thanks!
.
The Hoax ghost train works a little wreird as well, the game creates trains of three but they don't run through the track as trains, but maybe that is just how the real counterpart of it used to be.
Other track rides don't have that limitation. The car ride for example can hold a lot of cars. Given on the condition you have a complete track.
Maybe it works the same way for the huntsman?
Good to know, thanks!It's the solution for two passenger cars and peep groups.
Groups can't be split up.
If you notice, the spinning coasters that only hold four people won't allow groups of five or six to even get in the queue.
It's the solution for two passenger cars and peep groups.
Groups can't be split up.
If you notice, the spinning coasters that only hold four people won't allow groups of five or six to even get in the queue.
Wait this is a thing?
Not on topic but I'll forward it to the devs.
I have some bugs after the update. For example when I try to place the blueprints for the new rides.
I have some bugs after the update. For example when I try to place the blueprints for the new rides.
Hi Bo
What an excellent job the team have done yet again. I hope I speak for ‘most’ but please pass my thanks and congrats to the team for delivering a great set of polished content.
So again, not enough info for this, so I will not buy, I think it works like I want it to, but I ask:
What is this ride behaving like?
Is it like a wild mouse-coaster which rotates without full control ...
OR
Can you set points on track where you tell the cabine to rotate to an specific angle, to force passengers view to the scenery and not to some blank wall, because the cabine rotated into the wrong direction.
Could someone please explain a little bit about the new Darkrides ?
can you clarify if the bug fixes and general updates are for everyone or do you have to purchase the pack to receive these fixes?