Unknown Artefact (or artifact) Community Thread - The Canonn

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Latest installment .... I know the space egg has been brought up many times before - But after staring long and hard at the UA - I am pretty convinced that the markings are pointing towards some sort of metamorphosis ... How we "hatch" it - who knows
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Edit: ya ok its Embryo - Larva - Pupa ....

Could it be that the markings on the cans are also a form of morse-code or something?
 
Facts only

As it now seems here is now working again a little contribution from the "not so easy to manage long runs for many CMDR's" section:

#1 California Nebula check (incl. CALIFORNIA SECTOR HW-W C1-7) --> watch Wiki

#2 End off the NGC 1333 road (after California Nebula check):
https://www.dropbox.com/l/DjtSqfOcoSS7F8unoUWXQo 84MB
Target was: from where came the UA in Wings 1.2 Trailer? (watch galactic map ...:D)

#3 Regor (UA gives no permit yet):
https://www.dropbox.com/l/UKeNL1Si01YG2Y6MyJHuSn 81MB
Notice: "fireplace sizzling noise" after shut down thrusters -> see Edit
______ CMDR Zeniths test near Polaris: "A JUMP LOCK TO THIS SYSTEM HAS BEEN DENIED"
______ REGOR: "UNABLE TO HYPERSPACE TO THIS SYSTEM"

We salute you!

Edit 15.08.: The mentioned "fireplace sizzling noise" sound is in fact ship freeezing.
May be a bug in Anaconda cockpit design: no ice to see (as at other ships). But clear the same sound .
 
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Just to say on this...

That the purrs quieten down during the morse phase really complicates things.

There's one notable bad conclusion I came to due to this, which I am not going to mention. =p

Essentially it seems common sense to listen to the purrs, note down high low values, then look at what you have. But if it's correct that the purrs go quiet, but actually still exist during this time, well if repeat deployments are just a different entry point in the cycle then looking at two transcriptions no repeats will be seen.

If you get what I'm trying to say... In other words the quiet portions will overwrite different bits of the purr sequence in the two recordings, completely obfuscating any pattern comparison which does not include specific timings (ie a transcription with just HLHLHLLHH which most will do)

This is why I think, if we are testing if the pattern repeats, it's really important to test at a short morse name i.e.



My last couple of posts has been referring the tiny "in-between sounds", not the purrs. But yes i understand the problem and your io video is one of my favorites :)
The same problem would also apply to the "in-between sounds" if they are produced the same way and "muted" during the chittering, but I'm not sure they are. They are not as rhythmic/regular as the purrs.
 
Yeah, I think I was wrong about 7 - I can't remember why I thought that? Maybe there was room for 7 between each howl? In any case, I agree that there are usually 5-6 audible purrs. This image shows the two different types fairly clearly. I've tried to remove as much interference from the howls as I can, but I think that there are still masked purrs.

I wonder if the drifting in frequency of the purrs is consistent with doppler motion? If you are moving past an object, the apparent recession velocity changes (even if your actual relative velocity is fixed). I suppose that the ship was slowly drifting past the artefact as the sound was recorded.

edit: The pulses we see are not compatible with Manchester encoding as there are things like HHLLHL which I think cannot occur in a manchester encoding. Possibly this is Delay Encoding:

https://en.wikipedia.org/wiki/Delay_encoding

Where the HHLLHL would translate to 001, i.e. if there is no transition then it is zero a transition in a pair then it is a 1.

OK, so it is 5 or 6 then. Drat.
It's not doppler in this case, the ships are - most of the time - stationary compared to the UA. Besides, it does do doppler when you're moving - it sounds different.

Err, hm, compatibility in this case depends on entry point - look at the example picture on the wiki page - the GE Thomas version between the second and fifth data bit. it's exactly HHLLHL, but to get a manchester encoded value, you need 2 more blips on either side. (?H HL LH L?)

That said, the delay encoding does worth a look too, as it's description is exactly what we see here. "It's guaranteed to have transition every other bit"


Finished 'And Here the Wheel'...

My thoughts:

- UAs are not kosher.
...

Yeah. Erm. Eww. Uck. I'm pretty sure it's not! Fish sounds or not :D

(I know whales are not fish)

A Cmdr on our G+ group suggested Gray code?
https://en.wikipedia.org/wiki/Gray_code

I don't remember seeing that one before. It might not be anything, but I'm throwing it out there for consideration.

Doh. Work cut out for and stuff. MOAR coffeee. Now.

I believe the sounds you refer to as "high", "low" are individual symbols/letters. I will try to illustrate what to look for in the audio for others that do not know what we are talking about, once you know what to listen for you will hear it in every video/recording.

