Update 11 Patch Notes

I've just realised - weren't the ship interiors supposedly sacked because "It would get boring / you don't really want it / there's no gameplay loop"?
What's this update all about then? ;)

Dont install any services and there is no game loop. Only a jogging place.
Install the services and this changes almost nothing - and i'd still like to be able to access the bartender and the vista genomics from my ship - as simple ship menus
 
There is, at best, one landing pad in a Coriolis station that is lined up with the concourse, yet every single pad's turbolift can reach the concourse - they're not limited to vertical movement
and seems like they can turn around too, correct me if im wrong but the lift on the commander deck, the entry is facing < but the exit to the deck is facing >
i assume that 1k years in the future is enough to engineer multidirectional lifts.
 
Performance and Optimisation
  • Unnecessary operations were reduced in the humanoid HUD markers system.
  • Fixed cases of shadows flickering from directional lights.
  • All visual effects at settlements will now adjust to graphics settings.
  • Selecting graphic pre-sets now correctly applies super resolution values with FSR.
  • Other rendering optimisations:
  • Reduced the workload for maintaining avatars while they are not visible.
  • Ensured planet-related systems do not perform unnecessary work when in space.
  • Miscellaneous optimisations to lighting and colour grading.
  • Fixed some incorrect text in a Theft mission.
  • Fixed an issue where a faction would sometimes target themselves for a Hacking mission.
  • Fixed an issue where some missions expire but not correctly fail.
  • Fixed Salvage missions failing to have the relevant item for the mission.
  • Fixed the spawning of mission givers for the hand-in of missions taken from a settlement.
Still getting 45fps at best on "Low" settings with patch 11 on planets.

I can get 90+fps on "Ultra" in Horizons on planets.

Realistically, there isn't going to be any optimisation that closes this gap is there?
 
Landing Pads and Bridge are the exact different place. Far away each other. There is no way to elevator can reach it with up-down movement

and seems like they can turn around too, correct me if im wrong but the lift on the commander deck, the entry is facing < but the exit to the deck is facing >
i assume that 1k years in the future is enough to engineer multidirectional lifts.


Yeap, they're not exactly the Express Lifts we have now in 21st Century that can go only up and down in a straight line.
They're more like the pneumatic tubes used to transport the money cylinders in big hypermarkets (and not only that)
 
Yes.
Source: https://youtu.be/Gzm9aiv8HVM?t=22


I'm not sure where the original video of that stream is, but for a moment there I thought I was going insane and had dreamt that communication.
Or were you trying to say that they didn't literally say it in the way I did? I feel like you understood the tongue-in-cheek point I was making.
There is a huge difference between "FD cancelled it because they said it is boring." and "A community manager said it isn't currently being planned and he felt it might get boring." In case you dont get it: it never was 'cancelled' and it is not FDs official position on it.

Whether you intentionally did this or not, it is a prime example of why game studios in generally tend to communicate increasingly either not at all or in very vague corp-speak because acting like a normal human being will have your words be twisted for random internet points.
 
There is a huge difference between "FD cancelled it because they said it is boring." and "A community manager said it isn't currently being planned and he felt it might get boring." In case you dont get it: it never was 'cancelled' and it is not FDs official position on it.

Whether you intentionally did this or not, it is a prime example of why game studios in generally tend to communicate increasingly either not at all or in very vague corp-speak because acting like a normal human being will have your words be twisted for random internet points.

Yeap, tabloids have to sell, even on internet
 
I dunno... the game looks much worse now. I only recently reinstalled and played Odyssey for the first time, and the game looked crisp. But after yesterday's patch it looks bad... I can barely make out the port name on the rock wall in front of me, inside the hangar. The UI menus all look low res, when I step out of the ship the AA is all over the place, it's a flickering edge fiesta.

Maybe I didn't noticed all this before because it was all new... but there was definately a downgrade in visuals in this update.
 

rootsrat

Volunteer Moderator
I dunno... the game looks much worse now. I only recently reinstalled and played Odyssey for the first time, and the game looked crisp. But after yesterday's patch it looks bad... I can barely make out the port name on the rock wall in front of me, inside the hangar. The UI menus all look low res, when I step out of the ship the AA is all over the place, it's a flickering edge fiesta.

Maybe I didn't noticed all this before because it was all new... but there was definately a downgrade in visuals in this update.
Apparently if you're not on ultra, an image rescaling is turned on be default.
 
