I know I have a ton of questions, hope that's alright. I'm working on ropey things in Blender and I want to figure out how to unwrap a cable/rope and apply a tiled texture to it. The online tutorials I've searched aren't helping...
For a beginner, shapes like this will make you want to tear your hear out. Try the automatic unwrap Function and after that export the UV File as a .png, so you can have it in GImp for example as layer 1 and on layer 2 you apply the textures over it. After that you can delete layer 1 and et voila you have a working texture for your model.
What you need to do is make a stretched UV layout, the way it is, you just waste precious texture space,
with cylindrical objects like this, either you unwrap them early in the modeling process, before you bend them
or you have to do them manually, either way you need to fill as much of the UV space as possible.
If you wait a week or two, i can prepare the models i've done and release them as templates, that way you could get right to texturing them.
Okay, so say I unwrapped before curving and my smart-uv layout turned into the below. (Ignore the end caps for now.) I want to take the texture showing up behind to resize and position in a way that tiles across the rope without stretching weird. Is there an easy way to do that?