UNKNOWN ARTIFACT: Signal Fomat Decrypted?

All interesting theories, however I can't help but think we need to focus on the signals and actually figure out if we can get any meaningful information from them before speculating on how we might use it.

We can come up with a million different theories on interpreting what the UAs might be telling us, but it is possible they are just spam bots sending messages about managing the riches of recently deceased thargoid princes.

Assuming there is information to be had, we need to start by find commonalities between the signals that could help us understand how they are structured. Until we can make progress with this we are simply guessing at the data AND guessing at how to use it - you'd be just a likely to find whatever this thing is directing us (assuming that is what is is doing) to by just flying off in a random direction and searching!
 
Just wanted to drop this in for consideration....

The ONLY universal measurement system that the whole universe works on seems to be Plank measurements. if an alien race WANTED to communicate surely it would use multiples of Plank distance and Plank time. For example light move one Plank unit of distance for one Plank unit of time. Thargoids don't know what a kilometre is or a year is....
 
i just have the picture of the programmer at FD responsible for that in mind, who now just wants to walk the plank for not thinking anything but "cool noise" while creating the sound.
 
Something else that might be a constant are the so called XTE objects: microquasars, essentially massive black holes, sources of considerable X ray emissions. There are a dozen or so of them in the game, all preceded by a XTE prefix and searchable on the galaxy map, some within other named systems, but not all of them can be reached by ship.

Zenith, one of our FGE members, has been trying to chart and catalogue them (and so deserves full credit for this thought) and wondered if they might instead provide fixed points in space for the UAs to refer to as beacons. Use them in conjunction with Sagittarius A*, or even with another known massive black hole, the Great Annihilator, and we have our fixed points of reference.

That is good info!!!!

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Just to give an example of how the pulsars mapped earth location in binary:

Table 1: Pulsar data from the Pioneer/Voyager pulsar map


psr #period (binary, H transition units)period
(base 10, H transition units)
period (seconds)direction angle from
galactic center (°)
distance
(to galatic center=100)
implied distance
(parsecs)
1100011000111110010001101110101011784865060.829683000317272300
2101100100110001010111011011113741018710.2633767643492160
31000001101100101100010011110005511174320.388000000258564700
41111000110110110010101001111267268230.089218748195151300
5101010110110011011001010000113594550430.25306504321291120
61011001110110101010111100010117537519470.53065959921622160
710110011100000101010000010470575380.0331296448174181500
810011110100011010100010011100010053201166763.745490799717711980
911110001111110001111100001011010149063900.71451864271457570
101011011001011010010000101100017648421610.53846737809710850
111011110011110011100110000011017925202050.5579533903683280
12111100101111100011101000111105095498540.358735420052403400
13100110010110101110100101110003217461040.226517038245181
141000001101001010100011101011005506753720.3876887792164320
 
@Gorrister
You mean current over at Frontier during a Tea break

Sound Engineer: I just recorded my sons trombone practice, slowed it down, tossed on some wale song and clicks, And then THEY think it's a cryptic alien message.
[laughter and applause all round.]

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@Ziljan
That's what I've been thinking as well - we're not the first, but clearly too busy to do anything in game.

But how many pulsars do you need for accurate triangulation, 3? 5?

And how many "messages" have we found? 1 or 2 ?

There's got to be more out there!



Going off the portal2 arg.

They would GATE the progress by denying the data-miners material, by updating games involved in the the ARG tier by tier.
That's right the arg was tiered.
and even if one tier was "solved" across the multiple games, nothing happened until the developers released the next wave of clues for the next Tier, meaning the developers were in total control of player progress. This meant the community players could stay ontop of the arg, and not get left behind.

We might not see additional parts of OUR puzzle until the power-play update.
 
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Just note about the pulsar theory, I posted it to another thread yesterday:

Additional test, and it may deserve further investigation - I tried to compare UA binary code (also inverted and in reverse order) to pulsar periods, similar as Voyager pulsar map has. No results so far, but my pulsar database is pretty limited (something around 150 records). Have someone better database (in *.csv ideally)? I can run the test against it. Current test was against these data: http://inara.cz/uapulsar.txt
 
Table 1: Pulsar data from the Pioneer/Voyager pulsar map ...



What do all of these binary numbers have in common? Both "1" and "0" often appear more than twice in a row, as expected if you convert a lot of arbitrary numbers to binary.

What do all the binary transcripts from the UA have in common? The digits "1" and "0" do never appear more than twice in a row.

Thus, I conclude the UA does not encode binary numbers with its message, in particular not pulsar data in the above format.
 
