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I'm not saying this is a particularly valid answer, but it's certainly one that makes more sense than Mayan symbols and strange interactions with canisters. We can make assumptions about the thing all day long, but we really don't actually know what it is or where it comes from. All we really know about it is that it's particularly harmful once you pick it up, and that it doesn't do much else until you do.
If that's essentially all we have to go off of then logically we would assume that its purpose probably has something to do with those mechanics. This can't exactly be a complicated answer because something in the game needs to trigger with this thing. If our answers are taking us away from the limits of what can be achieved with in-game interactions then we're probably pushing this in the wrong direction. FD isn't exactly going to jump into this thread and randomly congratulate us on a win for any of our existential theories, they haven't even commented in this discussion thus far. The answer to the UA has to involve the circumstances provided within the game itself, and it has to relate specifically to the UA in some clear and obvious way.
No offense intended guys, I just think some of you should consider being open to the idea of going back to basics.
Then forget the Galnet articles, forget everything. Just focus on the UA. It sounds like the single most corrosive piece of cargo in the game, that can't just be an accident. If the developers really wanted it to just corrode your ship for cool-factor I doubt we'd land up with something that causes serious malfunctions this quickly. It can't just be a random element to enhance the lore, at this point they're practically screaming to draw our attention to it. You know, unless tales of its potency have been greatly exaggerated.
No offense, but if you want to try this, find one and do so
While I understand and in fact completely agree the _way_ of your reasoning, I disagree with the results.
That is exactly the kind of thinking we need now, however..... The only way to "let it destroy" the ship, is to let it eat the powerplant to 0%, and do the test BEFORE CQC comes out - you see the flaw, right?
Otherwise, the toxic waste container does exactly the same. I don't think destroying your ship is the reason for the existence of toxic waste containers.
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Honestly, I assume the simple thing to do with the artefact is deliver it to a specific station. The rate of corrosion is to make it more difficult to deliver to the proper location. Nothing more. Makes it more of a challenge, since if only a single station is the place to take it, an artefact bearer is essentially left looking for a needle in a haystack, all the while their ship's systems keep degrading.
^^^ This. Indeed.