The last few weeks I've been spending quite some in Planet Zoo again.
Even though I'm really looking forward to the 1.4 update, which might fix some issues mentioned below...
I still like to share my thoughts on UI/UX and just maybe some of them might still be able to fit in the 1.4 update.
As a professional designer I tend to have a critical eye when it comes to UI and UX, call it a professional deformity.
First and foremost what annoys me the most, is the habitat barrier's UI, so here a "short" list:
Second annoying UI/UX things, more all over the place:
I left out any animals I would love to see because the list is incomplete. We haven't discovered all animals on the planet yet, so I'll suggest starting with the ones we do know and aren't in the game already.
Can't wait till December 8!!
Even though I'm really looking forward to the 1.4 update, which might fix some issues mentioned below...
I still like to share my thoughts on UI/UX and just maybe some of them might still be able to fit in the 1.4 update.
As a professional designer I tend to have a critical eye when it comes to UI and UX, call it a professional deformity.
First and foremost what annoys me the most, is the habitat barrier's UI, so here a "short" list:
- Buttons overlapping, inaccessible with certain camera angles.
- Buttons disappearing/bugging out when moving, selecting, lowering, raising the barriers.
- When barriers bug out, the only thing to do is going out off and back in the barrier edit menu. (because they disappeared)
- When clicking the edit barrier button on the "habitat window" the camera moves/zooms in, quite annoying.
- Deleting part of barriers or a whole habitat is/feels clumsy and has no button.
Second annoying UI/UX things, more all over the place:
- Every menu where there's a list of animals not having a search bar to type in. (This should have been in the game from BETA, a year later it still isn't)
- staff upgrade/train all button(s) and/or adding such a button per staff category.
- In the construction menu, it would be handy to also get the "reverse" options for filter; for example: Climbable we have, but "not-climbable" we don't have...?
Even though we can create custom tags for it, it's a clunky system and time consuming to add that tag to all those items. (for the devs it's probably much easier, less time consuming adding it) - Remove the blueprints from all menus, except the dedicated blueprint menu of course.
With that in mind, we don't need the clutter in the other menus, and you can remove the turn on/off button for it too. - Currently not being able to search either in the zoopedia or elsewhere on continent or biome for animals.
When building dedicated regions in our zoos "like a tropical Asian or Grassland Africa" it's quite a task figuring out what animals would fit in it.
Having a search function/tags in those places to search for something like "Asia" and show me all animals from Asia is welcome. - ...
- Some items move the grid plane, had this twice now with the "Clay Tiled Roof 4m Eave" in different save files. (like 1/3 or 1/2 the thickness of a 4m wall piece)
It does get "fixed" when popping in and out editing the building/group, still annoying to do so. - the height grid often gets placed on 0 (zero) using all kinds of different items, which tend to result in buggy behavior and items not able to align anymore (in height).
Either make those pieces, not on the grid, or make the smallest grid height unit 1, 0.5, or 0.25 meter and not 0 (zero).
- Information building signs (both of them)
- ATM sign (with the green $ sign)
- The toilet signs (both of them)
- ...
- Place bins on sloped paths without them floating on 1 side.
- Having all (picnic) benches, bins, and canopies able to be moved with the gizmo, even if it's only X and Z axis and not Y (height) would be game-changing.
- Barriers placed alongside paths, instead of paths alongside barriers. (Both are the best option)
- Having guest fences, like in Planet Coaster (the ones with the red ribbon, although I prefer something similar to the null barrier.
- Hide special FX, the small floating stumps really annoy me when creating waterfalls, snowstorms, collapsing caves, and zoos during fall (with summer trees and no leave piles animals can jump in).
- Save my games, for some unknown reason, my "save button" is getting grayed out after playing a while, timing seems quite random.
- able turn on/off the boxes around shops and facilities to have more creative freedom.
- bigger exhibits
- able to determine which barrier is the habitat boundary, for more creative freedom, like an aquarium walk trough with (oneway) glass on both sides and a path in the middle.
I left out any animals I would love to see because the list is incomplete. We haven't discovered all animals on the planet yet, so I'll suggest starting with the ones we do know and aren't in the game already.
Can't wait till December 8!!