Unknown Artefact (or artifact) Community Thread - The Canonn

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I'm sure it has already been suggested, but could the UA be some kind of alien escape pod?

My thinking is;

S.O.S distress calls are at there most basic sent as Morse Code " ... --- ... "

If if you want to be rescued, you would transmit your location.
 
Do any of the finders did actually try to open the voice communication with the UA or try to form an wing with?

Not just picked up UA .... But the one which was just poped out of the ship?

I believe if there is an trigger for some event.... It is in exact location you found it and won't happend after you collected en moved.
 
I'm sure it has already been suggested, but could the UA be some kind of alien escape pod?

My thinking is;

S.O.S distress calls are at there most basic sent as Morse Code " ... --- ... "

If if you want to be rescued, you would transmit your location.


It's a good idea, but the UA doesn't transmit SOS! The morse that comes from the UA only relates to the nearest object. It definitely looks like some kind of pod or beacon though...

Do any of the finders did actually try to open the voice communication with the UA or try to form an wing with?

Not just picked up UA .... But the one which was just poped out of the ship?

I believe if there is an trigger for some event.... It is in exact location you found it and won't happend after you collected en moved.

This has been tried (by me, and others) nothing happens :)
 
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This is a ridiculously obvious one but I haven't seen it mentioned anywhere and you gotta rule everything out right: has anyone turned their ships lights on the UA?
 
It's a good idea, but the UA doesn't transmit SOS! It definitely looks like some kind of pod or beacon though...



This has been tried (by me, and others) nothing happens :)

Ok good to know.

Michael B mentioned "did you try listening to them".... Don't you think that he ment that you just have wait what happened after a while once it broadcasting his location? Maybe in the silent run mode with power off? In the finding location?
 
This is a ridiculously obvious one but I haven't seen it mentioned anywhere and you gotta rule everything out right: has anyone turned their ships lights on the UA?

Yesssssir

Flashing lights does NOT cause the UA to rave ;)

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Ok good to know.

Michael B mentioned "did you try listening to them".... Don't you think that he ment that you just have wait what happened after a while once it broadcasting his location? Maybe in the silent run mode with power off? In the finding location?

We have let a UA die (completing it's sound cycle) and nothing seems to have happened (on multiple occasions)

An easier way to hear the UA is through the debug camera. This will not require silent running or anything else to get a good recording (I think)
 
Yesssssir

Flashing lights does NOT cause the UA to rave ;)

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We have let a UA die (completing it's sound cycle) and nothing seems to have happened (on multiple occasions)

An easier way to hear the UA is through the debug camera. This will not require silent running or anything else to get a good recording (I think)

Ok. Was not really ment in silent running for recording the audio. Though meany the UA registering nearby objects by some kind of radar. Anyway. Seems that a lot have been already done.

The question is if it suppose to trigger an event or not..... If so then it is definitely in the same instance it was found.

Good luck with more tests commanders .
 
Excuse me jumping in with a other suggestion , but it has bugged me for a while and probably has been tested but may have been overlooked ( sitting here drinking a beer silently following this thread for a while style ).
and would be easy to dismiss as tested but then i thought how testing may have been done with recording and listening for a reaction silently,
I know we have tried to interact with it in just about every way but from the UA perspective, what if its a probe of sorts discovering us, it doesnt know how to communicate, its senses has only found morse from stations and it tries repeating that......
visually it could be blind to its surrounding and communicates with sound.....
which is why it tries to talk back in morse because its all it hears every time its dropped.

Now i have only recently used in game voice comms during the Bast CG, normally i use teamspeak but with a CG and new folk to wing with had to manage with in game.
Before that i thought Voice comms was useless. but with a few tweeks of sound settings it worked fine.

Now i know you cannot communicate with the UA this way or contact it etc. but nothing contacted the UA in morse, it learned that from listening.

Main point and easy to test. When youre doing testing dropping the UA probably recording and even in a wing, do you have voice comms open? if it can hear chatter between flight members it may be able to react

now my idea is if you are testing it and have voice coms open ,, maybe it will hear this as it is aware of sound, and may change its 'output' or signal. at least get a reactiion from it..
even sending coms request creates in game pings until request is answered. and coms has in game sound distortions so maybe it could be aware of in game sounds created.

Thats the Idea, i'm sure it wont be the solution, but i give a toast to you guys for continuing the investigation.

Edit : First encounters of the third kind, when that thing landed and they had to fathom a method of mutual communication came to mind when they play music and lights..
 
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The missing systems could very well be of some use.

I didn't play FFE; am I right in thinking there's no real way to narrow down where any of these places *should* be in our new, more accurate, map versus the old location in FFE - if we were hoping to follow a dark system hypothesis?

