power plany exceeded power shields going off line? Didn't have this in the 1.1 beta or 1.0.... any one have any ideas...? nothing has changed on my ship...
power plany exceeded power shields going off line? Didn't have this in the 1.1 beta or 1.0.... any one have any ideas...? nothing has changed on my ship...
Shield Cells take more power now.
Set your module priorities accordingly.
Thx Michael, keep it up!
Are you also looking into the 'Universal Carotgraphics Crash to desktop' issue?
I have a lot of data to sell from my exploration trip before the update. But when I open 'UC' as soon as it shows the data to sell (fraction of a second) a crash to desktop occurs. Seems others have the same problem.
But I understand the collision thing is more urgent![]()
It is being investigated.
Michael
Hot fix applied to server to address issues not being able to sell exploration data
I assume this is going to be fixed. Have a couple of hundred to sell and game keeps crashing when entering the universal cartographics.
Here's the video clip (apologies for my taste in music)
https://www.youtube.com/watch?v=GXRERUdsHko#t=350
I've run into a bug regarding the rank decals. I updated to 1.1 (and the hotfix to that one) yesterday and when I went into outfitting to see if my kickstarter decal was available (the ringed planet one), which it was, I saw that we now also have rank decals. Except that instead of having rank decals for all three branches (trade, combat and exploration) I had 2 trade decals, 1 exploration decal and no combat decal. The two trade decals where for penniless and my current trade rank of peddler.
My guess is that my combat rank decal (which is harmless) somehow got swapped for a penniless trade rank decal.
Has anybody else run into this sort of problem?
I've ticketed the problem, so we'll see when this gets fixed.
Shield Cells take more power now.
Set your module priorities accordingly.
This confuses me? So they increase their power usage to penalise people using more than one unit (I guess)? But you simply still put 2-3 on your ship, and only turn on one at a time, so the energy isn't an issue really?
Or have I missed something?
After the update, the graphics for the Transactions tab has changed dramatically. Is this intended? I may have missed it in that giant wall of text known as the patch notes.
Anyone else getting this, or did my Gfx just get borked?
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This confuses me? So they increase their power usage to penalise people using more than one unit (I guess)? But you simply still put 2-3 on your ship, and only turn on one at a time, so the energy isn't an issue really?
Or have I missed something?
Out of interest, is anyone seeing the collision issues with smaller ships, all the talk seems to suggest it's only T9s and the like...
Experienced this last night (not to my disadvantage) - A clipper I was bounty hunting got rammed by an Anaconda, hell of a smash - I got the bounty though
Here's the video clip (apologies for my taste in music)
https://www.youtube.com/watch?v=GXRERUdsHko#t=350
They increased power usage and lowered ammo count.
The energy increase is an issue on smaller ships, trust me.
I had to reconfigure even my Asp to be able to run with 2 cells.
Don't understand... Why reduce the ammo count? All this does is means people who use them have to reammo more often. Surely the goal is to reduce the frequency they can be used at during a single battle, and that's what the spin-up/cool-downs are for?
Surely the cells while turned off are using no energy? So you could have three on your Asp and only have one enabled at a time?
A script (eg: Voice Attack) could I imagine easily flick one SC unit off, and enable another one in under a second?