This is a video zenith uploaded on youtube 10th july with "sleipnir like" audio (it is actually recorded in sleipnir hehe).
https://www.youtube.com/watch?v=KUNlNDULuuA

Because the noise is so cleared up it is easy to show on a spectrum what the different sounds "look like". Below is just a segment from the video showing the different parts of the audio. The sounds in question is marked with grey boxes.
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Now, below i have tried to cut out and illustrate all of the sounds in question (we can call them "words") from the video (watch it and try to listen for these yourself :)) as well as identify the 9 different reoccurring "sub sounds" (we can call these "letters") plus a "small purr". I have named them after the way i differentiate them myself.
I know all of this just sounds like wobbly noise and that these cant possibly be separated into individual sounds just from a spectrum image but try to believe me when i say they are indeed distinguishable. :)
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These 9 "letters" return in different combinations in all recordings. There are reoccurring "words" but i have yet to find any repeating series of words (sentence if i may).

Whooa! Hold on there buddy! I relate to this the same way Drax does to metaphors. I believe you when you say you can hear the difference, but it... goes over MY head.

What if we dial back a notch? I think you could have possibly identified the different types of sound files these are made out of :D Here's an experiment for you: can you take a look at the actual Morse code chittering - I'm pretty sure there are at least 3 types of beeps, and 1 or 2 boops (using my less than completely functional ears), still since it's Morse, we ought to "normalize" these to translate it.

Is it possible to categorize the 9 sounds into 2 distinct groups based on pitch? Then look at what you get in "one in-between purr session" - as I described above: high-high-low being one example "session" - to try to form "words".

Or 3 distinct groups and have a go with that?

Besides, if you did make a list / spreadsheet with your findings as is, I would love to take a look! Who knows maybe it is 9 letters (numbers? coordinates?) we just need more data... Who knows? Well, we know who knows. But they remain silent for now.


Love the theory.

The trouble with it is repeat deployments do not seem to produce the same set of purrs.

Aye it's possible it cycles and the "entry point" is different each time but people have looked at this and not seen a repeat.

The trouble is it's quite a long time ago I've looked at this and you become not quite so sure of what your conclusions were!

We've actually done this test before, but I think for slightly different reasons but...

Perhaps a good test for your theory would be to UA deploy in a system with a single star only, ideally with a short morse name (to hear more purrs) record, then repeat and compare both audio tracks?

I do have quite a few videos that I made in Bast (short name) - when it's not close to a planet, because that's long. Could use those for a preliminary run.
It is a bit worrying that the purrs don't seem to repeat. If we could find a pattern there - a cycle as you say, that would count as a breakthrough in my book.


I may be wrong I don't think they have been well analysed as you say, it's just people have seen and looked at them and I think generally they think there's nothing much to them and attention goes elsewhere. All I can tell you about them is that there appears to be 3 or so variations, ie they are not dynamic as such like the morse, more they are one of a small set of types, like each honk/wail is from a set of two types, or the purrs are one of a set of two types.

OK then, let's see what we can make out of them.
 
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I started to concentrate on the fact, that UAs con only be found in certain regions of the galaxy.
So i decided to plot them in a coordinate system. I wrote a small java application for it.
Sourcecode:https://drive.google.com/file/d/0BxSvJ7WszQi1YnpxQ0pWa21pYnc/view?usp=sharing
Executable: https://drive.google.com/file/d/0BxSvJ7WszQi1TDZYUmtaSnRPdW8/view?usp=sharing
Download the zip and extract&start it. Right click shows labels.
If you want custom coordinates place the csv file from inside the jar right next to it.

Here's one picture of confirmed UA systems
EDCoordinate.jpg

Looks pretty symetric at the bottom part.
The only intersting thing i have found so far is, when i add the systems from the wings trailer (California Sector HW-W c1-7+ Leonard Nimoy) I can see the bast is inside the connection line.
 
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Afternoon All.... We spent 2 hours last night in Timiconi dropping on SSS only and recording the finds see here for spread sheet
https://www.dropbox.com/s/74fx6gy42az2q23/SSS Log.xlsx?dl=0

In short, in 2 hours we had 34 hits only 3 Fed convoys that's around 1 SSS every 3.5 Min Some took longer maybe 10 Mins between spawns but then you wold get 3 or 4 in quick succession.

This is consistent with when I have hunted alone in the past, However every time I wing up the spawn rate changes especially for the Fed Convoys.
This is something I would like to prove.

So we intend on running Timiconi again tonight and I am requesting the assistance of 3 Commanders to wing up and collect data.
Kick off 7:30 BST

Simple setup :D

1, Drop on SSS ONLY
2, If it is not a Fed Convoy do NOT engage get back into SC as fast as possible
3, Please record your SSS drops, how many Minutes in the game and what you find
4, If it is a Fed Convoy make a note of the Configuration,
5, If no UA Back into SC as quickly as possible
6, We will run for 2 hours
7, Operating in "Mobius Group" First to request wing gets the slot

Please PM me the data afterwards and I will correlate it, a simple count will suffice.

