Looks the same to me -- tilt your head ~60' to the right so that your two lower-left points are horizontal, and then it looks like the layout I posted earlier.
Looks the same to me -- tilt your head ~60' to the right so that your two lower-left points are horizontal, and then it looks like the layout I posted earlier.
When I sell meta-alloys at Obsidian I get no contribution credit toward the CG. I had 44, sold 1, and it still said 0 contributed in the CG. I sold 2 more, and still at 0. Went to the main menu, returned to the game, sold 1 meta-alloy, and 0 contributed. I also checked the black market, but the meta-alloys can't be sold there. What could I be doing wrong?
Since the last thread has been closed and my post didn't get many eyes i will post my possible finding again.
Here's a image i took of barnard's loop while in the 'vela dark region rt-r c4-0' system
And a picture of the symbol on the barnacle.
It could just be a coincidence but if it is not than it makes some sense since the regor sector borders with the vela dark region.
When I sell meta-alloys at Obsidian I get no contribution credit toward the CG. I had 44, sold 1, and it still said 0 contributed in the CG. I sold 2 more, and still at 0. Went to the main menu, returned to the game, sold 1 meta-alloy, and 0 contributed. I also checked the black market, but the meta-alloys can't be sold there. What could I be doing wrong?
When I sell meta-alloys at Obsidian I get no contribution credit toward the CG. I had 44, sold 1, and it still said 0 contributed in the CG. I sold 2 more, and still at 0. Went to the main menu, returned to the game, sold 1 meta-alloy, and 0 contributed. I also checked the black market, but the meta-alloys can't be sold there. What could I be doing wrong?
Its a know bug. You must sell all the MAs you have at once or they will not countWhen I sell meta-alloys at Obsidian I get no contribution credit toward the CG. I had 44, sold 1, and it still said 0 contributed in the CG. I sold 2 more, and still at 0. Went to the main menu, returned to the game, sold 1 meta-alloy, and 0 contributed. I also checked the black market, but the meta-alloys can't be sold there. What could I be doing wrong?
Well, I had hoped to find something in the layout of the formation, but I can't find any significant matches so I'll just post my thinking in case someone else has better insight.
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We've established that the spikes can be higher or lower compared to the center, depending on the slope of the terrain, which indicates that the formation is made up of separate independently positioned objects, rather than being a single 3D model for the entire formation. That struck me as notable, since it seems to me that it would be simpler for the entire formation to be one model which could be spawned and rendered at a single position. Instead, Frontier clearly asked their artists to create the individual pieces of the formation separately, so that they could be positioned independently of eachother. Why would they do that?
Since the barnacles are clearly meant to be at least semi organic, and E already uses procedural generation to easily create variety in other contexts, one easy explanation would be randomness. Individual 3D models would allow the spikes to be randomly positioned around the central barnacle, which would give the formations an even more organic and varied appearance (as might be expected from something growing up through the ground). But we've ruled that out: every formation, even in different star systems, has exactly the same layout. That means instead of whipping up a quick randomizer, someone at Frontier had to manually position every spike in the formation, record all of those positions, and program them in so that every time a barnacle formation spawns, it gets exactly the same spikes in exactly the same relative positions. So again, why would they do that?
Another possible explanation is, of course, that the arrangement has some meaning. In this scenario, it seemed plausible to me that the designers might have asked the art department to work on the 3D models in advance (since that pipeline can be somewhat long), leaving them free to decide later on exactly what the layout was going to be in order to encode the intended meaning.
So I started looking at the layout:
View attachment 98649View attachment 98650View attachment 98651
The first thing I that struck me was that many of the spikes seem to form slight arcs, spiraling out from the center (and indeed, the central barnacle itself has a distinctly spiral kind of appearance). That made me think that perhaps it was meant to be indicative of the spiral arms of the galaxy, and combined with the fact that there are always exactly two fruit-bearing spikes, I thought maybe the entire formation was meant to be a kind of map: if we could use the overall formation to align it to the galaxy map such that one of the fruits matched a known reference point (such as Sol, or the Pleiades), then the other fruit would point to another area of the galaxy. I had hoped that when zooming in on that area, we'd find a nebula that was an even more exact match for the symbol on the central barnacle.
But I haven't had any luck with that. The two fruit-bearing spikes (in yellow above) are too close to the center for either of them to correspond to us (since we're relatively far from the core). My next idea was to look for especially large nebulae, or pulsars, or something else that might line up with this arrangement on the galactic scale, but I couldn't find any clear matches there either.
So that's where I've left it for now. Hopefully someone else will see a pattern here, if there is one.
12 relogs later, barnacles not spawning for me.
I'm off to play Sid Meier's Pirates! and/or watch adult entertainment.
Ok, so I took one of the other images from post #36 and the one from post #57 (thanks to both Taleden and Gypsy) and I made an animated fading overlay:
It looks like we've figured out what's causing barnacles (and other surface goodies) not appearing consistently and there should be an update with this fix early next week.
Michael
It looks like we've figured out what's causing barnacles (and other surface goodies) not appearing consistently and there should be an update with this fix early next week.
Michael
It looks like we've figured out what's causing barnacles (and other surface goodies) not appearing consistently and there should be an update with this fix early next week.
Michael
Tinfoil WARNING: The Barnacles could have been "sent" in various Nebulae by their "creators": but each nebula could have a different Barnacle MARKING, depicting that nebula viewed from their creators' HomeWorld.
Finding more nebulae, and using their unique Barnacles Marking, we could be able to triangulate their HomeWorld location.
Ok, so I took one of the other images from post #36 and the one from post #57 (thanks to both Taleden and Gypsy) and I made an animated fading overlay:
View attachment 98681
I couldn't make all the spikes line up exactly, but that's probably because both images were not taken at the same angle relative to the planet surface. Looking at it, it seems pretty clear to me that the spike distribution is the same, or at least very similar.