty mean anacondas armed to the hilt...... they weren't carrying the UAs, the T9s were. so who shot down all these Anacondas?

Sounds like mama bear went back for her cubs if you know what I'm saying.
 
Interesting, what system was that log entry get given out? Looking at the Pleiades system names, I got:


  • Pleiades Sector PR-5 R2 5-6 (dead centre, perfect viewing height might mean equatorial or polar sites?).

Unfortunately, there is no Pleiades system with that name. So, maybe 'tickets for the game' needs to be interpreted somehow too. Hnnnngggnngngngngg.

Dead center maybe refers to a binary setup of objects orbiting their barycenter - 2 moons
5-6 maybe means latitude between 5 and 6, a stripe region to look
 
That makes a lot of sense, yeah. So if there's a chance for barnacles to spawn as a random POI, it does make the poles the most time-effective way to search, with them being most dense in those regions.

Unless I'm missing something, getting to a pole efficiently is near impossible, you either have no bearings while in OC to get in the general area and the long times loading system map to see the orbital map to know your even close to the pole. I have had a quick look on some planets found tea and materials, I found a green data network node which was different to the usual white ones you see but nothing organic looking.
 
Unless I'm missing something, getting to a pole efficiently is near impossible, you either have no bearings while in OC to get in the general area and the long times loading system map to see the orbital map to know your even close to the pole. I have had a quick look on some planets found tea and materials, I found a green data network node which was different to the usual white ones you see but nothing organic looking.

IT"s EASY, just get a to 0 or 180 compass and supercruise go slow near the planet (like 25 km up) you will get there.

edit , just to make sure poles are 90 and -90 latitude :)
 
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The confirmation by MB that some instances of meta-alloys/barnacles/whatever (ie something we want to find no matter what it turns out to be) are hand placed is interesting. I did some maths many pages ago that demonstrated the total futility of attempting to do a ship-based survey of just the landable bodies in Merope, let alone doing it by SRV. Therefore it seems to me that if you were hand placing these things you would put them in places you thought people were actually going to look. There would be no point just placing it in the middle of some big, anonymous flat area of a moon because the likelihood that somebody would randomly land there and stumble across it would be so low as to make the whole exercise pointless. That is unless you hand placed thousands upon thousands of them which would seem like a tremendous waste of time to begin with.

For the last few days I've been flying around in the Pleiades and landing on any location that attracted my attention from orbit, be it an unusual crater or oddly coloured valley. So far nothing. Also, the sheer size of some of these worlds makes this method infuriating at times. I approached the largest crater on (I think) Taygeta 4 because it was unusually big, then saw that on the rim of the crater was a small area of strange colouration that looked intriguing. By the time I got down there that speck of strange colour revealed itself to be so enormous that you could have probably fit the continental US into it with room to spare. Most of the time even tiny features seen from orbit are so colossal as to be unsearchable within any reasonable time period.

I'll keep at it obviously, but I feel like we're waiting for Palin or some other clue to point us in the right direction and that right now even the hand placed instances are beyond our reach if only because it's like searching for one particular grain of sand on a beach.

With regard to his comment about nebulae being the logical place: I think this is more of a gameplay thing than a scientific reason. If your plan is to have certain areas of the galaxy be more likely to contain these things than anywhere else, the obvious choice is nebulae right? What other distinct structures on this scale does the galaxy have? None come to mind. There's basically no other choice.
 
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From the reference https://en.wikipedia.org/wiki/Elements_of_the_Cthulhu_Mythos
AartnaMetallic alien beings living on planets located in Pleiades Cluster, acolytes of the Great Old One Gtuhanai.
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FEAR, too much FEAR.
 
Unless I'm missing something, getting to a pole efficiently is near impossible, you either have no bearings while in OC to get in the general area and the long times loading system map to see the orbital map to know your even close to the pole. I have had a quick look on some planets found tea and materials, I found a green data network node which was different to the usual white ones you see but nothing organic looking.


You have your coordinates in OC, you can see how they change as you change direction. Getting to the Poles using that isn't hard.
 
Agony_Aunt said:
Mike already hinted at plural in an earlier post. Its not specifically Seven Sisters.
True - although I know for certain that there are some placed in that nebula.

Michael

And with that, you've set me to thinking about something I noticed a year ago.
When I took my first exploration expedition, I headed spinward towards Cygnus. I ended up at the Crescent Nebula and there were around 20 systems that were permit locked in and around the nebula. What was really strange was that after the 3rd or 4th time of restarting in that area, the permit designation disappeared from the system marker on Galaxy Map. I tried to jump into one of the systems that previously had a permit required but looked clear. It crashed to menu EVERY time.

I wrote the systems down at the time so I'll have to refer to my notes to see which ones they were. I also remember noticing at the time that quite a few nebulae had permit required systems within them at that time. Veil Nebula West had one at the bright star immediately in front of it on the Sol-ward side.

I wonder if we're seeing something come of it now.
 
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