Unknown signal Spectrograph solved?

Hi guys,

Still trying to get up to speed with things after returning to the game.

I saw the Unknown link Spectrograph. . .

(um, don't know how to put in an image from my mobile)

Has it been solved? Do we known the systems depicted in the Spectrograph?

Thanks,

o7
 
Last edited:
Hi guys,

Still trying to get up to speed with things after returning to the game.

I saw the Unknown link Spectrograph. . .(um, don't know how to put in an image from my mobile)

Has it been solved? Do we known the systems depicted in the Spectrograph?

Thanks,

o7
The Unknown Link (and UA and UP) are now confirmed as Thargoid.

The UA bit of the UL Spectogram is Merope.

The UP bit is presumed to be Col Sector 70 FY-N C21-3, but Col 70 is still permit locked so it can't be confirmed.

Oh, and you want the Aliens bit of the forum for this stuff, over here: https://forums.frontier.co.uk/forumdisplay.php/217-Aliens

o7
 
Not sure I'd say that...

What was going on when you last played? I'll fill you in on what's been happening.
Thanks man.

I left just as we made Thargoid contact (scouts?).
Right now I headed out to the Pleiades to search for Thargoid structures, but then found out there's over 200 been found, so I'm curious as to what needs to be focussed on, or what is troubling folk, for the next piece of the puzzle. I had a heap of fun scouring the Formidine Rift helping that mystery unravel, so looking to do something similar.
 
Thanks man.

I left just as we made Thargoid contact (scouts?).
Right now I headed out to the Pleiades to search for Thargoid structures, but then found out there's over 200 been found, so I'm curious as to what needs to be focussed on, or what is troubling folk, for the next piece of the puzzle. I had a heap of fun scouring the Formidine Rift helping that mystery unravel, so looking to do something similar.
Ok, so brief run through of what's happened since you were last around (some of it you might already have been aware of)...

- Using the ULs (now TLs) combined with messages from the Thargoid Devices, lead to the discovery of lots of Thargoid structures, in various states, some active and some inactive.

- Professor Palin starts issuing missions to collect materials from the Thargoid Structures

- Large sites with lots of Barnacles arranges in a pattern (aka Barnacle Forests) were found

- Thargoid ships were seen arriving at Barnacles, and apparently beaming material out of the barnacles

- An organisation called Black Flight was found operating in the Pleiades. They appear to have been responsible for the destruction of various ships which were investigating Thargoid sites. They appear to have a Megaship called Overlook in HIP 22460 but the system is overlooked. Do you remember that mysterious DBS that was reported as having buzzed Obsidian Orbital way back? - it was likely a Black Flight ship. (It was reported as having a S6 ident, BF ships have SVI idents)

- A joint Superpower taskforce (AEGIS) was created to investigate and combat the Thargoids. They have various operations throughout the Pleiades and in the bubble. They have developed various pieces of Technology to combat the Thargoids, all of which are available should be available at military bases, and some are available at others.

- Footage is found of wing of ships testing AEGIS tech. They're following an unaggressive Thargoid ship which they then attack.

- One of the pieces of AEGIS tech is a device to neutralise the Thargoid shutdown field, but this only works on the scale of normal ships. It can't cover things the size of Capital Ships or Stations.

- Thargoid ships start appearing in USSs and with the advent of AEGIS tech, cmdrs start being able to combat them. See: https://forums.frontier.co.uk/showthread.php?t=390599

- As the Cyclops interceptor variant starts being regularly destroyed, the Thargoids deploy a Basilisk variant and then a Medusa variant. Each has an increasing number of hearts and a larger number of Thargons. Currently the Medusa is the hardest variant but still only has 6 hearts out of a presumed maximum of 8.

- A load of old INRA bases were discovered, which revealed various information about their operations in the 3100s.
Key points being that they started out as a joint military taskforce to investigate and combat the Thargoids, and were initially well regarded and had a good public image, but behind closed doors were drifting into more and more illicit and unethical actions. They'd captured Thargoid tech and were experimenting with using Thargoid witchspace tech - early experiments didn't go well... the ship survived, but the pilot was turned inside out. A corporate backer appears to have taken over this aspect when INRA was dissolved. The Mycoid was developed, and tested on live subjects, Thargoid and possibly humans too. Some other kind of missile based superweapon had been developed, and a trap set for Thargoids in order to test the weapon but rather than the expected Thargoid ships, a hive ship arrived, and was completely unaffected by the weapons. Ultimately this lead to INRA recruiting CMDR Jameson as a pilot to launch an attack on a Thargoid hive ship using a weapon that they told Jameson would destroy the hyperdrives on the ship. INRA, of course, knew what the weapon would really do and how it would be perceived by many. So they took steps to prevent that information coming out...
See: https://forums.frontier.co.uk/showthread.php?t=383412

- CMDR Jameson's ship was found crashed. Logs revealed that he'd been successful in deploying the Mycoid against the hive ship, but that it hadn't just attacked the Thargoid hyperdrives, it had attacked all the Thargoid tech, and the Thargoids themselves at a cellular level. Jameson was appalled at the atrocity he had been tricked into committing but as he went to leave, his ship systems failed due to sabotage by INRA and he crashed, never to tell anyone what had happened.

- The GCS Sarasvarti Megaship was found, via a listening post, and reveals logs from Cassandra Lockhart Project Equinox from the 3150's to 3170's.
Project Equinox was there to monitor for signs of a resurgent Thargoid presence, and the logs reveal that there had been no signs whatsoever of Thargoids from 3151. Or so they thought... The last logs reveal that the Thargoids had never fully gone and had left seeds for their return which had been too minuscule to be detectable until the 3170s. Self repairing alloys had been found that were remarkably similar to bio-alloys pulled from Thargoid ships. The Feds and Imperials refused to listen and Galcop was in the process of collapsing. Lockhart says that perhaps the Thunderchild could have done something but they went dark in 3169... The last log is a transmission from Julian Lyons of Thunderchild to something called Unit 01 to tell them (it?) that there's good news and bad news. The good news is that the contingency worked but the bad news is that the contingency is needed. Lockhart managed to track him down before the end and pass on all the information, but he (Lyons) and the rest of the Thunderchild team will be long gone by the time Unit 01 receives the info, and that they're sorry to have given Unit 01 an enormous responsibility that they never asked for. He ends by talking about the collapse of Galcop and all the mistakes that had been made, but out of all of the things that had gone wrong and all the mistakes that had been made, Unit 01 wasn't one of them and that they we're all proud of it.
See: https://forums.frontier.co.uk/showthread.php?t=380074

- Thargoid Interceptors are observed to each have a logogram, composed of up to 2 rings around a central piece. The central piece is the same as seen on the barnacles. See https://forums.frontier.co.uk/showthread.php?t=379844

- Thargoid interceptors are found to retrieve various items from USSs. Any Thargoid tech is retrieved, but so is anything containing humans - escape pods etc.

- Thargoid Interceptors are found to respond differently to cmdrs depending on cargo. As a general rule the Interceptors remain unaggressive so long as a distance of at least 500m is kept. However, they become aggressive if a cmdr is carrying Guardian tech. They also appear to plead for Meta-Alloys and demand Thargoid tech. Releasing enough Meta-Alloys will result in more Interceptors appearing and scooping the Meta-Alloys. See: https://forums.frontier.co.uk/showthread.php?t=380566

- Several wrecked Thargoid Scouts are found on planets, and appear to be the type of ship encountered by cmdrs in the previous conflict in the 3100s

- General small scale conflict between cmdrs and Thargoids continues

- A relationship between the fungal life known as Braintrees and Guardian sites is established by cmdrs, leading to the discovery of various small Guardian areas throughout the Galaxy. An exception to this indicates a crossover between Guardian and Thargoid space and a possible conflict.

