I had an idea to try and reach other star systems out of hyperspace reach. If the devs allowed us t travel in supercruise towards an out of range star until we are finally in range then perform a hyperspace jump. After all, the only thing really stopping you is the range, your ship says it can't use that much fuel in one jump. The weird thing right now is that you DO use less fuel in a jump if you do this to a star that's in range, but trying it on a star that was originally out of range doesn't work, even if you are indeed using less fuel. Of course, in supercruise, the max speed is 2,001C (2,001x the speed of light). Even at that speed it takes you about a week off the top of my head just to travel 20ly to get in range of an out of range star, let alone 540ly to get in range of a system 600ly away. Not to mention we have to travel back too. Of course, we're explorers. We don't care, we'll do it anyway. Another idea I have is the ability to override the fuel limit on a hyperspace jump. Remember your fuel consumption raises 50% if your jump range increases 25% (or something like that), so you would use tons of fuel jumping that far. The implementation of additional fuel tanks can help with this, I don't know if they already implemented that or if it's coming soon, I never had a need for it yet, but there can also be risks involved in overriding the jump range like damage to your engines or other modules, You may drop out a few hundred thousand LS away from the target sun, or you may even crash into the sun, up to the devs imagination, but even though we may never explore every system in the game, they should all be reachable so we can try. I think both of these ways to reach far out systems should be added to the game to do so.