Universe Wide Chat... Why Is It Not A Thing?

Global chat you say? How about we don't know exact price on commodity in other system stations?....

Not possible :) Lets just say info is not transferable between systems in fast fashion in ED and as a matter of gameplay it is correct.

The only thing is to see a space equivalent of DHL, UPS, FedEX services to transfer a data and packages between systems. Too bad it doesn't exist and you can't do missions for them.
 
Not possible :) Lets just say info is not transferable between systems in fast fashion in ED and as a matter of gameplay it is correct.

The only thing is to see a space equivalent of DHL, UPS, FedEX services to transfer a data and packages between systems. Too bad it doesn't exist and you can't do missions for them.

Except for Galnet, KWS, CQC? I'm sure there's more.
 
Global chat you say? How about we don't know exact price on commodity in other system stations?....

Not possible :) Lets just say info is not transferable between systems in fast fashion in ED and as a matter of gameplay it is correct.

The only thing is to see a space equivalent of DHL, UPS, FedEX services to transfer a data and packages between systems. Too bad it doesn't exist and you can't do missions for them.

You can tell people the exact price now... on TS or the forum... or any one of the number of trading websites...
 
I think a terminal-like thing would be welcome. Like an option bundled in with the galnet tab to check out universal chat. Would make it so you have to choose to read it, choose to ask if people want to meet up in a system and not have it shoved down your throat or too spammy.
 
You can tell people the exact price now... on TS or the forum... or any one of the number of trading websites...

Those prices change very fast, my young padawan.

KWS - maybe some kind of 'on-board-device' records that. As for Galnet - it's some news that are only few in a day and they in theory can be distributed daily by those 'post vessels'. Can't think of how CQC applies to it.

Anyway, global chat would ruin some immersion in game, and will ruin it a lot. Especially for explorers who are 10000 LY away and could mystically 'chat' with a buddy in Sol. If I were FD I would 'stop' all Galnet, Powerplay, etc. when ship is lets say more than 100 LY from a single habitable system or even in a system with no single station - just would add up to immersion.
 
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No thanks.
A main chat room would kill this game for me. I've been playing since beta and never had a use for a galaxy wide chat. It simply doesn't have a function in the game in my opinion.

That said, if I could turn it off permanently I wouldn't give a fluff if it was there or not. :)

See, the beauty of such a system, though, is that YOU don't have to participate. Kinda like the radio in the car - you can turn it on if you want, but you don't have to, if you prefer silence...

Z...
 
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Can't think of how CQC applies to it.

I can't find anything official on this (I rarely can find 'official' docs for anything). Maybe it was just forumers coming up with explanations as to how you can have a competition location that exists - but doesn't exist (none of these places are accessible outside of CQC mode), destruction means nothing, and you can participate regardless of where you currently are in the galaxy.

I think the general thoughts that I read was that it was some sort of virtual reality competition where commanders could pilot the VR craft in the competition remotely from their own vessels. So... transmission of instant VR data across the bubble (and beyond) - not likely.
 
I think the general thoughts that I read was that it was some sort of virtual reality competition where commanders could pilot the VR craft in the competition remotely from their own vessels.

I would really leave it as virtual reality with access points in some certain systems. But that's for devs to decide.
 
A sense of community is big for MMO's. Its one thing I feel lacks ingame. Would be as simple as putting a tab on the chatbox for system/global chat(text). No one is forced to view it, and for those that are more social then others it is there for use.
 
See, the beauty of such a system, though, is that YOU don't have to participate. Kinda like the radio int he car - you can turn it on if you want, but oyu don't have to, if you prefer silence...

Z...

It's more about the impact it has on the atmosphere of the game than anything else. When you're 30,000kylies from Sol and can chat to people like they're sitting next to you .. it's wrong (btw, I don't approve of the instant-friend chat either; I'd be more okay if they added lag time or something; the further you are from someone, the longer it takes to get to them); ED stops being something you can immerse yourself in and get lost in for hours and turns into just another game.