- Thargoids launch a shock strike on Obsidian Orbital. The Thargoid shutdown field leaves the stations defenceless, and the Thargoids damage, but don't destroy it. The whole thing is over in a matter of minutes.

- With the station damaged and drastically overheating, cmdrs rally to evacuate civilians from the station, and once the station is stabilised, cmdrs help transport materials to the station for its repair.

- The Thargoids continue to strike stations in the Pleiades, and then begin striking stations in the direction of the bubble.

- There seems to be a correlation between strikes in the Pleiades and the presence of AEGIS.

- The powers that be seem to be taking little action and making little comment.

- As Thargoid strikes move in to the bubble, Thargoid Scout ships start appearing in USS. These attack instantly and indiscriminately, in stark comparison to the Interceptors.

- AEGIS put in place the Eagle Eye network. Eagle Eye stations direct cmdrs to specific Thargoid structures, and when data from their Thargoid Devices is decoded it points to various systems, and using a Thargoid Link in those systems points out key things in the systems, including stations which are subsequently attacked. This allows cmdrs to predict which stations are going to be attacked, and combat Thargoids in the system prior to the attacks. This is only partially successful initially and not all systems can be defended. As more cmdrs join the fight, the defence becomes more succesful and eventually the Thargoids are pushed back. See https://forums.frontier.co.uk/showthread.php?t=413096 and https://forums.frontier.co.uk/showthread.php?t=417817

- Other than the deployment of 2 megaships by AEGIS, very little action is seen from the powers that be throughout the incursion into the bubble, and very little is said by them publicly, until they thank cmdrs for their efforts once the Thargoids have been pushed back.

- The Thargoids intentions in the bubble are unclear throughout. Some things to note are that the Thargoid links didn't just point to stations which were targets, they also pointed to things like the secret INRA bases. The path of strikes in the bubble appeared to split into two paths, but neither had a clear destination. Why they would even need to make a path to a destination is unclear.

- Meanwhile Ram Tah announces the discovery of a new type of Guardian site. These sites include active Guardian Sentinels (drones) and data terminals. Ram Tah gives a new mission to collect obelisk data from the new types of site. In addition to the Ancient Artefacts needed for the previous mission, for the new mission, some obelisk require Thargoid tissue samples.

- New Tech Brokers appear, some specialising in Human/Thargoid tech and some specialising in Guardian Tech. These require specific materials to be gathered and handed in to give cmdrs access to new tech. This includes bigger Corrosion Resistant Cargo Racks, various new weapons, and various Guardian Tech modules and weapons.

- The Guardian modules are very effective against Thargoids, providing another means of attack on top the AX weapons.

- The new Ram Tah mission reveals further data about the Guardians. This includes information about the Thargoids, a Guardian - Thargoid conflict, further details about the Guardians and their tech, more details about their AI, and the Second Civil War, and the revelation that at the end of the Second Civil War the AI turned on the remaining Guardians and wiped them out. Curiously, the strike on the Guardians was driven by civilian AI, not Military AI (who objected before being somehow persuaded by the civilian AI). The logs also indicate there may be remote sites elsewhere in the galaxy which contain details of Guardian ships. See: https://canonn.science/codex/guardians-codex/

- Ram Tah misportrays the nature of humanities contact with the Thargoids when commenting about the data found.

- The powers that be also misportray the nature of humanities contact with the Thargoids when commenting on Ram Tah's statements about the Guardian - Thargoid conflict.

- Other than a brief exodus of a relatively small number of people to Colonia, there has been little reaction which has been evident to cmdrs from the public to the Thargoid incursions.

- AEGIS core has been attacked and overrun by cmdr led forces in an attempt to force the reveal of information which is currently being concealed from cmdrs and the public, for example, what is actually at Col 70 Sector FY-N C21-3.

- After a brief halt following the push back, Thargoid activities have resumed and the Thargoids have now deployed new Scout variants, which act in teams with the other variants.

- Following the revelations from the INRA base discoveries and the discovery of the fate of Cmdr Jameson, there have been a string of attacks on descendants of people involved in INRA. These attacks were conducted by a group calling themselves the League of Reparation, who were lead by someone calling themselves Nexus. A joint superpower taskforce has been investigating, and has just revealed that Nexus is Rear Admiral Riri McAllister of the Alliance Defence Force, and that they have been arrested and formally charged.

- A Community Goal has just been launched to attack two League of Reparation strongholds.

- Aisling Duval is getting married to Federal Ambassador Jordan Rochester following much speculation about a potential marriage and many posible suitors.

- Various alien related cults have arisen over the past year, some worshiping the Thargoids, others the Guardians, and they are increasingly in conflict with each other and the the Thargoid worshipping ones are increasingly in conflict with the rest of society.

- A Community Goal has just been completed to build a research outpost focussing on Human-Thargoid inter-species communication.

- Various other things are going on in general Galactic News.

- HIP 44811 couldn't be defended last week and the Thargoids attacked one of the stations. The Thargoid targets for this week are Di Jian and RMK 6. See: https://forums.frontier.co.uk/showthread.php?t=439698

Whew! <Wipes brow> I think that cover most of the key stuff! ;)
 
Ok, so brief run through of what's happened since you were last around (some of it you might already have been aware of)...

- Using the ULs (now TLs) combined with messages from the Thargoid Devices, lead to the discovery of lots of Thargoid structures, in various states, some active and some inactive.

- Professor Palin starts issuing missions to collect materials from the Thargoid Structures

- Large sites with lots of Barnacles arranges in a pattern (aka Barnacle Forests) were found

- Thargoid ships were seen arriving at Barnacles, and apparently beaming material out of the barnacles

- An organisation called Black Flight was found operating in the Pleiades. They appear to have been responsible for the destruction of various ships which were investigating Thargoid sites. They appear to have a Megaship called Overlook in HIP 22460 but the system is overlooked. Do you remember that mysterious DBS that was reported as having buzzed Obsidian Orbital way back? - it was likely a Black Flight ship. (It was reported as having a S6 ident, BF ships have SVI idents)

- A joint Superpower taskforce (AEGIS) was created to investigate and combat the Thargoids. They have various operations throughout the Pleiades and in the bubble. They have developed various pieces of Technology to combat the Thargoids, all of which are available should be available at military bases, and some are available at others.

- Footage is found of wing of ships testing AEGIS tech. They're following an unaggressive Thargoid ship which they then attack.

- One of the pieces of AEGIS tech is a device to neutralise the Thargoid shutdown field, but this only works on the scale of normal ships. It can't cover things the size of Capital Ships or Stations.

- Thargoid ships start appearing in USSs and with the advent of AEGIS tech, cmdrs start being able to combat them. See: https://forums.frontier.co.uk/showthread.php?t=390599

- As the Cyclops interceptor variant starts being regularly destroyed, the Thargoids deploy a Basilisk variant and then a Medusa variant. Each has an increasing number of hearts and a larger number of Thargons. Currently the Medusa is the hardest variant but still only has 6 hearts out of a presumed maximum of 8.

