Unknown Artefact (or artifact) Community Thread - The Canonn

Status
Thread Closed: Not open for further replies.
I just jettisoned a few cargo containers (fish, tea, animal meat and mineral oil). I saw the 5-on-the-dice pattern on all of them. However, the lights on my containers are smaller (more point focused) and 4 lights are blinking on and off regularly.
The blinking in the youtube video near the UA is different.
 
Last edited:
https://m.youtube.com/#/watch?v=fuolLD5lvq4

I noticed something I've not noticed before... On the bottom of the fish capsule there are 5 lights, in the same formation that 5 has on a dice. The lights flash in different formations then seem to flash one light continually

Well beat me unconscious with the leafy end of a pineapple!

Looks like it could be flashing a code, there are definite configurations that sometimes repeat - an identifier for contents?

- - - Updated - - -

Has the UA an "onionhead"?

You know what - it does look like an onion. Could UA be source of onionhead? Could that be the "interesting secret"?
 
You know what - it does look like an onion. Could UA be source of onionhead? Could that be the "interesting secret"?

Well i guess with the next update of the game we will have a new commodity,
which is very common and has different flavours.
It'll be a "ton of speculations";)

It looks like an onion right, but how do those events tie together?
Can you align multiple UAs to form a "Dark Wheel"?
 
I just jettisoned a few cargo containers (fish, tea, animal meat and mineral oil). I saw the 5-on-the-dice pattern on all of them. However, the lights on my containers are smaller (more point focused) and 4 lights are blinking on and off regularly.
The blinking in the youtube video near the UA is different.

So there's a non-destructive test: Observe and record lights on various canisters (including Sap8, etc) both in instances with and without UA present.
 
Think people are sick of my theories now.....but is anyone UA hunting as I don't mind being used as cannon fodder if I'm of use. I'm about 80ly away in a shot up ASP that's in for repairs.

- - - Updated - - -

Off topic I saw Zachary Hudson flying about Kachian A.
 
I just jettisoned a few cargo containers (fish, tea, animal meat and mineral oil). I saw the 5-on-the-dice pattern on all of them. However, the lights on my containers are smaller (more point focused) and 4 lights are blinking on and off regularly.
The blinking in the youtube video near the UA is different.

Thanks! You're right it's four lights looking again, which means 2^4 (16) possible combinations I think? Or is my maths wrong.. So not the alphabet if I'm right... It's probably nothing. Maybe it only needs a few characters. Like A, X, R, L or something. ;)
 
After a couple of PMs regarding testing, it became clear that there may be some wider confusion about how many UAs I am looking after.


Just the one. Called Kitty. I don't like it. Kitty will go bye-bye. I may drink while it does.

we've got one called kitty and one called bob, have we got anymore and what are they called? :D
 
Just checked with a canister of polymers, without a UA nearby. Then the bottom just flashes regularly: all four lights on, all four lights off.
Center of the canister is white.
Polymers.png
 
Total UA Thread newbie here, but here's a painfully dumb question for everyone:

Has anyone let the UA just outright destroy their ship?

It occurs to me that doing module damage, and quite a lot of it, is the only physical thing the UA actually appears to do. That, and the Galnet articles we believe to be connected to the UA are almost always about ship destruction or death. Maybe it's just supposed to blow us up? I haven't scanned the entirety of the wiki but I haven't seen any mention of this kind of experiment, and it seems like the most logical one to do as it just requires letting the UA do its own thing without being impeded. I realize we stand to lose a UA, and could quite possibly send a commander back to a sidewinder depending on their financial situation, but it sounds like the closest thing to a sane option out of everything I've seen suggested thus far.. assuming it hasn't been tried.
 
Just checked with a canister of polymers, without a UA nearby. Then the bottom just flashes regularly: all four lights on, all four lights off.
Center of the canister is white.
View attachment 55081

I *think* I remember reading some where that those lights are proximity indicators. I've spent part of my morning trying to source the claim but alas have come up empty.
 
