Uncle Jack Shaftoe's Guide to Crime & Punishment (updated for 3.1+)
After reading about the sweeping changes to Crime & Punishment in 3.0 from Ed Lewis' post I decided to redo the flow-chart I made a couple of years back. The info in Ed's post was great, but my mind has trouble keeping all of that straight whilst I'm reading it...pictures work a lot better for me. Hopefully I haven't gotten anything wrong, be sure to let me know if I have. In a nutshell, once you've gone and gotten yourself a Fine, Bounty, or Power Bounty the only way to get rid of them is through the light green trapezoids (not to be confused with Thargoids) along the bottom. I've made a 'light' version as well as a 'dark' version for those of us who like to fly with the lights off. Keep on flying, Cmdrs!
Link to Light background version
Link to Dark background version
Link to Russian translation (light background) by igi2.
Revision History:
8/9/2018: Added Russian translation (light background). Thank you igi2!
7/1/2018: Updated to include changes (mostly the ability to 'turn yourself in' at Security Contacts) mentioned in the 3.1 Update change log.
3/27/2018: Updated to include Pilot's Federation Bounties, and to specify 'hot' module cleaning cost from Frontier C&P FAQ updated on 27 March 2018.
3/26/2018: Updated to reflect changes to patches 3.0.3 and 3.0.4.
3/7/2018: Updated to 3.0.2, mainly adding info regarding murder-by-ramming never causing a Notoriety gain, regardless of proximity to station.
3/2/2018: Added path to pay off Fines at Security Contact regardless of Notoriety, based upon this post from Sandro Sammarco.
3/1/2018: Initial release of version corresponding to new Crime & Punishment changes in Elite: Dangerous 3.0 "Beyond".
8/18/2015: Original version reflecting C&P mechanic (pre 3.0) can be seen here
After reading about the sweeping changes to Crime & Punishment in 3.0 from Ed Lewis' post I decided to redo the flow-chart I made a couple of years back. The info in Ed's post was great, but my mind has trouble keeping all of that straight whilst I'm reading it...pictures work a lot better for me. Hopefully I haven't gotten anything wrong, be sure to let me know if I have. In a nutshell, once you've gone and gotten yourself a Fine, Bounty, or Power Bounty the only way to get rid of them is through the light green trapezoids (not to be confused with Thargoids) along the bottom. I've made a 'light' version as well as a 'dark' version for those of us who like to fly with the lights off. Keep on flying, Cmdrs!
Link to Light background version
Link to Dark background version
Link to Russian translation (light background) by igi2.
Revision History:
8/9/2018: Added Russian translation (light background). Thank you igi2!
7/1/2018: Updated to include changes (mostly the ability to 'turn yourself in' at Security Contacts) mentioned in the 3.1 Update change log.
3/27/2018: Updated to include Pilot's Federation Bounties, and to specify 'hot' module cleaning cost from Frontier C&P FAQ updated on 27 March 2018.
3/26/2018: Updated to reflect changes to patches 3.0.3 and 3.0.4.
3/7/2018: Updated to 3.0.2, mainly adding info regarding murder-by-ramming never causing a Notoriety gain, regardless of proximity to station.
3/2/2018: Added path to pay off Fines at Security Contact regardless of Notoriety, based upon this post from Sandro Sammarco.
3/1/2018: Initial release of version corresponding to new Crime & Punishment changes in Elite: Dangerous 3.0 "Beyond".
8/18/2015: Original version reflecting C&P mechanic (pre 3.0) can be seen here
Last edited: