Patch Notes Update Update 1.1.05 incoming (19.02.15)

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Hi everyone,

The servers will be going down at 4PM GMT today (19.02.15) for a short amount of time, to allow us to update to 1.1.05. Thanks everyone for all your feedback on the latest build. See the full change log below:

- Fix crash with ring values being incorrect
- New partially constructed station added to New Yembo
- Added Goldrush station to LAWD 26
- Increase comms timeout to allow for slower connections
- Added talk channel logging to help identify issues with people not being able to chat
- Additional network key tests to help identify mismatched keys (connection failing)
- Station defences beefed up and not confused by chaff
- Changed system name ‘Bodb Djedi’ to ‘Bodedi’
- Update to friendly fire values. An increase across the board it's now possible, for example, to hit a non-targeted ship with multiple (up to 3) double small pulse laser hits before it turns aggressive
- Fix incorrect French number format
- Fix missing Russian characters
- You can no longer destroy ships by taking out their docking computer

Server-side changes:

- Fix issue that was not always issuing fines when ships were scanned whilst carrying prohibited cargo
- Ships that were stored in Starports that changed into Outposts at 1.1 have been moved to the closest Starport with a shipyard
- Fix a rare issue that was not always granting first discovery credit to every stellar body when selling exploration data for certain types of star system

Thanks!

Ed
 
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"Fix a rare issue that was not always granting first discovery credit to every stellar body when selling exploration data for certain types of star system"

Is this fix retroactive ?
 
Hi everyone,


- Fix a rare issue that was not always granting first discovery credit to every stellar body when selling exploration data for certain types of star system

Thanks!

Ed

sweet! good work.

will this be retrospective on those i missed out on, will someone else get to scan them now (I do not care either way just curious)

taaaa

PS you have a loose definition of "rare" ;) :p

edit.... damn ninja'd!
 
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- Fix a rare issue that was not always granting first discovery credit to every stellar body when selling exploration data for certain types of star system

Can you clarify what the issue was? There are multiple threads, and lots of tickets, on a problem that could be this. But who knows. No FD input on any of the threads, and no one has reported their ticket even being looked at.

And as others have asked, if this is the fix for the not at all rare bug, do we get stuff fixed retrospectively, including the bonus we did not get?
 
Does this mean that every time there is a new station a patch needs released, or is it just a one off to add the assets for future station construction?

My hope is that, eventually, these things would resolve during a maint window. In the future we won't always have updates so often (fingers-crossed).
 
Excellent work with the fixing things!

But.... any news on the refunds from the 1.1 debacle? Things went a bit quiet about that.
 
Does this mean that every time there is a new station a patch needs released, or is it just a one off to add the assets for future station construction?

Every time a station is added or changed, they have to patch the game.

Yup, so much for dynamic expansion of factions!
 
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That's great, glad to know frontier guys are working so hard to put small issues right....however, when is the issue of simultaneous use of cargo and warrant scanners in anarchy systems not giving bounty cash gonna be fixed? Surely that is fairly high up on the list as bounty hunter career is one of the most popular past times? - Again, thankyou frontier guys for all your continued work.
 
ohhhhh yes. Stations cannot move, appear or be modified without a patch...

Michael said as much when we asked if we would see the Ocellus hyperspacing to it's next destination :(
 
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- Fix a rare issue that was not always granting first discovery credit to every stellar body when selling exploration data for certain types of star system

Not sure whether this fixes the current "Discovered By" bug. That wasn't rare and it affects planets as well as stelllar bodies. We'll see when the patch is available.
 
- Update to friendly fire values. An increase across the board it's now possible, for example, to hit a non-targeted ship with multiple (up to 3) double small pulse laser hits before it turns aggressive

Does this mean that if you're attacking a wanted player, and there's another player chasing them that you accidentally hit, you won't get a bounty for it?
Cos that really grinds on me xD
 
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