Point taken!
They might've tried finding out what happened to the Antares then. The galnet news told us about it quite late for that tho'. Not sure.
Yes, though keep in mind that the Antares disappeared 50 years ago. It's not exactly a recent event.
Point taken!
They might've tried finding out what happened to the Antares then. The galnet news told us about it quite late for that tho'. Not sure.
So, what tests are being done, or planned, at the moment boys and girls?
Cmdr ecco offered 200m for UA.
Fly safe cmdrs.
Edit: over on reddit
I see that flashing ship lights along with the UA's lights has been tested, but has anyone tried flashing lights in Morse to it? Maybe "Hello" or "SOS"? Nothing is stated on the wiki about it. Been searching for one the past 5 hours to test for myself (with no luck) so I've had plenty of time to think between SSS drops.
We know this thing emits morse, so why not see if it can decipher our messages in morse?
Was sitting here thinking about the devs stating we could in fact figure this out in-game without any outside tools, and that it's apparently in front of our faces. So besides comms, what else do we have that we can communicate with? Our lights.
Apologies if this has been tested already, nothing is on the wiki page regarding flashing messages with the lights, only matching the lights from the UA.
I see that flashing ship lights along with the UA's lights has been tested, but has anyone tried flashing lights in Morse to it? Maybe "Hello" or "SOS"? Nothing is stated on the wiki about it. Been searching for one the past 5 hours to test for myself (with no luck) so I've had plenty of time to think between SSS drops.
We know this thing emits morse, so why not see if it can decipher our messages in morse?
Was sitting here thinking about the devs stating we could in fact figure this out in-game without any outside tools, and that it's apparently in front of our faces. So besides comms, what else do we have that we can communicate with? Our lights.
Apologies if this has been tested already, nothing is on the wiki page regarding flashing messages with the lights, only matching the lights from the UA.
Morning All..
rizal72, we will try to hold the UA until you return, if Nicolas is willing, (He holds the UA) I will keep my word and hand you the UA
Our plan is to run a Rare's Trade route for the next few night on the "Must have list" are Tauri Chimes and Vacuum Krill........ any other ideas ? My plan is to jettison the UA at the same time as 2 or 3 Rare's, destroy the rare (Thus releasing the content) and see if we get any change in behaviour. Collect UA on board, wash rinse repeat.......
I also plan to run again in Timaconi on Sunday 5:30 onwards, Re run of the barrel method. Any one wishing to Wing is welcome (In Mobius)
For me being around the NAV beacon about 10 to 20ls away from it causes the higher SSS spawn rate. The number in the wing also seems to increase the SSS Spawn rate
also Both the Tim UA's (Sunday and Last night) were found by Anaconda's ??????
I believe Nicolas was about 100 out from the Nav beacon when he dropped on his SSS and found the convoy, He dropped the shields of the T9 I popped the hatch and bagged the UA
Sorry no Vid :-( Still getting the hang of shadow play and the settings only had my new rig a few weeks. I have put up some vid from last night and edited my previous vids.
I will also put them on the Wiki when I can
Once again team effort well done one and all
Fly Safe.....
Hello CMDR!
If you like, I will be at home for at least two days/nights, before leaving again for Tuscany.
I'll be at home tomorrow (13), and the day after (14).
So, if you and Mr Powell will agree, we can arrange something in those days
As I'm the moderator/keeper of the Italian ED forum, it will be easy for me to arrange tests that imply the presence of a lot of CMDRs![]()
It will be best to organise it in a private pm between you guys and not on the forums considering the now bigger bounty for the UA.
So, for funsies I took the [ ... ] I have no idea if it's significant, but thought it might be helpful to someone.
Has the Canonn group been already formed? I was planning to do all the UA things in Mobius, but if the Canonn group already exists, we can definitely use that!
It's a "controlled" group, so only the people that sent the PM to Derthek could be allowed, isn't it?
I dont care if you think it is made out of paper-mache, or if you believe its favourite food is lasagne, you may be correct, but it really doesnt help.
Hunt, Examine, Test
On the game mechanics front, I agree. The thing I do expect to happen is either something is noted on the FDev side and this triggers a Galnet article. Or there might be another undiscovered asset (like voyager) that commanders might find. Or it might trigger a mission on the bulletin board/ through comms in space. Those would fit in the game design, not require a huge update and is (relatively) easy to implement in the game.
As for the Maian encoding/biscuit barrels having a marking, I'm doubtful. If it was a marking, I would have expected only one or two. Instead each marking is present 24 times. That is overkill for something that should be a message. So that seems to point more towards a pretty texture than an actual clue. However, I wouldn't mind to be proven wrong here.![]()
Just a "feet on the ground" message in an attempt to refocus on possibly more realistic ideas.
The UA is not at all special (burn him hes a witch!)
Apart from the few days spent on the pretty A/V of the object, it doesn't do anything new. Add a Toxic Canister (decay of ship, cloud graphics, fancy death) to a Nav Beacon (emits morse), and you have all the discernible properties of a UA. No extra coding within the game required. Expecting the UA to have secret unique coding that allows it to crack open to reveal a troupe of dancing girls, merge with a nearby crate of Albino Quechua Mammoth Meat to turn into an Elephantine Artefact, for it to make your ship sprout horns and fly through stars, or... or... anything new is preposterous on so many levels. There is no evidence or hint in game or out that is might do and from a commercial and coding PoV it is utterly bonkers. The UA will almost certainly use known functionality for its purpose. There is slight room for as yet unseen functionality to be involved, but it would have to be some very generic that would have long term use.
All I have is :
1. The UA has more Information that we have yet to decode in the AV (no special circumstances, just plain looking and listening) - The Maian thread shows a little promise, but IMHO linking it so directly with that specific encoding system seems a little arbitrary, I would rather consider it Maianish.
2. Its presence in the cargo hold of a ship, in the correct system may trigger a scripted NPC (e.g Pirates when you have high value cargo, or Mission variants, but lets hope it a Thargoid eh ?). Where that location might be is the eternal doozy. Some room for the tinfoil hat brigade to raid Galnet and Elite Lore for locations.
If you have other ideas based on existing functionality, lets hear them. However, I dont care if you think it is made out of paper-mache, or if you believe its favourite food is lasagne, you may be correct, but it really doesnt help.
Hunt, Examine, Test
Agree with most of this - out of rep, tho
Please remember as you read this post - this is my opinion, and I project it as such. I have no more authority on this than anyone - I'm just sharing my thoughts.
*thoughts*
I agree with you as always, LordZoltan.
But let me say that the Purrs thing is still a work in progress: I don't think that it will reveal the mistery, but there are many evidences that the purrs are related to the number of ships that are close to the UA. I'm sorry that you skipped the last posts about that, because they are very interesting.
CMDR DelMonte recordings are unique in every way: three ships > two purrs, then Two Ships > three purrs.
That make me assume that the magic number is 5 ships at least.
And could be that ship's mass is a thing too.
We are still trying to totally eliminate the Purrs with the next tests we are planning to perform in the coming days, with DelMonte's Gang help.
Perhaps, when all the purrs disappear, something interesting will trigger. Or perhaps not. But we must rule it out.
It seems that the UA is counting the close ships, and canceling a purr for each...
Yes, mrTree did similar tests with a wing of four, but I've seen them and the 4 ships were not any close to the UA.
They were just there, around, far from it.
If you see DelMonte's small video, there are 3 ships almost touching the UA...
I agree with you as always, LordZoltan.
But let me say that the Purrs thing is still a work in progress: I don't think that it will reveal the mistery, but there are many evidences that the purrs are related to the number of ships that are close to the UA. I'm sorry that you skipped the last posts about that, because they are very interesting.
CMDR DelMonte recordings are unique in every way: three ships > two purrs, then Two Ships > three purrs.
That make me assume that the magic number is 5 ships at least.
And could be that ship's mass is a thing too.
We are still trying to totally eliminate the Purrs with the next tests we are planning to perform in the coming days, with DelMonte's Gang help.
Perhaps, when all the purrs disappear, something interesting will trigger. Or perhaps not. But we must rule it out.
It seems that the UA is counting the close ships, and canceling a purr for each...
Yes, mrTree did similar tests with a wing of four, but I've seen them and the 4 ships were not any close to the UA.
They were just there, around, far from it.
If you see DelMonte's small video, there are 3 ships almost touching the UA...