Questions that have been asked before and I think should be asked again, hypothesised and tested -
1.a. Why does it transmit morse? Morse is human; this does not look human.
b. Why does it transmit the human designated name of the nearest star?
c. Why is the morse weird? Why not ordinary morse? Because it’s alien and getting it a bit wrong? Something else?
d. What other signals are there? Are we missing any because they are not human and we don’t recognise them? Have we found them all but are failing to decode them? There are reams of raw data out there that haven’t been analysed conclusively. And, things have changed - we need new data.
2.a. Why does it explode? Not supposed to be in vacuum? Something else?
b. Why is the explosion glitches with that space rip? Don’t see these glitches elsewhere - are they glitches at all, or supposed to be that way? I know there was work that looked like the shape of the rip was a shadow of the object. Again, why? The footage of those glitches from different angles is interesting because it looks as though the rip happens some distance from the object, and on a certain angle to it. What if we placed a pilot there?
c, What is it ejecting when it explodes?
3. When can we have some cake?
Let's science!
I think these are really good questions. Unfortunately, I can only grasp at answers & we don't really have much in-game tooling to analyze this. The fact that the UA knows about its environment (nearest body/station, not just star) & broadcasts about it seems very important.
If we look for similar behaving objects in-game, we don't actually have a good match.
* Nav beacon - Yes, it broadcasts Morse. But it's stationary & only know the star name. We don't know if it has nav data beyond where it was dropped & if it can broadcast other stellar bodies' names.
* Discovery Scanner - Yes, it can determine the bodies around it in space. But other than progress/completion sounds, it doesn't make noise (AFAIK? System Map doesn't count, because your ship has one even without a scanner on-board). No morse involved.
* Ship Radio - Plays sounds when pointed at stellar bodies, but a musical sound based on the EM emissions from that object (IIRC from reading audio dev materials). No morse/broadcast.
We don't even have any other strange behaving cargo AFAIK:
* Toxic waste leaks but that's purely visual?
* Black boxes talk & ask to be returned to the nearest starport, no clue if this output changes between systems - MAYBE A GOOD TEST?
* ???
Establishing a frame of reference on the UA is difficult for me, as there's nothing to directly compare it to. It acts mostly like cargo, the ship's computer thinks it's a "Canister" & identifies it as "Illicit Cargo" in most systems, but cargo has limited uses in the game (buy it, transport it, steal it, scoop it, destroy it, sell it).