There needs to be more variety of NPC sleeping / sitting animations.
It looks weird looking around the station seeing the majority of people in the same position.
There needs to be more variety of NPC sleeping / sitting animations.
It looks weird looking around the station seeing the majority of people in the same position.
I really wanted to unlock this one thank you!!!Congratulations! You have unlocked Capitalism!
Only because they made it boring and useless, but it doesn’t have to be, you just need to design it properly.
Of course, I'm sure i could make some non-boring FC interior gameplay.
One use of ship interior I can think right now, as I'm exploring, would be to be able to hover at very low altitude, to drop in places that are hard to land on.Not quite sure what all that's on about, but fairly certain whatever the majority of people could come up with it wouldn't be walk to a room and select which chair to sit down at with absolutely nothing allowed for you to do from there.
Well, at 500M I think there is a game with a number of seats that do nothing, but at least you can access the personal menu while you sit.
Not quite sure what all that's on about, but fairly certain whatever the majority of people could come up with it wouldn't be walk to a room and select which chair to sit down at with absolutely nothing allowed for you to do from there.
Well, at 500M I think there is a game with a number of seats that do nothing, but at least you can access the personal menu while you sit.
That isn't sweat...I get that on my right hand, but it's not resting on the desk.
That isn't sweat...
For what it's worth, game designers aren't some magical higher level entity. They're still just people like you and me. They have to come up with ideas same as anyone else, it's just they are in a position to execute on their ideas and we are not. Just because we are not FDev employees does not mean ALL of our ideas are inherently bad.Ah yes, the old "if i designed it then it wouldn't be boring" shtick
I've often wondered what it would be like if we could somehow magically grant people a simulated reality where they get to design their own game and then have the forumites descend to tell them how bad their game is.
I think it might be rather funny.
Of course, I'm sure i could make some non-boring FC interior gameplay.
Just give me 500 million and i'll make it happen!
For what it's worth, game designers aren't some magical higher level entity. They're still just people like you and me. They have to come up with ideas same as anyone else, it's just they are in a position to execute on their ideas and we are not. Just because we are not FDev employees does not mean ALL of our ideas are inherently bad.
When people ask for more expansive features, it's not like they explicitly are asking for it to be implemented specifically in the way FDev implements it.
When people talked about Space Legs, it's not like they specifically said "we want only settlements and concourses and nothing else."
...
Of course, but devs have a budget, something our imaginations don't have.
When I tried FC interiors on someone else's carrier (which had all services installed) I sat down at the bar (so far so good) and then wanted to interact with the bartender - not to order a drink, I'm not a crazy person, but to open up the menu - couldn't do it and had to get up first to do so.Absolutely agree, but i don't think that invalidates my point. That if we made a game the way we wanted, there would always be those saying how bad our ideas are.
Of course, but devs have a budget, something our imaginations don't have.
This is a little funny, because the original argument against ship interiors were that the effort necessary wouldn't match the actual value in gameplay they'd produce.The carrier concourse is completely superfluous and without any functionality for the way I play the game (except Vista Genomics).
What an utter waste of resources and development time...
Can't you say the same about the station concourse? All of this could be replaced with menus...This is a little funny, because the original argument against ship interiors were that the effort necessary wouldn't match the actual value in gameplay they'd produce.
Of course it's easy to think of potential things to do, but that's even more development time on top of designing interiors and making them work.
So... full circle I guess.![]()