*****Please note if we bag a UA I am a man of my word and intend on handing it to Rizal for testing, though of course we will all have a good luck first,
just try not to destroy it ! :eek: ********

Hope to see you tonight.
 
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A (hopfully) last time : no facts

I started to concentrate on the fact, that UAs con only be found in certain regions of the galaxy.
So i decided to plot them in a coordinate system. I wrote a small java application for it.
--- C U T ---

I'm sorry that it is now a response to your efforts. No offense. All contributions are welcome. But:

If you trigger "H&M" or "Apple" trucks in the USA or United Kingdom you then found so the factory in China?
Exploring the conus area behind the "LHS 3006"/"CALIFORNIA SECTOR HW-W C1-7" is to easy for most CMDR's
or is it bad as that would require the CMDR's must play the game?


Sorry again. +1 REP for the effort but think this is a dead end (same as following the convoi - no "final" target in game yet)

Going in "shut-up-mode" again ....
We salute you!

Edit: If the main intention was to support the UA convoi hunter -> Thanks again!
 
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Its possible ... but wasn't able to make it out myself - there was a whole discussion on them being mayan numbers :)

If it is to be read as dates (it looks like date format), it is dates abou 2000 BC.

I had one date in 1849 BC as my best shot :-/
 
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What I want to know is how come their ships don't have magic escape capsules like ours?

Yeah, I would like to see a nice in-lore explanation for this as well. Is it only for Pilots Federation members? But then NPCs are not part of this? It's a bit too much handwaveium for my immersion receptors.
 
What if we dial back a notch? I think you could have possibly identified the different types of sound files these are made out of :D Here's an experiment for you: can you take a look at the actual Morse code chittering - I'm pretty sure there are at least 3 types of beeps, and 1 or 2 boops (using my less than completely functional ears), still since it's Morse, we ought to "normalize" these to translate it.

Is it possible to categorize the 9 sounds into 2 distinct groups based on pitch? Then look at what you get in "one in-between purr session" - as I described above: high-high-low being one example "session" - to try to form "words".

The thing about the chittering morse is that it is not distinguished as highs/lows/meeps/moops, only signal length/duration masked with pitch changes to obscure it from plain sight. In the first picture in my post you can roughly draw a sinusoidal curve through the chittering part and see that the morse follows.

Categorising them as either high or low pitch would be almost completely subjective as they are not uniform. :(
 
Yeah, I would like to see a nice in-lore explanation for this as well. Is it only for Pilots Federation members? But then NPCs are not part of this? It's a bit too much handwaveium for my immersion receptors.

According to the Galnet News: "She saw the transport break open only metres from her large window as she approached the station."

So it was destroyed before the impact. If it is indeed an assassination, it would explain somehow why there where no escaoe capsule.
 
nilreb said:
#3 Regor (UA gives no permit yet):
https://www.dropbox.com/l/UKeNL1Si01YG2Y6MyJHuSn 81MB
Notice: "fireplace sizzling noise" after shut down thrusters

I've never heard this crackling noise before - and I like to think I have a good retention for previously encountered sounds. I also haven't tested for it (I tend to keep my thrusters activated ;-), and can't check it out myself yet). It doesn't sound unintended to me, as in garbled audio or system struggle audio artifact.

Is this something new, or an existing game sound mechanic?
 
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According to the Galnet News: "She saw the transport break open only metres from her large window as she approached the station."

So it was destroyed before the impact. If it is indeed an assassination, it would explain somehow why there where no escaoe capsule.

Impact on the Type 9's shields would be only meters from the Bridge
 
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Impact on the Type 9's shields would be only meters from the Bridge

Right, I forgot about the shields.

Back On Topic: Another hint to solve this Mystery would be damn helpfull. Braben stated that we "where close once" to solve this puzzle. It would be cool to know if he was referring to a location, cause the Morse-Code which spells the "Real" Name of the nearest Celestial Object is maybe more functional than we might think.

IMHO there is no trigger other than the location, I can't think of a method (speacial interaction or commodity) that could trigger the UA.
 
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The thing about the chittering morse is that it is not distinguished as highs/lows/meeps/moops, only signal length/duration masked with pitch changes to obscure it from plain sight. In the first picture in my post you can roughly draw a sinusoidal curve through the chittering part and see that the morse follows.

Categorising them as either high or low pitch would be almost completely subjective as they are not uniform. :(

But but but.... I can hear distinct lows and highs. I'm really not sure how this should show on a visual representation, but it's certainly audible, and for me it's 2 broad categories.

Edit: uh, the morse is defo highs and lows. "Have you tried listening to it?" :D Mike Juliett Kilo made a brilliant cleanup of "bast", it's here: https://www.dropbox.com/s/kie9nr0d0v58l86/morsey.mp3?dl=0

Edit2: right, highs and lows are not the distinguishing factor.
 
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