I just think that if it's a dark system, and knowledge previous lore was required, then there's be some way for us to highlight an area of our map where something is missing.

The Dark body idea, conversely is more doable I think (e.g. the missing Pleione 4b), as we have system maps to compare. But then, like you say - where a system doesn't remotely match the original, then that's not really possible either.

The systems from FFE that I've looked at in ED don't seem to be in consistent positions. I've haven't checked coordinates systematically yet but I think it's quite unlikely that there will be a simple mapping. So, yeah, I think you're right. I think FD have basically reused some of the significant names from FFE, but not tried to recreate whole systems in most cases, or put the systems in the same positions.
 
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Excuse me jumping in with a other suggestion , but it has bugged me for a while and probably has been tested but may have been overlooked ( sitting here drinking a beer silently following this thread for a while style ).
and would be easy to dismiss as tested but then i thought how testing may have been done with recording and listening for a reaction silently,
I know we have tried to interact with it in just about every way but from the UA perspective, what if its a probe of sorts discovering us, it doesnt know how to communicate, its senses has only found morse from stations and it tries repeating that......
visually it could be blind to its surrounding and communicates with sound.....
which is why it tries to talk back in morse because its all it hears every time its dropped.

Just to clarify on the above, the UAs are definitely not simply repeating what they hear from stations (or nav beacons). They emit morse when dropped well away from stations; they emit morse for planets and stars, not just station names; and they emit morse even in uninhabited systems. Also, though it's often stated, I'm not sure that stations emit morse. They definitely emit low volume voice conversations and occasionally music, but I haven't seen any evidence that they emit morse. I wonder if the idea that stations emit morse came from a misunderstanding when people where talking about nav beacons; they definitely do emit morse.
 
I believe if there is an trigger for some event.... It is in exact location you found it and won't happend after you collected en moved.

It's generally a smash and grab affair, the dual anaconda escorts won't allow you to to hang around and do science for very long. Nothing personal just following orders.

Has anyone tried taking one to the galactic core?
Just saw a couple exploration videos on YT, so I've got the exploration bug in me...

This is a ridiculously obvious one but I haven't seen it mentioned anywhere and you gotta rule everything out right: has anyone turned their ships lights on the UA?

To answer these questions and much much more, read the wiki, and watch the videos linked from it.

Ok good to know.

Michael B mentioned "did you try listening to them".... Don't you think that he ment that you just have wait what happened after a while once it broadcasting his location? Maybe in the silent run mode with power off? In the finding location?

You can't turn off your power plant. We have recorded a the audio and video all the way up until the point where it disappears into a puff of improbability. It's all there on the wiki for your analytical pleasure.

Excuse me jumping in with a other suggestion [ ... ] my idea is if you are testing it and have voice coms open [ ... ] even sending coms request creates in game pings until request is answered. and coms has in game sound distortions so maybe it could be aware of in game sounds created [ ... ] i'm sure it wont be the solution, but i give a toast to you guys for continuing the investigation.

Edit : First encounters of the third kind, when that thing landed and they had to fathom a method of mutual communication came to mind when they play music and lights..

On quite a few of the videos, especially Ratking15's, there is voice comms being used. The UA doesn't appear as a contact in the comms menu, so the only option is to use local chat, and as far as we have noticed, nothing unusual happens. There are videos linked from the wiki, if you want to do your own analysis.

As Bitstorm mentioned yesterday, what we need is more analysts, and more test designers. We have plenty of theorists.

A very good starting point is to read the wiki and watch the videos we have already collected, and pick the ones you find most interesting and report back your findings.
 
Just to clarify on the above, the UAs are definitely not simply repeating what they hear from stations (or nav beacons). They emit morse when dropped well away from stations; they emit morse for planets and stars, not just station names; and they emit morse even in uninhabited systems. Also, though it's often stated, I'm not sure that stations emit morse. They definitely emit low volume voice conversations and occasionally music, but I haven't seen any evidence that they emit morse. I wonder if the idea that stations emit morse came from a misunderstanding when people where talking about nav beacons; they definitely do emit morse.

An excellent summary.

I think where we're at with the Morse is that, since it's a human form of communication, then one or more of these is likely:
1) I think we agree it looks alien. This is important.

2) it's communicating Morse, so the message it gurgles is intended to be understood by others that understand Morse. This is most likely humans, not other aliens.

3a) The artefact represents some form of human 'pollution' of alien tech, adapted to emit a human readable message; or:

3b) It's an alien pollution of some human tech, e.g, a nav beacon; and the Morse is an overhang from that; or:

3c) The Artefact is a wholly alien object, and those aliens have 'learned' Morse because they want to communicate with humans; or:

3d) The Artefact is a wholly human-made object (possibly with alien components), and the Morse betrays that human origin.