I honestly think people don't realise the impact it could have on the game, new-players won't get that sense of size and distance when they can just open chat and have a conversation, orbiting some planet at Barnard's Star and they're arguing with some guy orbiting Amitrite about whose mum is bigger. It'll consistently remind them (whether they realise it or not) that ED is a game, it won't lure them in and allow them to experience the isolation of true deep space (if far out) and the loneliness of it as you cross to the northern arm for example. It's suddenly no longer Elite: Dangerous. It's just another WoW. It's just another Aion. It's just another game and my emotional commitment to the game is such that I find that somewhat disturbing; because for me ED is less of a game and more of an experience. I strongly disapprove of putting in a social-element that overrides or blatantly ignores other aspects of the game.. for example:
A global chat would imply there is instant-communication throughout the galaxy - this would then raise questions about why we can't have certain things (instant commod prices for example). I'm speaking under correction, but AFAIK, the Elite universe doesn't have instant-communication. It's not part of lore, it's not the way humanity progressed (for whatever reason) and a global chat would undermine that lore aspect, imho. This might not be important for some people, but for many others it is.

If FD implemented it in a way which caused communication to be come more and more difficult the further you got from human space, I'd likely be okay with it - at least there's an element of lore to the function.

Anyway, the point is moot because FD don't want a global chat - this was discussed 2 years ago already. They asked the community for ideas around player communication because, and I quote
Dan Davies said:
We want to avoid the text based chat channels spamming that most other games have, <snip>
- https://forums.frontier.co.uk/showthread.php?t=5882

And lo and behold, 2 years later, there is no global chat and, for reasons stated above, I sincerely hope they stick to their guns.
 
Would it create another division in the player base.

Those that only use the local channels ignoring the Global
Those that only utilize the Global

As I note the out of game Reddit and Facebook and what ever else communities popping up that are divorced from the forum
 
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Always look on the bright side of life.
Gotta love "The Life of Brian", although my personal favourite is "The Holy Grail". :D
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WRT Global Chat, there are supplemental options such as TS/TS3 or the Steam Overlay which can provide a comparable experience if that is what you want. Personally, I hope such a facility is not added in-game.
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I can however see merit to some sort of emergency comms or group comms channel. FTR direct cmdr-to-cmdr comms is not limited by what system the communicating commanders are in and there is map/system wide comms - the current in-game system is fine IMO.
 
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Except for Galnet, KWS, CQC? I'm sure there's more.

https://www.youtube.com/watch?v=vFGyvsBRujY

Just like in Mass Effect 2. Cheap for short data bursts (Galnet, KWS, CQC). Expensive for constant open channels. There you go, explained why they work and a communication channel wouldn't.

Then again, on the main subject, everyone knows how a global chat channel would turn out. If it needs to be enabled though by me, can be disabled any time, and never ever shows up, maybe it would be something I don't mind.

This conversation took place many times before, and I still say that local system communications, and a bigger hub in the Stations would be nice. So would be some form of group communication for Power Play. I don't think fondly of zone and global though, but that is just a personal preference.
 
Oh jeez gimmie a break. If youre arguing against chat features in a game capable of online interaction youre simply an idiot. You should feel bad for selfishly naysaying a feature that alot of players do infact want, and the community would undoubtedly benefit from. If it breaks your immersion, tough tickle. Get over it. I could care less if your immersed, and its not everyone elses issue if you cant manage that.

Chat between PP factions is Needed, end of discussion, you cannot argue this fact.

Go to noobspace and try to get anyone to talk or wing with you. No one knows how to even use chat.
Teamspeak, facebook, twitter and the forums are ridiculous work arounds people who play or rp together are required to do in order to talk to each other. Youre telling me teamspeak is something acceptable in the community and not immersion breaking, yet having a chat system wide, minor faction wide, pp wide, friendslist wide... this breaks your immersion. Never use teamspeak again to talk with friends in ed, close all social media related profiles for your rp group, and youre no longer allowed to use the forum to discuss tactics in rp or pp.

Some of yall blow my mind. Get over yourselves. Mmos have been here for 10 years minimum, online gaming, even moreso, these communication tools should be provided in house, and are required to alot of players who arent you.

Do you want to run new players off so you can have your elitest dangerous the way you want? FDEV doesnt.

Hindering your community from interacting does not make ED more immersive. If you truly want this game to suceed and draw new players, these are required tools the community needs to grow.

+100 rep coming to you dear commander! I`m shocked such a simple feature is causing such a discussion. Its ridiculous. "its immersion breakin", "it would kill the game for me"... Turn It Off - all of your problems solved with one click people.
 
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