- A load of old INRA bases were discovered, which revealed various information about their operations in the 3100s.
Key points being that they started out as a joint military taskforce to investigate and combat the Thargoids, and were initially well regarded and had a good public image, but behind closed doors were drifting into more and more illicit and unethical actions. They'd captured Thargoid tech and were experimenting with using Thargoid witchspace tech - early experiments didn't go well... the ship survived, but the pilot was turned inside out. A corporate backer appears to have taken over this aspect when INRA was dissolved. The Mycoid was developed, and tested on live subjects, Thargoid and possibly humans too. Some other kind of missile based superweapon had been developed, and a trap set for Thargoids in order to test the weapon but rather than the expected Thargoid ships, a hive ship arrived, and was completely unaffected by the weapons. Ultimately this lead to INRA recruiting CMDR Jameson as a pilot to launch an attack on a Thargoid hive ship using a weapon that they told Jameson would destroy the hyperdrives on the ship. INRA, of course, knew what the weapon would really do and how it would be perceived by many. So they took steps to prevent that information coming out...
See: https://forums.frontier.co.uk/showthread.php?t=383412

- CMDR Jameson's ship was found crashed. Logs revealed that he'd been successful in deploying the Mycoid against the hive ship, but that it hadn't just attacked the Thargoid hyperdrives, it had attacked all the Thargoid tech, and the Thargoids themselves at a cellular level. Jameson was appalled at the atrocity he had been tricked into committing but as he went to leave, his ship systems failed due to sabotage by INRA and he crashed, never to tell anyone what had happened.

- The GCS Sarasvarti Megaship was found, via a listening post, and reveals logs from Cassandra Lockhart Project Equinox from the 3150's to 3170's.
Project Equinox was there to monitor for signs of a resurgent Thargoid presence, and the logs reveal that there had been no signs whatsoever of Thargoids from 3151. Or so they thought... The last logs reveal that the Thargoids had never fully gone and had left seeds for their return which had been too minuscule to be detectable until the 3170s. Self repairing alloys had been found that were remarkably similar to bio-alloys pulled from Thargoid ships. The Feds and Imperials refused to listen and Galcop was in the process of collapsing. Lockhart says that perhaps the Thunderchild could have done something but they went dark in 3169... The last log is a transmission from Julian Lyons of Thunderchild to something called Unit 01 to tell them (it?) that there's good news and bad news. The good news is that the contingency worked but the bad news is that the contingency is needed. Lockhart managed to track him down before the end and pass on all the information, but he (Lyons) and the rest of the Thunderchild team will be long gone by the time Unit 01 receives the info, and that they're sorry to have given Unit 01 an enormous responsibility that they never asked for. He ends by talking about the collapse of Galcop and all the mistakes that had been made, but out of all of the things that had gone wrong and all the mistakes that had been made, Unit 01 wasn't one of them and that they we're all proud of it.
See: https://forums.frontier.co.uk/showthread.php?t=380074

- Thargoid Interceptors are observed to each have a logogram, composed of up to 2 rings around a central piece. The central piece is the same as seen on the barnacles. See https://forums.frontier.co.uk/showthread.php?t=379844

- Thargoid interceptors are found to retrieve various items from USSs. Any Thargoid tech is retrieved, but so is anything containing humans - escape pods etc.

- Thargoid Interceptors are found to respond differently to cmdrs depending on cargo. As a general rule the Interceptors remain unaggressive so long as a distance of at least 500m is kept. However, they become aggressive if a cmdr is carrying Guardian tech. They also appear to plead for Meta-Alloys and demand Thargoid tech. Releasing enough Meta-Alloys will result in more Interceptors appearing and scooping the Meta-Alloys. See: https://forums.frontier.co.uk/showthread.php?t=380566

- Several wrecked Thargoid Scouts are found on planets, and appear to be the type of ship encountered by cmdrs in the previous conflict in the 3100s

- General small scale conflict between cmdrs and Thargoids continues

- A relationship between the fungal life known as Braintrees and Guardian sites is established by cmdrs, leading to the discovery of various small Guardian areas throughout the Galaxy. An exception to this indicates a crossover between Guardian and Thargoid space and a possible conflict.

- Thargoids launch a shock strike on Obsidian Orbital. The Thargoid shutdown field leaves the stations defenceless, and the Thargoids damage, but don't destroy it. The whole thing is over in a matter of minutes.

- With the station damaged and drastically overheating, cmdrs rally to evacuate civilians from the station, and once the station is stabilised, cmdrs help transport materials to the station for its repair.

- The Thargoids continue to strike stations in the Pleiades, and then begin striking stations in the direction of the bubble.

- There seems to be a correlation between strikes in the Pleiades and the presence of AEGIS.

- The powers that be seem to be taking little action and making little comment.

- As Thargoid strikes move in to the bubble, Thargoid Scout ships start appearing in USS. These attack instantly and indiscriminately, in stark comparison to the Interceptors.

- AEGIS put in place the Eagle Eye network. Eagle Eye stations direct cmdrs to specific Thargoid structures, and when data from their Thargoid Devices is decoded it points to various systems, and using a Thargoid Link in those systems points out key things in the systems, including stations which are subsequently attacked. This allows cmdrs to predict which stations are going to be attacked, and combat Thargoids in the system prior to the attacks. This is only partially successful initially and not all systems can be defended. As more cmdrs join the fight, the defence becomes more succesful and eventually the Thargoids are pushed back. See https://forums.frontier.co.uk/showthread.php?t=413096 and https://forums.frontier.co.uk/showthread.php?t=417817

- Other than the deployment of 2 megaships by AEGIS, very little action is seen from the powers that be throughout the incursion into the bubble, and very little is said by them publicly, until they thank cmdrs for their efforts once the Thargoids have been pushed back.

- The Thargoids intentions in the bubble are unclear throughout. Some things to note are that the Thargoid links didn't just point to stations which were targets, they also pointed to things like the secret INRA bases. The path of strikes in the bubble appeared to split into two paths, but neither had a clear destination. Why they would even need to make a path to a destination is unclear.

- Meanwhile Ram Tah announces the discovery of a new type of Guardian site. These sites include active Guardian Sentinels (drones) and data terminals. Ram Tah gives a new mission to collect obelisk data from the new types of site. In addition to the Ancient Artefacts needed for the previous mission, for the new mission, some obelisk require Thargoid tissue samples.

- New Tech Brokers appear, some specialising in Human/Thargoid tech and some specialising in Guardian Tech. These require specific materials to be gathered and handed in to give cmdrs access to new tech. This includes bigger Corrosion Resistant Cargo Racks, various new weapons, and various Guardian Tech modules and weapons.

- The Guardian modules are very effective against Thargoids, providing another means of attack on top the AX weapons.

- The new Ram Tah mission reveals further data about the Guardians. This includes information about the Thargoids, a Guardian - Thargoid conflict, further details about the Guardians and their tech, more details about their AI, and the Second Civil War, and the revelation that at the end of the Second Civil War the AI turned on the remaining Guardians and wiped them out. Curiously, the strike on the Guardians was driven by civilian AI, not Military AI (who objected before being somehow persuaded by the civilian AI). The logs also indicate there may be remote sites elsewhere in the galaxy which contain details of Guardian ships. See: https://canonn.science/codex/guardians-codex/

- Ram Tah misportrays the nature of humanities contact with the Thargoids when commenting about the data found.

- The powers that be also misportray the nature of humanities contact with the Thargoids when commenting on Ram Tah's statements about the Guardian - Thargoid conflict.