4) The Morse tells that It's not just system-aware, or local body-aware, it's also Galaxy Map-aware - because it can identify systems that are previously unknown with the same names that our ships identify. This is possibly more evidence of the human link.

Whichever of these scenarios (3a-d) it is, I simply don't know how to go about proving any of them. I think there's a location that is important here - but we need a good lead on a likely place if that is the case. Equally - consider the ramifications of some of those options - IMO the human angles are more troubling than the alien ones.

Certainly, though, it's the provenance of this Artefact that's important for us to determine - so that it's no longer 'unknown'. Not whether it can be opened with a Swiss army knife; or whether it likes to be surrounded by lots of pilots.

We know what it does - it lights up, moves its little leggies, makes some scary sounds and emits morse.

We need to be figuring out where it comes from, and why it exists at all.

Edit: more theories, I know (although I believe it's more a summary!)
 
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If you assume that the morse code is the purpose of the artefact, then there are 2 obvious uses:
- deploy the artefact next to something with an unknown origin, and the artefact might tell you where that object originated.
- deploy the artefact in the 'right' location and the artefact may state something other than the human system name.

AFAIK both of those have been attempted and haven't shown anything useful (obviously without knowing the 'right' location it would require testing every planet/system - which is impractical).

If the primary purpose of the object isn't that signal, then it could be an alien toothbrush for all we know :(.
 
with regards to something i didnt include earlier thast i theorisied and tested, regarding dark objects in system.

The system maps of objects are set out on the system map whether you have discovered them or not.
The size you can move cursor around on system map is dependant on objects.
i.e just a single sun and no other things just a small template you can move cursor over. saving map space i guess. This is useful.
A system you have not scanned you can see the extent of the system space before discovering objects,,, D-scan and its revealed with no change in area occupied on system map.
Should this hold true to dark objects in a system, we could find dark areas where things should be where nothing is.

Maybe useful to those looking for missing planets from earlier ff2 timelines , if theyre included in this.
 
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The systems from FFE that I've looked at in ED don't seem to be in consistent positions. I've haven't checked coordinates systematically yet but I think it's quite unlikely that there will be a simple mapping. So, yeah, I think you're right. I think FD have basically reused some of the significant names from FFE, but not tried to recreate whole systems in most cases, or put the systems in the same positions.

A lot has been moved. The Lave cluster used to be down south west, quite close to Facece.

Most systems seem to be placed based on their alegiance, not their old possition.

Political renaming of systems with a dark past is a posibility.
 
Morning All..

rizal72, we will try to hold the UA until you return, if Nicolas is willing, (He holds the UA) I will keep my word and hand you the UA :)

Our plan is to run a Rare's Trade route for the next few night on the "Must have list" are Tauri Chimes and Vacuum Krill........ any other ideas ? My plan is to jettison the UA at the same time as 2 or 3 Rare's, destroy the rare (Thus releasing the content) and see if we get any change in behaviour. Collect UA on board, wash rinse repeat.......

I also plan to run again in Timaconi on Sunday 5:30 onwards, Re run of the barrel method. Any one wishing to Wing is welcome (In Mobius)

For me being around the NAV beacon about 10 to 20ls away from it causes the higher SSS spawn rate. The number in the wing also seems to increase the SSS Spawn rate
also Both the Tim UA's (Sunday and Last night) were found by Anaconda's ??????

I believe Nicolas was about 100 out from the Nav beacon when he dropped on his SSS and found the convoy, He dropped the shields of the T9 I popped the hatch and bagged the UA
Sorry no Vid :-( Still getting the hang of shadow play and the settings only had my new rig a few weeks. I have put up some vid from last night and edited my previous vids.
I will also put them on the Wiki when I can

Once again team effort well done one and all :)

Fly Safe.....
 
The UAs appeared well before SS1 went missing. Why would "they" design and release something to search for a ship that hasn't gone missing yet?

Point taken!
They might've tried finding out what happened to the Antares then. The galnet news told us about it quite late for that tho'. Not sure.
 
So, for funsies I took the average of the confirmed locations (from the wiki) of of UA's to find the "center" of their distribution, which gave me 17:-17:4 in galactic coordinates. If there's a more up to date list of confirmed UA location I can try to add them. It could be nothing. It's so close to galactic zero that it might just be that UAs are more likely to be found in areas where there are a higher density of players to find them. There are a few systems nearby but I don't know enough about ED lore to if they're part of it. I did see Witch's Reach is nearby, and it's a permit only system. I have no idea if it's significant, but thought it might be helpful to someone.
 
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