What do all of these binary numbers have in common? Both "1" and "0" often appear more than twice in a row, as expected if you convert a lot of arbitrary numbers to binary.

What do all the binary transcripts from the UA have in common? The digits "1" and "0" do never appear more than twice in a row.

Thus, I conclude the UA does not encode binary numbers with its message, in particular not pulsar data in the above format.

I have to agree with this - the fact that we've not seen a single instance of more than 2 concurrent equal bits it very strange. The sample size is quite small however, so I think we need more recordings before we completely rule it out.

I know it's been asked a few times now, but has anyone tried flashing it repeatedly, 'Welcome Wagon' style?
XCKq5TN.gif
 
Dave:
Wonderful idea son by putting a hard to solve riddle into the sound of the artifacts.

Programmer:
Thank you sir (ohmygod).

Dave:
I need a full report of the upcoming events in two hours on my desk.

Programmer:
Of course sir, right away sir (I'm screwed).
 
Something else that might be a constant are the so called XTE objects: microquasars, essentially massive black holes, sources of considerable X ray emissions. There are a dozen or so of them in the game, all preceded by a XTE prefix and searchable on the galaxy map, some within other named systems, but not all of them can be reached by ship.

Zenith, one of our FGE members, has been trying to chart and catalogue them (and so deserves full credit for this thought) and wondered if they might instead provide fixed points in space for the UAs to refer to as beacons. Use them in conjunction with Sagittarius A*, or even with another known massive black hole, the Great Annihilator, and we have our fixed points of reference.

Yep, let me give the background to my thinking process.
I was at SagA* and considering where to go next. I headed galactic west a few hundred ly and came across a system with an XTE prefix... NOT a procedural name!
I checked what XTE means and they are sources found by the X-Ray Timing Explorer. Each of these is a strong, rapidly variable x-ray source and are associated with black holes having accretion discs. Pulsars are not capable of these pulses, and so they're called microquasars. Searching on the map came up with 31 candidate systems which correlate to realworld data. I've mapped out and listed these onto a spreadsheet.
I've visited 3 myself and I'm on my way to a 4th. Cmdr Avaddon has also kindly helped by visiting 2 more and providing system map images for me.
What I want to do is take distance readings to various stars at each XTE system so we can use EDSC (or something similar) to trilaterate their locations precisely.

Last night I posted this to the FGE forum...
Zenith said:
I've been thinking about these damned Unknown Artefacts in the last couple of days (like many of us).

An opinion that seems to have gained weight is that the UA is some sort of probe from some extraterrestrial origin, much like the Voyager probes from Earth.

The Voyager probes had a gold plated copper disc on their side with a number of diagrams, sounds and images included. One of the diagrams is Earth's location from 14 pulsars. The diagram has a solid line denoting the distance of Earth from the centre of the galaxy and dotted binary lines to each of the pulsars, denoting the time of the pulsar's radio pulse period. Using trilateration, it's possible to work out the origin of the probe from those 14 measurements.

I wonder if the UA's have something similar.
And if they do... I wonder if the XTE list has anything to do with them. Some of them are simply too far from any other star to be reached by standard FSD. So if you can't visit them, maybe they're markers or beacons to trilaterate against.

I'm glad I wasn't the only one thinking along these lines. :)
 
That is good info!!!!

- - - Updated - - -

Just to give an example of how the pulsars mapped earth location in binary:

Table 1: Pulsar data from the Pioneer/Voyager pulsar map


psr #period (binary, H transition units)period
(base 10, H transition units)
period (seconds)direction angle from
galactic center (°)
distance
(to galatic center=100)
implied distance
(parsecs)
1100011000111110010001101110101011784865060.829683000317272300
2101100100110001010111011011113741018710.2633767643492160
31000001101100101100010011110005511174320.388000000258564700
41111000110110110010101001111267268230.089218748195151300
5101010110110011011001010000113594550430.25306504321291120
61011001110110101010111100010117537519470.53065959921622160
710110011100000101010000010470575380.0331296448174181500
810011110100011010100010011100010053201166763.745490799717711980
911110001111110001111100001011010149063900.71451864271457570
101011011001011010010000101100017648421610.53846737809710850
111011110011110011100110000011017925202050.5579533903683280
12111100101111100011101000111105095498540.358735420052403400
13100110010110101110100101110003217461040.226517038245181
141000001101001010100011101011005506753720.3876887792164320