- Other than a brief exodus of a relatively small number of people to Colonia, there has been little reaction which has been evident to cmdrs from the public to the Thargoid incursions.

- AEGIS core has been attacked and overrun by cmdr led forces in an attempt to force the reveal of information which is currently being concealed from cmdrs and the public, for example, what is actually at Col 70 Sector FY-N C21-3.

- After a brief halt following the push back, Thargoid activities have resumed and the Thargoids have now deployed new Scout variants, which act in teams with the other variants.

- Following the revelations from the INRA base discoveries and the discovery of the fate of Cmdr Jameson, there have been a string of attacks on descendants of people involved in INRA. These attacks were conducted by a group calling themselves the League of Reparation, who were lead by someone calling themselves Nexus. A joint superpower taskforce has been investigating, and has just revealed that Nexus is Rear Admiral Riri McAllister of the Alliance Defence Force, and that they have been arrested and formally charged.

- A Community Goal has just been launched to attack two League of Reparation strongholds.

- Aisling Duval is getting married to Federal Ambassador Jordan Rochester following much speculation about a potential marriage and many posible suitors.

- Various alien related cults have arisen over the past year, some worshiping the Thargoids, others the Guardians, and they are increasingly in conflict with each other and the the Thargoid worshipping ones are increasingly in conflict with the rest of society.

- A Community Goal has just been completed to build a research outpost focussing on Human-Thargoid inter-species communication.

- Various other things are going on in general Galactic News.

- HIP 44811 couldn't be defended last week and the Thargoids attacked one of the stations. The Thargoid targets for this week are Di Jian and RMK 6. See: https://forums.frontier.co.uk/showthread.php?t=439698

Whew! <Wipes brow> I think that cover most of the key stuff! ;)
Thank you for this excellent sum up of recent effents.

o7
 
brief run through
That was amazing. I didn't know half that stuff. Thanks for typing it all out!

This game desperately needs single-player campaigns. Imagine how cool it would be to actually get to experience some of the things you describe. You could play as any important personality connected to the story. There could be cutscenes explaining what's going on. It'd be very helpful for staying informed.

Imagine if a game like Halo didn't have the single-player campaign. Imagine if you'd been playing Halo for years and then one day you read a forum post telling you that the Forerunners made giant ring installations and that they were weapons. Like, imagine if you had to get that information from a forum post instead of experiencing it first-hand. That's where elite is as far as story goes.
 
That was amazing. I didn't know half that stuff. Thanks for typing it all out!

This game desperately needs single-player campaigns. Imagine how cool it would be to actually get to experience some of the things you describe. You could play as any important personality connected to the story. There could be cutscenes explaining what's going on. It'd be very helpful for staying informed.

Imagine if a game like Halo didn't have the single-player campaign. Imagine if you'd been playing Halo for years and then one day you read a forum post telling you that the Forerunners made giant ring installations and that they were weapons. Like, imagine if you had to get that information from a forum post instead of experiencing it first-hand. That's where elite is as far as story goes.
Actually that is what appeals to me in Elite.

You are nobody. You experience galaxy wide story as it unfolds. Whatever you make yourself part of it or not is a choice of lifetime, not something you pick from shelf.
 
Actually that is what appeals to me in Elite.

You are nobody. You experience galaxy wide story as it unfolds. Whatever you make yourself part of it or not is a choice of lifetime, not something you pick from shelf.
You don't though do you.
Unless you follow the forum religiously, most of this stuff will completely pass you by and you won't even know there's something to take part in.
 
Thanks man.

I left just as we made Thargoid contact (scouts?).
Right now I headed out to the Pleiades to search for Thargoid structures, but then found out there's over 200 been found, so I'm curious as to what needs to be focussed on, or what is troubling folk, for the next piece of the puzzle. I had a heap of fun scouring the Formidine Rift helping that mystery unravel, so looking to do something similar.
Just realised I might have misinterpreted the point where you left. I've started the run through of events from late June 3303/2017, as that's when the Unknown Structures were being discovered and the Unknown Link spectrogram was found.

Was it actually before that when you left? By Thargoid contact do you mean when the hyperdictions first started and the flowerships were first encountered? If so I'll fill in the the gaps from there.
 
That was amazing. I didn't know half that stuff. Thanks for typing it all out!

This game desperately needs single-player campaigns. Imagine how cool it would be to actually get to experience some of the things you describe. You could play as any important personality connected to the story. There could be cutscenes explaining what's going on. It'd be very helpful for staying informed.

Imagine if a game like Halo didn't have the single-player campaign. Imagine if you'd been playing Halo for years and then one day you read a forum post telling you that the Forerunners made giant ring installations and that they were weapons. Like, imagine if you had to get that information from a forum post instead of experiencing it first-hand. That's where elite is as far as story goes.
You're welcome!

Not sure on the single-player campaigns to be honest. I see where you're coming from, but similar to what Eagleboy said, the being nobody aspect is key to the game for me. It allows a certain freedom of action and player agency which you can't have if you play a character. If you were to play as one of the characters from the events, then you have no option but to follow a pre-set path.

Now I'm not saying that being able to go back and do a follow-in-the-footsteps type thing isn't a good idea per-se, but it throws up a lot of difficulties. Before going on, I should clarify that the list of recent happenings includes:

- Things from Galnet
- Independent discoveries by cmdrs
- Mission led discoveries by cmdrs
- Logs from discoveries
- Things worked out by cmdrs from discoveries

So, a key thing to take into consideration is that a lot of things are basically large collaborative efforts from the community rather than a personal effort. In most cases there's not a single person who made a lot of steps which could be followed, rather a lot of people each taking a step or two. Some of those steps are most definitely for all, particularly doing it on their own. Not everyone's going to enjoy protracted eyeball searching of planets, for example. The collaborative side of things is one of the best aspects for me. I've had the pleasure of participating in things with a lot of great cmdrs and have learnt a lot from it, and have contributed via my own skills and knowledge. Not sure how all that side of stuff would translate into a single player run-through. It could probably be done in some form, but I'm not sure that the experience would ever be translatable.

Something else that needs to be taken into account, particularly for the non-player lead things is that layers of disinformation and only being privvy to certain information is a big part of the game. Being able to play through as key characters would give a level of access to definitive information which we as cmdrs would not be privilege to. The other side to this is that some of the events and stories which we have been informed of may just be complete misinformation. The powers that be all have their own agendas and their own propaganda. Galnet is ran by the Pilots Federation and when it boils down to it, even the most highly ranked of us are just rank and file members. Other things may just be a setup or someone being framed. There always has to be an ongoing element of doubt about the veracity of what we know.

Anyway... coincidentally, I watched most of the Halo story scenes the other day. The remastered versions from Halo 2 are great. So, yeah, I definitely get what you're saying, but ultimately I'd say the contexts are very different and things don't necessarily translate readily between the contexts. I think doing something Halo campaign mode-esque which would work in this context would be very tough and a lot of work.

Personally I think it would be better for the time being for effort to be focussed on the game as it is, and for the issue of how players find out about things being addressed through a more contextual method, and it may well be that the codex and squadrons will make inroads here when they arrive in 3.3.

On the other hand, if someone can come up with a solution that addresses all the difficulties, works in the context of ED, and can be readily implemented, then that's a different matter! :)

Edit - regardless, have some + rep for putting forward an idea for a solution (and also for being what i'm presuming to be a Halo fan! ;) )
 
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being nobody aspect is key to the game for me.
It's key to the open world aspect. What's the problem with an optional single-player campaign where the purpose is to explain lore? When you're done with the single-player campaign, you go back to your open world nobodyness.

There's so much background to this game, but very few people even notice it. I haven't seen a thargoid yet. What should I do if I want to see one? I could go looking for one. But I remember the first time I saw one - it was on youtube. It was a hyperdiction. I'll probably never get hyperdicted. I bet it was amazing and scary to have been the first person to experience that.

Tell me exactly what would be the problem with a short single player campaign where you play as the person who first encounters the thargoids? It might only be three or four missions - the last mission being to get back to the bubble while someone like INRA tries to kill you to stop you from revealing the truth.

Here's the way the Thargoid reveal actually worked: (1) you hear that thargoids are in the game. (2) you watch a youtube video showing you thargoids (3) if you want to, you can go looking for them

Here's an alternative: (1) you hear that thargoids are in the game. (2) there's a short single-player campaign that was just released. You don't watch any youtube videos with spoilers until you play the campaign (3) you get to experience it first-hand the way it was intended to be experienced. Then you go back to being a nobody.

Please make a case for why the current situation is superior to that alternative. Keep in mind that "don't watch youtube videos" is absolutely NOT an options. There is far, far too much content, and it is far, far too difficult to find on your own. You are lying to yourself if you think that you'd find the thargoids without youtube, or if you think you'd find a generation ship or a guardian base or literally any of the cool stuff in this game on your own. So please, tell me why the current situation, where you watch other people do cool stuff is superior to very short campaigns that explain the story to you, followed by the existing, unchanged, "you are nobody" open world.
 
It's key to the open world aspect. What's the problem with an optional single-player campaign where the purpose is to explain lore? When you're done with the single-player campaign, you go back to your open world nobodyness.

There's so much background to this game, but very few people even notice it. I haven't seen a thargoid yet. What should I do if I want to see one? I could go looking for one. But I remember the first time I saw one - it was on youtube. It was a hyperdiction. I'll probably never get hyperdicted. I bet it was amazing and scary to have been the first person to experience that.

Tell me exactly what would be the problem with a short single player campaign where you play as the person who first encounters the thargoids? It might only be three or four missions - the last mission being to get back to the bubble while someone like INRA tries to kill you to stop you from revealing the truth.

Here's the way the Thargoid reveal actually worked: (1) you hear that thargoids are in the game. (2) you watch a youtube video showing you thargoids (3) if you want to, you can go looking for them

Here's an alternative: (1) you hear that thargoids are in the game. (2) there's a short single-player campaign that was just released. You don't watch any youtube videos with spoilers until you play the campaign (3) you get to experience it first-hand the way it was intended to be experienced. Then you go back to being a nobody.

Please make a case for why the current situation is superior to that alternative. Keep in mind that "don't watch youtube videos" is absolutely NOT an options. There is far, far too much content, and it is far, far too difficult to find on your own. You are lying to yourself if you think that you'd find the thargoids without youtube, or if you think you'd find a generation ship or a guardian base or literally any of the cool stuff in this game on your own. So please, tell me why the current situation, where you watch other people do cool stuff is superior to very short campaigns that explain the story to you, followed by the existing, unchanged, "you are nobody" open world.
Ok, so it's turned into a long long reply, and I've had to chop and change the points to try and make my reply clearer and more concise....

In advance I just want to make clear that I'm not saying that what you're suggesting is a bad idea in and of itself, rather that I think the actual nature of the situation is different and I don't quite think the solution fits contextually.

Spoilered for space on the thread! ;)

Tell me exactly what would be the problem with a short single player campaign where you play as the person who first encounters the thargoids? It might only be three or four missions - the last mission being to get back to the bubble while someone like INRA tries to kill you to stop you from revealing the truth.
The problem is that there isn't a first person who encountered the Thargoids. (I'll explain more anon.) You would need to setup something that never happened (and couldn't happen) in the main game. This will give people drastically false expectations about what things will be like in the main game.

We can't go back to humanity's first contact with Thargoids because that's about 500 years ago in-game and what genuinely happened isn't known.

We can't go back and do events from previous games because they're not canon for ED.

So that leaves us things from while ED has been live...

Here's the way the Thargoid reveal actually worked: (1) you hear that thargoids are in the game. (2) you watch a youtube video showing you thargoids (3) if you want to, you can go looking for them
So, here's the thing... while that may have been how it appeared to you, that's not how it actually worked per se. (And hence we're seeing things differently and my points in many ways are about the real nature of the problem rather than what you're proposing as a solution to what you see as the problem.)

The whole thing was a mystery which spanned years. It wasn't a sudden first encounter with Thargoids.

Things were being encountered, discovered, and investigated for a long long time, and their origins were unknown to us cmdrs throughout (though many speculated, of course.)

It was many many months after the first hyperdiction occured that there was any kind of confirmation that things were of Thargoid origin.

(Just for reference, I only got properly involved in that stuff quite a way into things, around the point the first shipwrecks were found in the Pleiades, around Sept 3302/2016. And I'd been playing for about 5 months at that point with no idea that the forums/youtube guides/anything like that existed. That was months before the first hyperdiction.)

So basically rather than:

- a cmdr has a first encounter with the Thargoids

This was the real situation:

- Mysterious discoveries and goings-on that have been taking place over years, and have involved a huge collaborative effort by many many cmdrs to investigate, understand and unravel, are eventually revealed to be Thargoid in origin.

The big problem here in terms of the idea you were putting forwards is that there's years of mystery to account for, and more particularly by virtue of it being a collaborative thing, no one did everything. Everyone just did a bit. So the question becomes how is that all handled in a campaign mode? If you follow one persons path then you just do bits. If you set it up so you run through all the bits then that's something that cannot happen in the min game, and hence you're setting someone up with false expectations of what the main game will be like.

Anyway... I hope that makes it a bit clearer where I'm coming from on this.

So...

There's so much background to this game, but very few people even notice it.
Yes, I do agree, and I do think that it would be good to bring that more to people's attention. I think it's finding a way to do so that's in keeping with the context that's the trick.

To be honest, I'm inclined that the best way to handle it is to just give people the nod that's there's background there, and then those with the inclination to hunt it out will do so.

Bearing in mind that I got into all this stuff in-game, not through youtube or anything like that, it's definitely possible for it to happen.

The one thing I can pick out that's markedly different between then and now, is that we no longer have player submitted Galnet articles. There's certainly been things that I would have liked to have put out Galnet articles for which I've not been able to do. On the other hand, I'm sure the same is true for a lot of other people, and as I understand it, FD were completely overloaded with the sheer volume of articles being submitted, and hence unfortunately had to put in on hold.


What's the problem with an optional single-player campaign where the purpose is to explain lore?
Well, a key point of the lore is that a lot of things are secret, hidden and obfuscated or sometimes just unclear and lost in the depths time, and we as cmdrs are in the dark about a great many things. It's a big galaxy with a huge human civilisation with a long history, with politics and intrigue on a scale to match. We as cmdrs aren't outside the story looking in. We're inside, forging our own stories. We hear things, news reports, stories, rumours, myths, legends, but what is actually going on is never completely clear. Often, things are multi-angled and multi-layered, with different but equally valid versions of what happened/what's happening depending on the the viewpoint, knowledge, and character of the parties involved.

The trick would be to do things in a way which didn't violate all that.

