Hello, i was just toasted by an anaconda because my weapons would not gear up due to power problems and i waas trying to fix the issue during the fight.
before release 1.1 my power output and surge was exactly at 99%, now it is at 106% !!!
That means, either the power output of the A power generator was reduced or the power surge of some of the following weapons was raised substantially (beam lasers 1,2 / Rail Gun 1 / Missile Dumbifre 2).
It would be great to ad this rebalancing issue to the list of the changes to avoid another CMDR to be toasted out there in his VIPER.
Fly ambitious...
CMDR St-Rs
I agree that bounty hunting should be improved, but sho should NPC AI difficulty. But bounty hunting should NEVER be "balanced" or similar to trading.
Trading is all about profit as a result of commerce, bounty hunting is not.
I've seen 3 others post in this forum after me with my exact same issue.
So let me ask...Do you have them all grouped in CH software as one controller? If so, that's why. The pedals are not a CH product, so I couldn't group them if I wanted to. With me/us they are individual controllers. See what I mean?
pretty much the same here , pedals gone , not detected all worked fine pre patch of 1.1
Since 1.1 I can't assign my second joystick axis anymore...
Windows still sees it and I can use it with other games.
Primary joystick is still recognized.
Primary stick : Warthog and Throttle
Second stick : Sidewinder FF2
Can't play till this is fixed. Don't like to fly with the warthog since it has no rudder on it.
I use the throttle with all the buttons and the Sidewinder for flying.
This is a pretty big deal for me too, I have a new card coming but cannot use it if they have broken the two sticks functionality, this should probably be posted on its own thread
Increased volume of cargo bay door opening, when launching drones.
What drones?
- Damage is now calculated at both ends and each apply half, it should no longer be possible for one party to miraculously escape undamaged from a collision
- Changed the mass/velocity to damage calculation, it should now be more consistent and harder to damage large ships with small ones, even at high speed
I'm guessing you either 1) play in solo 2) do not fly a expensive ship 3) are in a sidewinder having the time of your life 4) are a sadist wearing nipple clamps and dripping hot wax on your crouch every time a ship gently nudges you. Or are a combination of these.
Exist a updated list of scanned objects for each commander as this? http://dump.bass-speaker.com/discovery.php
Wow: I've found 231 items in 42 systems! Thanks for that!![]()
Exist a updated list of scanned objects for each commander as this? http://dump.bass-speaker.com/discovery.php
Allegedly, I have found 20 items in 4 systems. Interesting...
Anyway, I think I'll leave my Python parked for a little while. I don't really need it blown up by an NPC Sidey, or worse, a Station camping CMDR who had discovered that this is the new Dumbfire Stationcamp™ exploit...
Where does this data come from?
Z...
Updated fine on one machine, downloading at some pathetic kbps on another, both connected to same gigabit switch on same 50mbit network connection.
Is there any way to turn supersampling off? If i set it to 1x it overheats my gfx card, if i set it to less everything is blurry. My gfx was good enough before this.
I was a bit confused, I thought interdictions are illegal? Not for army ships?
Don't judge me) So, when using the docking computer my Python is coming down with a significant bounce since this patch; its making me wince every time it lands... Where-as, it was nice-n-smooth pre this patch.
How is upnp set up on each machine?
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Try limiting your frame rate to 60 FPS (if thats your monitor refresh rate). 1x means no supersampling.
Exist a updated list of scanned objects for each commander as this? http://dump.bass-speaker.com/discovery.php