I dunno... the game looks much worse now. I only recently reinstalled and played Odyssey for the first time, and the game looked crisp. But after yesterday's patch it looks bad... I can barely make out the port name on the rock wall in front of me, inside the hangar. The UI menus all look low res, when I step out of the ship the AA is all over the place, it's a flickering edge fiesta.

Maybe I didn't noticed all this before because it was all new... but there was definately a downgrade in visuals in this update.
Its FSR thats on by default. They have done this a few times before. Turn it off to get rid of it if you want. :)
 
There is a huge difference between "FD cancelled it because they said it is boring." and "A community manager said it isn't currently being planned and he felt it might get boring." In case you dont get it: it never was 'cancelled' and it is not FDs official position on it.

Whether you intentionally did this or not, it is a prime example of why game studios in generally tend to communicate increasingly either not at all or in very vague corp-speak because acting like a normal human being will have your words be twisted for random internet points.
It kind of was cancelled - as in, moved from a planned feature to a not planned feature. It's the usual FDev speak - it's extremely rare they explicitly cancel anything (which is why the explicit console news was kind of surprising).
All I intentionally did was make a joke that shouldn't be taken too seriously, contrary to my normal behavior I even added an emote to highlight this. Surely you could also direct your latter point to my post - no need to read it in a negative way, I'm communicating as a human being and not robotically trying to catch every possible interpretation of my joke of a post. I felt it was clear that all I was doing was pointing the contradiction of what a CM said out compared to what happened in this update. In a friendly non-serious manner too but I've started to notice it's tough to get the benefit of the doubt on the internet like you said.
 
I've just realised - weren't the ship interiors supposedly sacked because "It would get boring / you don't really want it / there's no gameplay loop"?
What's this update all about then? ;)
An opportunity to say we told you so.

Actually there are some things that can be done, Vista, but I doubt anyone sensible wants to be paying to open franchises in their ships which means other than walking and maybe sitting somewhere other than the cockpit there would be nothing to do at the moment. They could always introduce something worse like boarding actions but we can hope that doesn't happen.
 
It kind of was cancelled - as in, moved from a planned feature to a not planned feature.
When was it a planned feature? I've only seen it discussed as a wishlist item, a feature many people, including Braben, would like to see in the game. But I have never seen any roadmap or similar that stated that they had plans to add it - holding a grudge as if they had is kinda unfair
 
Still getting 45fps at best on "Low" settings with patch 11 on planets.

I can get 90+fps on "Ultra" in Horizons on planets.

Realistically, there isn't going to be any optimisation that closes this gap is there?
I'd not count that out. Nor am I even counting out Odyssey not being on consoles, eventually. As I said in that other thread, they've gotten things wrong before, so why give credence to those typed words.

Right before they "fix/patched" update 10, its final time, there was a server update or something. I remember it because I could do ground CZ's at a high FPS. I didnt track it, but it was smoother than I'd ever seen it before. No stuttering/freezing at any point during the CZ. There was a post about it, because I recall someone saying it may have something to do with not having to do twice the workload, which usually has to update both the Odyssey and Horizons servers at the same time. Im not sure how accurate any of that was, but all I know is it ran fairly smooth. Then they "patch/fixed" update 10, and ground CZ's went back to a bit of stutter at the start, but then ran ok for the rest of the CZ. With update 11, it seems there is a freeze/stutter at the start, but it then runs smoother than what update 10 eventually was patched to. My point being, there are possibilities still there. Years ago, they said Odyssey could run just as well as Horizons. They must have based that on something. Unless they messed something up they cant fix, I still expect that possibility.
 
I just went to an outpost for the first time, and this ones interior is bright, light colours. It wasn't like this before update 11, so those interior changes are more apparent now for sure and good to see.
I knew there was an issue with hair before, but now seeing it, it seems mostly to effect the blonde NPC hair and looks to be effected by a lighting shader/thing. You can see it as you look up and down, but also as you approach them. It's like a light source that's being blocked. Ahh, even as the NPC moves, not based on my movement, her head/hair moves into the "light source" and her movement to achieve that is actually moving right to left. But, as that happens, it's changing from brown to blonde. So my guess is you're literally only are using 3 colours or something, then letting that "light source" do some magic to make it blonde. Wow lol.

Fix that, thanks!
 
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