If it helps at all, I've got these as the XTE systems...
SystemXZYInfo
XTE J1748-288-30-10125998Visited
XTE J1752-223-190062716881
XTE J1755-324512-95114961
XTE J1817-33031-13919902Possible with caution
XTE J1818-245-2584-146319788
XTE J1856+053-1300346616483
XTE J2012+381-116034703024
XTE PSR J1810-197-2723-4114386
KV Ursae Majoris-10595313-2578Impossible to reach
PSR J1709-44292272-3677477Visited
V381 Normae9530-54214067
GHJ2008 3 10258-155523840
GRS 1758-258-1257 -38115946
GRS 1730-312121636620961Visited
GRS 1737-311178-4927975Visited
GRS 1739-278-31655326992Visited
V1487 Aquilae-5764-315690
V1033 Scorpii20713427719Visited
V1357 Cygni-70954012396
MM Velorum1276021111313Impossible to reach
QZ Vulpelculae-7855-4613939
V616 Monocerotis1488-342-2582
GU Muscae14813-20326997Seems impossible ?
V2107 Ophiuchii657425026655Impossible to reach
V518 Persei-1933-1672-7686Impossible to reach
V4641 Sagittarii-3526-250529696Visited
V404 Cygni-7458-2852263
V821 Arae9675-203725124
HL Lupis12096236321750Impossible to reach
Circinus Pulsar10852-34513081Visited
 
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Looks like they need to be powered up some more - with a beam laser maybe ;) although they do look like an arachnid-squid type organism so maybe they'll grow legs and start propelling themselves under their own steam so be prepared to flee !
 
Has anyone had TWO of these artefacts in their cargo hold yet?
The "Cargo scoop deployed/retracted" might be a hint that this is necessary to get new clues?
 
@Ziljan
That's what I've been thinking as well - we're not the first, but clearly too busy to do anything in game.

But how many pulsars do you need for accurate triangulation, 3? 5?

And how many "messages" have we found? 1 or 2 ?

There's got to be more out there!

if we can verify the location of the reference points, we need 3 coordinates minimum. Anything beyond that makes the chance of a misinterpretation less likely. It's also possible that each signal could be a different location. Assuming we aren't chasing our tails with over analysis.


What do all of these binary numbers have in common? Both "1" and "0" often appear more than twice in a row, as expected if you convert a lot of arbitrary numbers to binary.

What do all the binary transcripts from the UA have in common? The digits "1" and "0" do never appear more than twice in a row.

Thus, I conclude the UA does not encode binary numbers with its message, in particular not pulsar data in the above format.

you're assuming that the binary involves large numbers and not smaller segments, eg base ten written in binary. The aliens might have less fingers or toes to count upon.

For example base 6 numbers in binary from 0-5:

0
1
10
11
100
101


If it helps at all, I've got these as the XTE systems...
SystemXZYInfo
XTE J1748-288-30-10125998Visited
XTE J1752-223-190062716881
XTE J1755-324512-95114961
XTE J1817-33031-13919902Possible with caution
XTE J1818-245-2584-146319788
XTE J1856+053-1300346616483
XTE J2012+381-116034703024
XTE PSR J1810-197-2723-4114386
KV Ursae Majoris-10595313-2578Impossible to reach
PSR J1709-44292272-3677477Visited
V381 Normae9530-54214067
GHJ2008 310258-155523840
GRS 1758-258-1257-38115946
GRS 1730-312121636620961
GRS 1737-311178-4927975Visited
GRS 1739-278-31655326992Visited
V1487 Aquilae-5764-315690
V1033 Scorpii20713427719Visited
V1357 Cygni-70954012396
MM Velorum1276021111313Impossible to reach
QZ Vulpelculae-7855-4613939
V616 Monocerotis1488-342-2582
GU Muscae14813-20326997Seems impossible ?
V2107 Ophiuchii657425026655Impossible to reach
V518 Persei-1933-1672-7686Impossible to reach
V4641 Sagittarii-3526-250529696
V404 Cygni-7458-2852263
V821 Arae9675-203725124
HL Lupis12096236321750Impossible to reach
Circinus Pulsar10852-34513081

Utterly fantastic!!! However we still need the vital stats like mass, class, and rotational period for pulsars so we can get an idea of how to assign signals to particular celestial body coordinates. Otherwise we have to assume that the aliens are somehow responding to intercepted transmissions in our own coordinate system. Which means they know where Sol is.
 
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Surely, we need more research of data-format. If UA references Pulsar/XTE-object somehow (similar to Voyager), then for each Pulsar/XTE-object it should provides following data:

1). Identifier (Period, mass, e. t. c., but what units used?)
2). Relative pointer to object of destination from that Pulsar/XTE-object (angle, distance, what units again)

So, if UA behaves like Voyager, it should transmits data about units, and pairs of Identifier-Pointer. There have to be separators in data-format for info about units and each Identifier-Pointer pairs.

To complicated to be true, as for me.
 
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