Hey, remember the previous one? Well, after everyone had a chance to try (or at least watch someone else to try) fleet carriers, we made another survey to hopefully give frontier a picture of what community thinks of them. This one is bigger, better, stronger, faster, more resilient, and we have collaborated with some prominent community members to make sure it is as fair as possible to everyone.
As per Frontier instructions, we are not allowed to post direct links to the form, so you will have to find it in a reddit post.
This survey will run until 27th, and results will be posted here soon after.
UPDATE: due to various personal reasons I will be unable to get to processing of the survey results until 30th of this month. Due to this we have decided to keep the survey running until then. Expect results at the end of next week.
UPDATE 05.05.2020: 3055 players took part in this survey and here are the results. Thanks to Yamiks, Down To Earth Astronomy, The Buur Pit, CMDR PLATER and Exigeous for help with questions.
1. Do you believe you are the target audience for the Carriers?
2. Do you considers yourself as having reached the "endgame" of Elite?
3. Do you think Squadrons should also be able to own Carriers?
4. Would you be interested in managing someone-else's carrier?
5. Would you be buying a Carrier if you could manage someone-else's?
6. Would you let someone else manage your carrier?
7. Do you currently have enough spare credits to buy a carrier?
8. How much total assets do you currently have?
9. Will you be working towards buying a carrier?
10. How would you prefer to earn credits to buy a fleet carrier?
11. How do you actually plan to earn credits to buy a fleet carrier?
Sidenote: Prefered vs Actually Used credit-making methods
12. Should fleet carriers require upkeep?
13. If carriers should require upkeep, what should be a maximum upkeep for a fully-equipped carrier?
14. If carriers should require upkeep, what should be the typical upkeep for a role-specific carrier?
15. Would you be ok with increased purchase price if it meant no upkeep?
16. How do you feel about the current decommission system?
17. Would you prefer a mothball mechanic (or something else) over decommissioning?
18. Do you feel like current version of carriers would help you with your preferred playstyle/career?
19. Which services should be core to the Fleet Carrier and which should be optional?
20. Which carrier services you expect to use and how often?
21. What other services/upgrades would you like to see for the carrier?
22. Do you like the current bundle system for stocking your fleet carrier with Ships and Modules?
23. What do you think about the fleet carrier jump range?
24. How efficient the carrier should be on fuel?
25. How do you feel about the carrier's fuel tank size?
26. What should the jump windup time be?
27. What should the jump cooldown time be?
28. Would you like an option to schedule jump in advance?
29. Would you like an option to schedule multiple jumps in advance?
30. Should carriers be able to sell unlockable ships?
31. Should carriers be able to sell unlockable modules?
32. What should be the minimum possible price for a commodity sold/bought at carrier market?
33. What should be the maximum price possible for a commodity sold/bought at carrier market?
34. Should a carrier be able to buy and sell a commodity at the same time?
35. How do you feel about current level of control over tariffs?
36. Would you be interested in being able to set different tariffs for different groups of people?
37. Would you be interested in negative tariffs (effectively discounts)?
38. Should Universal Cartographics take a cut from data sold at the carrier?
39. Should Redemption Office take a cut from bonds/bounties sold at the carrier?
40. What price should carriers pay for stocked ships and modules?
41. Are you afraid of docking at a stranger's carrier one day and finding yourself thousands of light years away from the bubble the next?
42. Would you prefer to be able to enter numbers in carrier UI using the keyboard?
43. Do you think carriers should be able to enter permit-locked systems?
As per Frontier instructions, we are not allowed to post direct links to the form, so you will have to find it in a reddit post.
UPDATE 05.05.2020: 3055 players took part in this survey and here are the results. Thanks to Yamiks, Down To Earth Astronomy, The Buur Pit, CMDR PLATER and Exigeous for help with questions.
1. Do you believe you are the target audience for the Carriers?
2. Do you considers yourself as having reached the "endgame" of Elite?
3. Do you think Squadrons should also be able to own Carriers?
4. Would you be interested in managing someone-else's carrier?
5. Would you be buying a Carrier if you could manage someone-else's?
6. Would you let someone else manage your carrier?
7. Do you currently have enough spare credits to buy a carrier?
8. How much total assets do you currently have?
9. Will you be working towards buying a carrier?
10. How would you prefer to earn credits to buy a fleet carrier?
11. How do you actually plan to earn credits to buy a fleet carrier?
Sidenote: Prefered vs Actually Used credit-making methods
12. Should fleet carriers require upkeep?
13. If carriers should require upkeep, what should be a maximum upkeep for a fully-equipped carrier?
14. If carriers should require upkeep, what should be the typical upkeep for a role-specific carrier?
15. Would you be ok with increased purchase price if it meant no upkeep?
16. How do you feel about the current decommission system?
17. Would you prefer a mothball mechanic (or something else) over decommissioning?
18. Do you feel like current version of carriers would help you with your preferred playstyle/career?
19. Which services should be core to the Fleet Carrier and which should be optional?
20. Which carrier services you expect to use and how often?
21. What other services/upgrades would you like to see for the carrier?
22. Do you like the current bundle system for stocking your fleet carrier with Ships and Modules?
23. What do you think about the fleet carrier jump range?
24. How efficient the carrier should be on fuel?
25. How do you feel about the carrier's fuel tank size?
26. What should the jump windup time be?
27. What should the jump cooldown time be?
28. Would you like an option to schedule jump in advance?
29. Would you like an option to schedule multiple jumps in advance?
30. Should carriers be able to sell unlockable ships?
31. Should carriers be able to sell unlockable modules?
32. What should be the minimum possible price for a commodity sold/bought at carrier market?
33. What should be the maximum price possible for a commodity sold/bought at carrier market?
34. Should a carrier be able to buy and sell a commodity at the same time?
35. How do you feel about current level of control over tariffs?
36. Would you be interested in being able to set different tariffs for different groups of people?
37. Would you be interested in negative tariffs (effectively discounts)?
38. Should Universal Cartographics take a cut from data sold at the carrier?
39. Should Redemption Office take a cut from bonds/bounties sold at the carrier?
40. What price should carriers pay for stocked ships and modules?
41. Are you afraid of docking at a stranger's carrier one day and finding yourself thousands of light years away from the bubble the next?
42. Would you prefer to be able to enter numbers in carrier UI using the keyboard?
43. Do you think carriers should be able to enter permit-locked systems?
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