Update 11: let the complaints begin....

Only because they made it boring and useless, but it doesn’t have to be, you just need to design it properly.

Ah yes, the old "if i designed it then it wouldn't be boring" shtick :p

I've often wondered what it would be like if we could somehow magically grant people a simulated reality where they get to design their own game and then have the forumites descend to tell them how bad their game is.

I think it might be rather funny.

Of course, I'm sure i could make some non-boring FC interior gameplay.

Just give me 500 million and i'll make it happen!
 
Of course, I'm sure i could make some non-boring FC interior gameplay.


Not quite sure what all that's on about, but fairly certain whatever the majority of people could come up with it wouldn't be walk to a room and select which chair to sit down at with absolutely nothing allowed for you to do from there.

Well, at 500M I think there is a game with a number of seats that do nothing, but at least you can access the personal menu while you sit.
 
Not quite sure what all that's on about, but fairly certain whatever the majority of people could come up with it wouldn't be walk to a room and select which chair to sit down at with absolutely nothing allowed for you to do from there.

Well, at 500M I think there is a game with a number of seats that do nothing, but at least you can access the personal menu while you sit.
One use of ship interior I can think right now, as I'm exploring, would be to be able to hover at very low altitude, to drop in places that are hard to land on.
 
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Boarding ships, think Odyssey, kind of sort of, but in space, maybe?

I mean, that's gotta be worth another 40 USD toward my 180 + 60 E: D LEP at least, right? Add in some gas giant clouds, water worlds, and maybe something compelling toward alien ELW and AW, and GG. We all win.

That was the dream at any rate. I'd pay good money for that game, and in fact, I did. :p
 
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Not quite sure what all that's on about, but fairly certain whatever the majority of people could come up with it wouldn't be walk to a room and select which chair to sit down at with absolutely nothing allowed for you to do from there.

Well, at 500M I think there is a game with a number of seats that do nothing, but at least you can access the personal menu while you sit.

Its largely about the difference between reality.txt and dreams.txt
 
Ah yes, the old "if i designed it then it wouldn't be boring" shtick :p

I've often wondered what it would be like if we could somehow magically grant people a simulated reality where they get to design their own game and then have the forumites descend to tell them how bad their game is.

I think it might be rather funny.

Of course, I'm sure i could make some non-boring FC interior gameplay.

Just give me 500 million and i'll make it happen!
For what it's worth, game designers aren't some magical higher level entity. They're still just people like you and me. They have to come up with ideas same as anyone else, it's just they are in a position to execute on their ideas and we are not. Just because we are not FDev employees does not mean ALL of our ideas are inherently bad.

When people ask for more expansive features, it's not like they explicitly are asking for it to be implemented specifically in the way FDev implements it. When people talked about Space Legs, it's not like they specifically said "we want only settlements and concourses and nothing else."
 
For what it's worth, game designers aren't some magical higher level entity. They're still just people like you and me. They have to come up with ideas same as anyone else, it's just they are in a position to execute on their ideas and we are not. Just because we are not FDev employees does not mean ALL of our ideas are inherently bad.

When people ask for more expansive features, it's not like they explicitly are asking for it to be implemented specifically in the way FDev implements it.

Absolutely agree, but i don't think that invalidates my point. That if we made a game the way we wanted, there would always be those saying how bad our ideas are.

When people talked about Space Legs, it's not like they specifically said "we want only settlements and concourses and nothing else."

Of course, but devs have a budget, something our imaginations don't have.
 
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Of course, but devs have a budget, something our imaginations don't have.

Nor theirs for that matter, it seems, but to be fair, I'm not sure how long all the devs have been around working on this game. Heh, kind of makes me wonder if there are proportionally more original players or original devs of E: D.
 
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Where bow?
 
The people who made this excellent game and the people who continue to develop it cannot be the same people. I wish there was a way for us to follow the first ones :(
 
Hi Cmdrs,

I just dislike this permanent and obvious "cheating". E.g. the landing pads close nicely, but then just "pop up" after jump (it even has not been managed to hide that (enough) in fog). That is simply again just half the work done. Fix that mentality in your company please, else it stays a vehicle with underpowered motor, no matter how much fuel you put in. "Display cars" have never lasted as long as i wished for this game.

Cheers,
Talby
 

Deleted member 182079

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Absolutely agree, but i don't think that invalidates my point. That if we made a game the way we wanted, there would always be those saying how bad our ideas are.



Of course, but devs have a budget, something our imaginations don't have.
When I tried FC interiors on someone else's carrier (which had all services installed) I sat down at the bar (so far so good) and then wanted to interact with the bartender - not to order a drink, I'm not a crazy person, but to open up the menu - couldn't do it and had to get up first to do so.

Now, given that you can't do anything at all when sitting down, I have to assume that this was by design and not a bug. I wonder whether they ran out of budget here as well.

Thing is, many of the ideas being discussed aren't even all that revolutionary - a lot is just QoL stuff that people can already do in other games for years (like sitting down and talking to an NPC for example, or interacting with a screen that's on your desk/next to your seat). So I don't really get that defensive attitude of slapping down suggestions that wouldn't actually cost a lot in terms of asset creation or designing elaborate gameplay mechanics.
 
The carrier concourse is completely superfluous and without any functionality for the way I play the game (except Vista Genomics).
What an utter waste of resources and development time...
This is a little funny, because the original argument against ship interiors were that the effort necessary wouldn't match the actual value in gameplay they'd produce.
Of course it's easy to think of potential things to do, but that's even more development time on top of designing interiors and making them work.
So... full circle I guess. :D
 
This is a little funny, because the original argument against ship interiors were that the effort necessary wouldn't match the actual value in gameplay they'd produce.
Of course it's easy to think of potential things to do, but that's even more development time on top of designing interiors and making them work.
So... full circle I guess. :D
Can't you say the same about the station concourse? All of this could be replaced with menus...
 
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