To give an illustrative example, take the case of the colonisation of Achenar. It's about 1,000 years ago in-game. The Feds claim that there was a sentient species already there that the Imperials wiped out. The Imperials say that wasn't the case, and it was anti-Imperial propoganda made up by the Feds.

The context for us is that we simply don't know the truth. Some will believe the Fed version, some will believe the Imperial version, some will think the truth lies somewhere inbetween.

What we can't have is what would basically be a time machine which takes every cmdr back 1,000 years so we can be there and no exactly what happened, even though no one else in our time knows for sure.

So it's a case of getting things like that over in a way that maintains the actual lore - i.e. that we can't know for sure.

For what it's worth, I suspect that the Codex will be where this kind of stuff is brought into game in a more readily accessible form. (I'm making a massive assumption there, of course!)

I haven't seen a thargoid yet. What should I do if I want to see one? I could go looking for one. But I remember the first time I saw one - it was on youtube. It was a hyperdiction. I'll probably never get hyperdicted. I bet it was amazing and scary to have been the first person to experience that.
I can't see any reason why it wouldn't be possible for you to get hyperdicted. It's still going on as far as I know. It was over a year after the first one that I first got hyperdicted by the way. It was earlier on this year.

But yes, I remember the reports of the first hyperdiction at the time, and just the news of it, and the videos were amazing.

Anyway, just to flesh out for you what happened at the time, the key thing to appreciate is that it wasn't known what the ship was.

Some people suspected that it was a Thargoid ship, given its 8-fold symmetry, and the rumours that Thargoid ships had been able to pull ships out of witchspace. There were differences though - it wasn't the same as Thargoid ships of old were rumoured to be, either in shape (other than the 8-fold symmetry) or behaviour. It simply disabled ships temporarily, scanned them (it may also have been things other than a scan), and left. Thargoid ships of old were rumoured to be ultra-aggressive and attack instantaneously.

The only known things that they resembled were crashed ships that had been found in the Pleiades. I was a lead proponent of them being the same ship, and felt I'd been able to demonstrate conclusively that the were the same type of ship, but as far as I'm aware there's still disagreement on that.

Also, prior to the hyperdictions starting, bases had been found in the Formidine Rift, Conflux and Hawkings Gap (which are a long way away), and some of the logs (which were from 30 or so years ago in-game) hinted at various things, including hyperdictions.

Anyway, just to come back to your questions, if you want to get hyperdicted, you'll need to go to an area where your paths are going to cross. The obvious area is the Pleiades. But getting hyperdicted in the Pleiades is nothing new. A hyperdiction somewhere else would be something new. There have been Barnacles found in the Witchhead but no other signs of Thargoid activity... An important thing though - not everyone gets hyperdicted. Why is unclear, although there are suspicions. But no one knows for sure. I know I did something shortly before my first interdiction which I hadn't done up until that point, but others have reported different things as an influence. Maybe you can find something that acts as a trigger.

So coming back to what you were saying:

Here's an alternative: (1) you hear that thargoids are in the game. (2) there's a short single-player campaign that was just released. You don't watch any youtube videos with spoilers until you play the campaign (3) you get to experience it first-hand the way it was intended to be experienced. Then you go back to being a nobody.
Ok, so here's another version: (1) you hear that a cmdr has been pulled from hyperspace by an unknown ship. (2) you go to the area where it was reported (refining the area as more reports come in). (3) you see whether you get hyperdicted and try a few things (carrying different cargo, for example) to see if it makes a difference.

In addition, if you are in contact with other players then (4) you report what happens to you and compare to what happens to others which helps clarify the nature of the situation. (5) If you're inclined to look deeper, you look at what those who were hyperdicted have in common and what do those who weren't hyperdicted have in common, and try to work out what factors influence hyperdictions happening, and see what conclusions can be drawn from that about the nature of the ships doing the hyperdictions. (6) Also you might look at the footage and reported behaviour of the ships and compare it to anything which is already known about and see what conclusion can be drawn.

That way you actually get to be a genuine part of the events for yourself. And your story becomes part of a wider arc.

And that's what happened. Well at least it's what happened for some, so I would posit that what's needed is to understand why it didn't happen that way for others, and bridge that gap, rather than to create a different experience which doesn't make the individual player's story part of something wider.

Please make a case for why the current situation is superior to that alternative.
The case I'm making really is that the current situation does have it's issues, but the problem with the alternative being put forward is that it doesn't necessarily address the real issues, and has it's own set of issues. Plus it would potentially be a huge undertaking, especially when considering everything which would need t be covered, and all the factors which would need to be taken into account.

Keep in mind that "don't watch youtube videos" is absolutely NOT an options.
Well it is to a certain extent. As I said at a point earlier, I had been playing for around 5 months and was already getting involved in this side of things before I even knew about the forums, let alone youtube vids. TBH I've got a slightly mixed view on Youtube. Where it's used to record footage and show it, I tend to consider that as equivalent to someone doing the same thing in the 34th century whereas I view the ones that are essentially out-of-game differently. For example there was only one Youtube video that even touches on the latter type which my list of events was based on. That was the FD Commander Chronicles one where they attacked the Thargoid ship.

I guess it's not so much youtube videos you're talking about though and rather out of game information channels in general.

The out of game information channels is a bit of a tricky one in my opinion. It's got it's pro's and con's. In some ways it acts as a replica of things you would expect to be there in the 34th century, has the advantage that you don't need to be at a pc/console and logged into the game client to participate, and also means FD haven't had to spend resource on creating all that in game. On the other hand, it gives a large information gap between what can be found in game and what can be found out of game. It's a gap that I do think needs to be better bridged, but again the indications are that with the Codex coming, that looks to be starting to happen.

There is far, far too much content, and it is far, far too difficult to find on your own.
Well, it's an interesting view given the complaints about lack of content! ;) I jest, of course. I do sometimes suspect that some of that's probably a case of not knowing what content is there being taken as there being a lack on content.
You are lying to yourself if you think that you'd find the thargoids without youtube, or if you think you'd find a generation ship or a guardian base or literally any of the cool stuff in this game on your own.
I agree and disagree here.

Disagreement first...

Everything is found by someone first without youtube. (With the exception of a couple of things which were found via triangulation / skybox matching from youtube trailers, but they're the exception not the rule, and have just shortcutted FDs planned discovery routes rather than being the planned discovery routes.)

It's entirely possible to come across things on your own, completely in-game, but usually it transpires that these are already known. There's things all over which will appear in your nav panel / HUD.

Being the first to find something is much rarer.

I found an undiscovered Guardian site shortly after 3.0 dropped. I followed Ram Tah's in-game message to one of the new sites he'd identified and then after finishing there, found a completely new site in the next system I jumped to.

I've found all sorts of things. Some have been discovered before. Some have been completely new. Some things have been just my own activities. Some things have been as a result of collaboration with others. Some things I've stumbled across. Some things I've worked out and looked for myself - and these are most definitely not on youtube.

The things is, some of that has just happened, other bits have involved a substantial amount of effort...


And agreement...

Would I be able to find everything on my own. No, not at all.

And while I've not personally needed to use Youtube, I have absolutely been dependent on other cmdrs, the things they've done, the discoveries made, the work they've done and the information they've supplied. (That's not been a one way street though and I've made my contribution the other way just as the other cmdrs have.)

Without that collaboration with others things would be very different, and if someone isn't aware of that possibility then it's a very different situation.

Anyway, here's how I see it - I don't expect that I would be able to find all this stuff on my own. As an independent pilot in the 34th century would I be able to discover it all on my own? - absolutely not. It's about being part of things, collaborating with others and ultimately doing much more than anyone would be able to do individually, in many ways just as things are in real life.

Ultimately what I'd say is that perhaps what it comes back to is bridging that gap from what's in game to the collaboration that takes place outside of the game client.
So please, tell me why the current situation, where you watch other people do cool stuff is superior to very short campaigns that explain the story to you, followed by the existing, unchanged, "you are nobody" open world.
I think what it ultimately comes down to is that while that may be your current situation, I don't agree that it's the current situation. And hence, I think what's needed is different. I don't see replacing 'watching cool stuff' with 'repeating cool stuff someone else did' as the solution. I think what's needed is 'getting involved with, being part of, and contributing your own bit to cool stuff'. I could be wrong of course, I just know which option makes you part of things, and which I'd prefer! :)

In the spirit of that...

Have you read the novella which came with original Elite?

http://www.frontierastro.co.uk/Fiction/The_Dark_Wheel.pdf

If not, it's worth a read. Just note it's not considered myth and legend, not canon. (which doesn't mean that some of it won't transpire to be true... ;) )
 
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Ok, so brief run through of what's happened since you were last around (some of it you might already have been aware of)...

- Using the ULs (now TLs) combined with messages from the Thargoid Devices, lead to the discovery of lots of Thargoid structures, in various states, some active and some inactive.

- Professor Palin starts issuing missions to collect materials from the Thargoid Structures

- Large sites with lots of Barnacles arranges in a pattern (aka Barnacle Forests) were found

- Thargoid ships were seen arriving at Barnacles, and apparently beaming material out of the barnacles

- An organisation called Black Flight was found operating in the Pleiades. They appear to have been responsible for the destruction of various ships which were investigating Thargoid sites. They appear to have a Megaship called Overlook in HIP 22460 but the system is overlooked. Do you remember that mysterious DBS that was reported as having buzzed Obsidian Orbital way back? - it was likely a Black Flight ship. (It was reported as having a S6 ident, BF ships have SVI idents)

- A joint Superpower taskforce (AEGIS) was created to investigate and combat the Thargoids. They have various operations throughout the Pleiades and in the bubble. They have developed various pieces of Technology to combat the Thargoids, all of which are available should be available at military bases, and some are available at others.

- Footage is found of wing of ships testing AEGIS tech. They're following an unaggressive Thargoid ship which they then attack.

- One of the pieces of AEGIS tech is a device to neutralise the Thargoid shutdown field, but this only works on the scale of normal ships. It can't cover things the size of Capital Ships or Stations.

- Thargoid ships start appearing in USSs and with the advent of AEGIS tech, cmdrs start being able to combat them. See: https://forums.frontier.co.uk/showthread.php?t=390599

- As the Cyclops interceptor variant starts being regularly destroyed, the Thargoids deploy a Basilisk variant and then a Medusa variant. Each has an increasing number of hearts and a larger number of Thargons. Currently the Medusa is the hardest variant but still only has 6 hearts out of a presumed maximum of 8.

- A load of old INRA bases were discovered, which revealed various information about their operations in the 3100s.
Key points being that they started out as a joint military taskforce to investigate and combat the Thargoids, and were initially well regarded and had a good public image, but behind closed doors were drifting into more and more illicit and unethical actions. They'd captured Thargoid tech and were experimenting with using Thargoid witchspace tech - early experiments didn't go well... the ship survived, but the pilot was turned inside out. A corporate backer appears to have taken over this aspect when INRA was dissolved. The Mycoid was developed, and tested on live subjects, Thargoid and possibly humans too. Some other kind of missile based superweapon had been developed, and a trap set for Thargoids in order to test the weapon but rather than the expected Thargoid ships, a hive ship arrived, and was completely unaffected by the weapons. Ultimately this lead to INRA recruiting CMDR Jameson as a pilot to launch an attack on a Thargoid hive ship using a weapon that they told Jameson would destroy the hyperdrives on the ship. INRA, of course, knew what the weapon would really do and how it would be perceived by many. So they took steps to prevent that information coming out...
See: https://forums.frontier.co.uk/showthread.php?t=383412

- CMDR Jameson's ship was found crashed. Logs revealed that he'd been successful in deploying the Mycoid against the hive ship, but that it hadn't just attacked the Thargoid hyperdrives, it had attacked all the Thargoid tech, and the Thargoids themselves at a cellular level. Jameson was appalled at the atrocity he had been tricked into committing but as he went to leave, his ship systems failed due to sabotage by INRA and he crashed, never to tell anyone what had happened.

- The GCS Sarasvarti Megaship was found, via a listening post, and reveals logs from Cassandra Lockhart Project Equinox from the 3150's to 3170's.
Project Equinox was there to monitor for signs of a resurgent Thargoid presence, and the logs reveal that there had been no signs whatsoever of Thargoids from 3151. Or so they thought... The last logs reveal that the Thargoids had never fully gone and had left seeds for their return which had been too minuscule to be detectable until the 3170s. Self repairing alloys had been found that were remarkably similar to bio-alloys pulled from Thargoid ships. The Feds and Imperials refused to listen and Galcop was in the process of collapsing. Lockhart says that perhaps the Thunderchild could have done something but they went dark in 3169... The last log is a transmission from Julian Lyons of Thunderchild to something called Unit 01 to tell them (it?) that there's good news and bad news. The good news is that the contingency worked but the bad news is that the contingency is needed. Lockhart managed to track him down before the end and pass on all the information, but he (Lyons) and the rest of the Thunderchild team will be long gone by the time Unit 01 receives the info, and that they're sorry to have given Unit 01 an enormous responsibility that they never asked for. He ends by talking about the collapse of Galcop and all the mistakes that had been made, but out of all of the things that had gone wrong and all the mistakes that had been made, Unit 01 wasn't one of them and that they we're all proud of it.
See: https://forums.frontier.co.uk/showthread.php?t=380074

- Thargoid Interceptors are observed to each have a logogram, composed of up to 2 rings around a central piece. The central piece is the same as seen on the barnacles. See https://forums.frontier.co.uk/showthread.php?t=379844

- Thargoid interceptors are found to retrieve various items from USSs. Any Thargoid tech is retrieved, but so is anything containing humans - escape pods etc.

- Thargoid Interceptors are found to respond differently to cmdrs depending on cargo. As a general rule the Interceptors remain unaggressive so long as a distance of at least 500m is kept. However, they become aggressive if a cmdr is carrying Guardian tech. They also appear to plead for Meta-Alloys and demand Thargoid tech. Releasing enough Meta-Alloys will result in more Interceptors appearing and scooping the Meta-Alloys. See: https://forums.frontier.co.uk/showthread.php?t=380566

- Several wrecked Thargoid Scouts are found on planets, and appear to be the type of ship encountered by cmdrs in the previous conflict in the 3100s

- General small scale conflict between cmdrs and Thargoids continues

- A relationship between the fungal life known as Braintrees and Guardian sites is established by cmdrs, leading to the discovery of various small Guardian areas throughout the Galaxy. An exception to this indicates a crossover between Guardian and Thargoid space and a possible conflict.

- Thargoids launch a shock strike on Obsidian Orbital. The Thargoid shutdown field leaves the stations defenceless, and the Thargoids damage, but don't destroy it. The whole thing is over in a matter of minutes.

- With the station damaged and drastically overheating, cmdrs rally to evacuate civilians from the station, and once the station is stabilised, cmdrs help transport materials to the station for its repair.

- The Thargoids continue to strike stations in the Pleiades, and then begin striking stations in the direction of the bubble.

- There seems to be a correlation between strikes in the Pleiades and the presence of AEGIS.

- The powers that be seem to be taking little action and making little comment.

- As Thargoid strikes move in to the bubble, Thargoid Scout ships start appearing in USS. These attack instantly and indiscriminately, in stark comparison to the Interceptors.

- AEGIS put in place the Eagle Eye network. Eagle Eye stations direct cmdrs to specific Thargoid structures, and when data from their Thargoid Devices is decoded it points to various systems, and using a Thargoid Link in those systems points out key things in the systems, including stations which are subsequently attacked. This allows cmdrs to predict which stations are going to be attacked, and combat Thargoids in the system prior to the attacks. This is only partially successful initially and not all systems can be defended. As more cmdrs join the fight, the defence becomes more succesful and eventually the Thargoids are pushed back. See https://forums.frontier.co.uk/showthread.php?t=413096 and https://forums.frontier.co.uk/showthread.php?t=417817

- Other than the deployment of 2 megaships by AEGIS, very little action is seen from the powers that be throughout the incursion into the bubble, and very little is said by them publicly, until they thank cmdrs for their efforts once the Thargoids have been pushed back.

- The Thargoids intentions in the bubble are unclear throughout. Some things to note are that the Thargoid links didn't just point to stations which were targets, they also pointed to things like the secret INRA bases. The path of strikes in the bubble appeared to split into two paths, but neither had a clear destination. Why they would even need to make a path to a destination is unclear.

- Meanwhile Ram Tah announces the discovery of a new type of Guardian site. These sites include active Guardian Sentinels (drones) and data terminals. Ram Tah gives a new mission to collect obelisk data from the new types of site. In addition to the Ancient Artefacts needed for the previous mission, for the new mission, some obelisk require Thargoid tissue samples.

- New Tech Brokers appear, some specialising in Human/Thargoid tech and some specialising in Guardian Tech. These require specific materials to be gathered and handed in to give cmdrs access to new tech. This includes bigger Corrosion Resistant Cargo Racks, various new weapons, and various Guardian Tech modules and weapons.

- The Guardian modules are very effective against Thargoids, providing another means of attack on top the AX weapons.

- The new Ram Tah mission reveals further data about the Guardians. This includes information about the Thargoids, a Guardian - Thargoid conflict, further details about the Guardians and their tech, more details about their AI, and the Second Civil War, and the revelation that at the end of the Second Civil War the AI turned on the remaining Guardians and wiped them out. Curiously, the strike on the Guardians was driven by civilian AI, not Military AI (who objected before being somehow persuaded by the civilian AI). The logs also indicate there may be remote sites elsewhere in the galaxy which contain details of Guardian ships. See: https://canonn.science/codex/guardians-codex/

- Ram Tah misportrays the nature of humanities contact with the Thargoids when commenting about the data found.

- The powers that be also misportray the nature of humanities contact with the Thargoids when commenting on Ram Tah's statements about the Guardian - Thargoid conflict.

- Other than a brief exodus of a relatively small number of people to Colonia, there has been little reaction which has been evident to cmdrs from the public to the Thargoid incursions.

- AEGIS core has been attacked and overrun by cmdr led forces in an attempt to force the reveal of information which is currently being concealed from cmdrs and the public, for example, what is actually at Col 70 Sector FY-N C21-3.

- After a brief halt following the push back, Thargoid activities have resumed and the Thargoids have now deployed new Scout variants, which act in teams with the other variants.

- Following the revelations from the INRA base discoveries and the discovery of the fate of Cmdr Jameson, there have been a string of attacks on descendants of people involved in INRA. These attacks were conducted by a group calling themselves the League of Reparation, who were lead by someone calling themselves Nexus. A joint superpower taskforce has been investigating, and has just revealed that Nexus is Rear Admiral Riri McAllister of the Alliance Defence Force, and that they have been arrested and formally charged.

- A Community Goal has just been launched to attack two League of Reparation strongholds.

- Aisling Duval is getting married to Federal Ambassador Jordan Rochester following much speculation about a potential marriage and many posible suitors.

- Various alien related cults have arisen over the past year, some worshiping the Thargoids, others the Guardians, and they are increasingly in conflict with each other and the the Thargoid worshipping ones are increasingly in conflict with the rest of society.

- A Community Goal has just been completed to build a research outpost focussing on Human-Thargoid inter-species communication.

- Various other things are going on in general Galactic News.

- HIP 44811 couldn't be defended last week and the Thargoids attacked one of the stations. The Thargoid targets for this week are Di Jian and RMK 6. See: https://forums.frontier.co.uk/showthread.php?t=439698

Whew! <Wipes brow> I think that cover most of the key stuff! ;)
All of this needs to be in a permanent Galnet article!!
 
I think what it ultimately comes down to is that while that may be your current situation, I don't agree that it's the current situation. And hence, I think what's needed is different. I don't see replacing 'watching cool stuff' with 'repeating cool stuff someone else did' as the solution. I think what's needed is 'getting involved with, being part of, and contributing your own bit to cool stuff'. I could be wrong of course, I just know which option makes you part of things, and which I'd prefer! :)
I'd agree that getting involved with these efforts and with player groups has been a great way for this game to come alive for me. HOWEVER, as my time available to play diminished, being involved dwindled to keeping up with the forums and reading someone else's solution/discovery before I had a chance to contribute (or trying unsuccessfully to filter those posts out). That's about the same as watching YouTube videos.

Rather than a separate campaign, I'd like to see in-game factions that give missions to investigate in-game assets, perhaps with those missions triggered a week or two after those assets have first been discovered (seems like that could be scripted). "We've heard something has been discovered in X system, but that information is being kept secret... We need you to investigate for us." Advantages include allowing current groups to keep discovering new things while also allowing each new asset to be appreciated by more people in an in-game way.
 
All of this needs to be in a permanent Galnet article!!
Thanks! Personally, I agree for some aspects but not others. I don't think it'd be in keeping with the nature of the game universe and galnet for more secretive stuff to be published on there. But for the stuff that's public knowledge, then yeah, I do think some kind of permanent summary would be useful.

I think the weekly galnet news summaries, and galnet audio have been a good step forwards on this front, and I suspect the codex will add more.

Something I personally think would be good would be a 'state of the galaxy' type summary for new players (and returning players), covering a brief history of humanity's expansion into space, major events and then what's currently going on. Ideally I'd say that it would only cover things that are public knowledge but give a slight hint that there's lots of things that aren't public knowledge. This should also be accessible for anyone at any point, with the ability to only view the desired sections, plus the ability to branch off into more detailed information of certain aspects.

This is the kind of structure I'd envision:

1. Early History - The Third World War, Rise of the Corporations, Discoveries on Mars/in space, invention of hyperspace, early colonisation, generation ships

2. Major Galactic events to 3300 - Founding of the Federation, Empire and Galcop, collapse of Galcop, loss of type 1 hyperdrive tech & step backwards with type 2a, founding & rise of the Alliance, invention of FSD, Antares incident, and commercial release of FSD.

3. Key events since 3300 - The loss of Starship 1 and the political fallout, Halsey being found, Jacques misjump & the foundation of Colonia, etc. etc. (too much to list here!)

Ideally then people would also be able to do a selection of date ranges for part 3, with several different levels of detail to choose from, so they can catch up on events from any periods that they need to.
 
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