I *think* I remember reading some where that those lights are proximity indicators. I've spent part of my morning trying to source the claim but alas have come up empty.
Just checked, the center large circle is sort of a proximity detector, as it turns fully white when you're very close to it. However, the four surrounding lights keep just all blinking on and off, regardless of distance.
(Over 200m, it is not clear anymore, but still appears to be all on, all off. Other fun fact: central light also reacts to closeness of the debug cam, so I think that might be a bug ;) )

edit: Proposed test: record the lights of a canister in proximity the the UA. Then analysis of the video should show if we can find any pattern in it.
 
Last edited:
Just checked, the center large circle is sort of a proximity detector, as it turns fully white when you're very close to it. However, the four surrounding lights keep just all blinking on and off, regardless of distance.
(Over 200m, it is not clear anymore, but still appears to be all on, all off. Other fun fact: central light also reacts to closeness of the debug cam, so I think that might be a bug ;) )

Thanks again! So I suppose the next question is, is it just fish that react in this way to the UA, (han Zen, put your trouser back on..) or all canisters do the same thing, or do they do different things... Curiouser and curiouser.

Edit: by the way thanks for humouring me while I can't get in game myself. Promise to make up for it next week. :)
 
Last edited:
Just checked, the center large circle is sort of a proximity detector, as it turns fully white when you're very close to it. However, the four surrounding lights keep just all blinking on and off, regardless of distance.
(Over 200m, it is not clear anymore, but still appears to be all on, all off. Other fun fact: central light also reacts to closeness of the debug cam, so I think that might be a bug

Ah! Cheers! Does the canister detect the proximity of other non UA canisters? If you set two canisters side by side doES the middle light stay on?
 
In that mission they say "we have the coordinates, but just now need to figure out the context". (paraphrased)

It's all rather infuriating because nowhere does it say what the coordinates actually are, never mind the context. =/

"Oh you have the coordinates? Great well what the chuff are they then!"
On the outside of the canister?

I recall people discussing the markings and numbers with a couple of hi res screenshots to look at, but not the conclusion (apart from some poor guy in Australia having the UA soundtrack played down the phone at him, quite possibly)

Edit: I'm catching up, this may already have come up.
 
Last edited:
Ah! Cheers! Does the canister detect the proximity of other non UA canisters? If you set two canisters side by side doES the middle light stay on?

Did the test with fish and biowaste but the fish just blinks, all four on, all four off. Again, close proximity lights up the center to white. However, only close proximity to the ship.
Fish-Biowaste.png
(No video, GPU is too old :( )
 
Last edited:
Total UA Thread newbie here, but here's a painfully dumb question for everyone:

Has anyone let the UA just outright destroy their ship?

It occurs to me that doing module damage, and quite a lot of it, is the only physical thing the UA actually appears to do. That, and the Galnet articles we believe to be connected to the UA are almost always about ship destruction or death. Maybe it's just supposed to blow us up? I haven't scanned the entirety of the wiki but I haven't seen any mention of this kind of experiment, and it seems like the most logical one to do as it just requires letting the UA do its own thing without being impeded. I realize we stand to lose a UA, and could quite possibly send a commander back to a sidewinder depending on their financial situation, but it sounds like the closest thing to a sane option out of everything I've seen suggested thus far.. assuming it hasn't been tried.

I saw this on the Reddit and no it has not been tried and I won't be trying it because apart from losing a UA, we know that the UA isn't really compatibable with human tech as it's seeming to be completely organic and so it could be meant to be held in storage differently due to what it requires to exist and such......., also that if it was meant to destroy a ship then why when it's out in space does it not swim over and attach it'self to the ship and do it that way?

This makes me think that the UA's corrosion damage is sort of a leak maybe like with the Toxic waste containers since they leak out the waste that corrodes the ship and it can also be a way for frontier to stop us from taking it out of civilissed space easily. Also the only Galnet articles that outright say about the UA in name are player submitted not frontier done, for all we know they could be for another plot line like with the emporers death.....
 
Did the test with fish and biowaste but the fish just blinks, all four on, all four off. Again, close proximity lights up the center to white. However, only close proximity to the ship.
View attachment 55087
(No video, GPU is too old :( )

You're the best :)

I wonder if the lights blink based on "illicit " status or not. Does the fish blink the same as the other canisters? This is rather interesting
 
One possible kaibosh on the cannister lights thing, it could be an effect of the UA haze effect, watching the video again, so we'd have to make sure we aren't viewing through the UA I suppose...
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom