lol reddit. I frequent reddit but this kind of thing does not work. 90% of the posts are "Have you tried shooting it??" and the answers are 90% "yes we actually have". Read the wiki!
Can confirm lol
lol reddit. I frequent reddit but this kind of thing does not work. 90% of the posts are "Have you tried shooting it??" and the answers are 90% "yes we actually have". Read the wiki!
https://m.youtube.com/#/watch?v=fuolLD5lvq4
I noticed something I've not noticed before... On the bottom of the fish capsule there are 5 lights, in the same formation that 5 has on a dice. The lights flash in different formations then seem to flash one light continually
Has the UA an "onionhead"?
You know what - it does look like an onion. Could UA be source of onionhead? Could that be the "interesting secret"?
I just jettisoned a few cargo containers (fish, tea, animal meat and mineral oil). I saw the 5-on-the-dice pattern on all of them. However, the lights on my containers are smaller (more point focused) and 4 lights are blinking on and off regularly.
The blinking in the youtube video near the UA is different.
I just jettisoned a few cargo containers (fish, tea, animal meat and mineral oil). I saw the 5-on-the-dice pattern on all of them. However, the lights on my containers are smaller (more point focused) and 4 lights are blinking on and off regularly.
The blinking in the youtube video near the UA is different.
After a couple of PMs regarding testing, it became clear that there may be some wider confusion about how many UAs I am looking after.
Just the one. Called Kitty. I don't like it. Kitty will go bye-bye. I may drink while it does.
we've got one called kitty and one called bob, have we got anymore and what are they called?![]()
Just checked with a canister of polymers, without a UA nearby. Then the bottom just flashes regularly: all four lights on, all four lights off.
Center of the canister is white.
View attachment 55081
Just checked, the center large circle is sort of a proximity detector, as it turns fully white when you're very close to it. However, the four surrounding lights keep just all blinking on and off, regardless of distance.I *think* I remember reading some where that those lights are proximity indicators. I've spent part of my morning trying to source the claim but alas have come up empty.
Just checked, the center large circle is sort of a proximity detector, as it turns fully white when you're very close to it. However, the four surrounding lights keep just all blinking on and off, regardless of distance.
(Over 200m, it is not clear anymore, but still appears to be all on, all off. Other fun fact: central light also reacts to closeness of the debug cam, so I think that might be a bug)
Just checked, the center large circle is sort of a proximity detector, as it turns fully white when you're very close to it. However, the four surrounding lights keep just all blinking on and off, regardless of distance.
(Over 200m, it is not clear anymore, but still appears to be all on, all off. Other fun fact: central light also reacts to closeness of the debug cam, so I think that might be a bug
On the outside of the canister?In that mission they say "we have the coordinates, but just now need to figure out the context". (paraphrased)
It's all rather infuriating because nowhere does it say what the coordinates actually are, never mind the context. =/
"Oh you have the coordinates? Great well what the chuff are they then!"
Ah! Cheers! Does the canister detect the proximity of other non UA canisters? If you set two canisters side by side doES the middle light stay on?

Total UA Thread newbie here, but here's a painfully dumb question for everyone:
Has anyone let the UA just outright destroy their ship?
It occurs to me that doing module damage, and quite a lot of it, is the only physical thing the UA actually appears to do. That, and the Galnet articles we believe to be connected to the UA are almost always about ship destruction or death. Maybe it's just supposed to blow us up? I haven't scanned the entirety of the wiki but I haven't seen any mention of this kind of experiment, and it seems like the most logical one to do as it just requires letting the UA do its own thing without being impeded. I realize we stand to lose a UA, and could quite possibly send a commander back to a sidewinder depending on their financial situation, but it sounds like the closest thing to a sane option out of everything I've seen suggested thus far.. assuming it hasn't been tried.
Did the test with fish and biowaste but the fish just blinks, all four on, all four off. Again, close proximity lights up the center to white. However, only close proximity to the ship.
View attachment 55087
(No video, GPU is too old)