Indeed - completely different perspectives. And now of course that triple end piece has me thinking of phage again...
And the three headed dog from hell.
Indeed - completely different perspectives. And now of course that triple end piece has me thinking of phage again...
Hey, you did do something really important.I've got to call it a day for now.
Ive taken the day off specifically to do something important and gone and spent all morning mucking around with a UA. =p
Are there any rare items that like filter leeches or ear grubs or anything Babelfish like that could be placed in a cargo hold whilst listening to the UA. I haven't personally browsed the entire rare items list yet, hence my asking.
3 more Cerberus plague CGs now. And in the one I tried (Bast) there are no tiers, just success or nothing. It seems to me they're set up to fail, so to move the story along.
3 headed dog... plagues coming 3 systems at a time. Does "3" have any significance to the UAs, other than the having 3 rows of those fin thingies? (sorry if this has all been covered before)
p.s. careful with the plague systems. Once docking is revoked, any ships stored there can't be retrieved. I was taking part in one and hope the CG doesn't end prematurely and end up with a stranded ship you can't get to.
I like it.
Any of these items added in 1.2?
It will off course only confirm that it wants to go to Tau Ceti ;-)
Whether or not you like my methods, my conclusion is still reasonable.
I have assumed that this forum would encourage people to come up with new and different ideas. If you only want the old ideas rehashed you are going nowhere fast.
If people do not want original thoughts I'll be quite please to leave the room.
It seems to me there is too much arrogance in some of your replies, guys.
I kind of think we need a way to collate test ideas that RAtking and I can pick off whenever, maybe just a Google Docs spreadsheet, I don't know.
As someone who originally suggested that there might be a 'scaled scarcity' of UA spawns based on how many are in the wild, I have to say that I'm no longer convinced of this - the mechanics of doing that, at a programming level, would be unique to the UA, as no other spawnable object does this, and I just can't see FD putting it in for this alone. This argument isn't mine, btw, but came from another member of the group who I'm sure I repped at the time, if I could![]()
I think people have forgotten one other clue, and that the UA spawn only in a certain region of space, we still haven't answer than question yet.
There are far too few spawning to make this an enjoyable "project" IMO. Hours of searching with no result needs thinking about. Keep them rare yes, but not quite THIS rare please.
There is also no reason whatsoever to limit the number of UAs in such an absolute way, and good reasons not to. Again, this is a deliberate puzzle. What if you limit it to two and the owners just stop playing with the things in their cargo hold?
A limited spawn rate, combined with making it easy to lose the UA, suffices to keep the UAs from becoming an every-day item.
(Quote from knowles2)
Yes and no; they only spawn inside those convoys. So we don't actually know where they originate.
Not really; the gist of my "Bokers" line was to point out that Kerrash' was saying that some theories here are just "way out there", not to give us a hint with the babelfish line. And seriously, the way that was latched on to? Talk about q.e.d.
Mind you, I do not actually have any problems with "crazy ideas" themselves - if there is even a slight, tiny, miniscule chance that it will lead somewhere. A good example of such a "good" crazy idea is trying to decode the patterns as Mayan numbers. The babelfish thing would be an example of a bad "crazy idea".
I do think the "game mechanics" thing ought to be in people's minds.
If they had built in a mechanic that an object/ship would behave differently based on the contents of our cargo hold, we'd have seen it used for other things.
If they had designed one specific type of rare goods as a "translator", we'd have seen that too.
Stations behaving differently because of things dropped outside? Missions triggering or becoming available because things were sold? Game-wide events changing because something "expired" in space?
The only thing we know that the UA does in itself is morse out the name of the nearby "thing". I'm pretty convinced that in one instance (and probably lore-based) it's going to use a name different to the name we know - especially as it's a) easy from a coding point of view and b) doesn't involve complex game mechanics that we simply haven't seen the game "do" ...
Kerrash is right with the aquarium...
The problem is that some people come up with all kinds of weird ideas that:
a) Aren't testable.
b) Don't have any basis in the game mechanics.
c) Don't have any basis in the universe's lore.
d) Don't take into account that it's a deliberately designed puzzle.
...and they're usually convinced that they have it all figured out and that their crazy idea is the only true path to wisdom and enlightenment.
Take the "it's a translator" idea. Okay, sure, but how will we test it?
If we ever want to get somewhere with this, we'll have to be more empiric.
We don't have enough information to even know the good ideas from the bad. Even those 4 criteria aren't "canon". Maybe Frontier added mechanics specifically for this. Maybe the item doesn't fit into traditional lore (hence the Galnet post about species diversity). Maybe it doesn't even have a solution. Is the UA a puzzle? Or maybe it's the location of the UAs. Or maybe it's the ships in the convoy? Or their destination? Maybe we should be listening to the ships? Maybe Frontier added a pretty alien-esque item to listen to, and not realised we'd go on such a galaxy-wide hunt for some meaning to it. Who knows?
All the good ideas combined have only lead us to discover the Morse, and that was - if I'm not mistaken - discovered some time ago, but IIRC at the time dismissed as originating from a Nav Beacon.
- - - Updated - - -
-----
Thinking back to the previous thread, wasn't there a comment from someone 'Official (tm)' that we didn't have enough information at the time to solve this.
Does anyone remember whose comment that was - and have we actually had any new clues since? IIRC, that comment was long after the "have you listened to them?".
fed space?
I've got to call it a day for now.
Ive taken the day off specifically to do something important and gone and spent all morning mucking around with a UA. =p
I think the reason we have only found 2, and rapidly find another once one is destroyed, is because we are only looking in 2 locations, Timocani and V109
I think UA convoy spawns and routes are fixed. I remember someone posted the list of systems they jumped through following one of the UAs, and I'm willing to bet that specific UA convoy will follow that specific route every time. And, more to the point, once that UA is in the hands of a player, the convoy no longer spawns, but once it is destroyed, it spawns again.
If people want to find more UAs, then we should look at that list of systems the followed UA went through, and work out *why* that route? What do they have in common? Once we can work that out, then perhaps we can find other possible routes, claim other UAs, and get our number above 2.