Update 11 - Release Date Change

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I also find the whole gravity thing disappointing...

Maybe it's again a decision for gameplay vs real life simulation, but hard to tell as they aren't all that communicative (to say the least).. :)

I've stocked up on corn kernels and bought stock in the imperial salt mines in anticipation of next week! :)
 
I also find the whole gravity thing disappointing...

Maybe it's again a decision for gameplay vs real life simulation, but hard to tell as they aren't all that communicative (to say the least).. :)

I've stocked up on corn kernels and bought stock in the imperial salt mines in anticipation of next week! :)
Yep cos now matter how Fdev pull it off/implement it some folks will go tonto, they cant win really.

O7
 
(it's obviously not mag-boots, my Cmdr can run in zero-G on an outpost or megaship)
You see this is the problem of moving and accelerating bodies which we all are in space.
Not having played EDO as a PS4 player, I can't comment on EDO play, but in EDH, if you accelerate up (for example) while awaiting collector limpets to load your mined Platinum or whatever, they still contact your cargo hatch and deliver totally successfully - the accelerating bodies math is all there already.

How on earth should you be able to run in zeroG? Answer - you can't (shouldn't?), even with the supposed (on planet surface of sand/rock/etc???) Mag Boots = broken play and needs fixing before I would even consider getting EDO if it (ever) comes to console.
 
You see this is the problem of moving and accelerating bodies which we all are in space.
Not having played EDO as a PS4 player, I can't comment on EDO play, but in EDH, if you accelerate up (for example) while awaiting collector limpets to load your mined Platinum or whatever, they still contact your cargo hatch and deliver totally successfully - the accelerating bodies math is all there already.

How on earth should you be able to run in zeroG? Answer - you can't (shouldn't?), even with the supposed (on planet surface of sand/rock/etc???) Mag Boots = broken play and needs fixing before I would even consider getting EDO if it (ever) comes to console.
Osmium insoles?

O7
 
I also find the whole gravity thing disappointing...

Maybe it's again a decision for gameplay vs real life simulation, but hard to tell as they aren't all that communicative (to say the least).. :)

I've stocked up on corn kernels and bought stock in the imperial salt mines in anticipation of next week! :)
If this is in regards to why we cant jump, inside stations, I think it's just something easier to achieve, obviously, and they have a bit of lore to back it up, i.e. if we ever walk inside our ships, we'll have gravity boots/no jumping. Where it actually fails is planetary ports. There's no reason for a planetary port to require gravity boots, so we should be able to jump, but...since they chinced out on that side of things (no jumping in planetary ports)/(provide bare minimum) decision. We can, oddly enough, jump on, and around planetary ports like in reality. The game should have more of the latter, I think. Stop with the bare minimums and add ability/risk. If I step past the gate, where an APEX shuttles pad moves, I should be flung against a wall. Lesson learned. :) No invisible barriers. Maybe make it a gameplay option. Default is like now, with invisible barriers, but we should be able to set it to reality so can walk/jump around any part of the starport, if we're able to make it to the top...you know? Be able to turn off the gravity boots.

As to how well things will go this week? Im predicting Update 11 to "break" everything back to update 4 (the worst update in my opinion) while letting us sit in that chair.
 
You see this is the problem of moving and accelerating bodies which we all are in space.
Not having played EDO as a PS4 player, I can't comment on EDO play, but in EDH, if you accelerate up (for example) while awaiting collector limpets to load your mined Platinum or whatever, they still contact your cargo hatch and deliver totally successfully - the accelerating bodies math is all there already.

How on earth should you be able to run in zeroG? Answer - you can't (shouldn't?), even with the supposed (on planet surface of sand/rock/etc???) Mag Boots = broken play and needs fixing before I would even consider getting EDO if it (ever) comes to console.
To be fair the game only mentions mag boots in outposts not on planet surfaces. The term mag boots might be a linguistic legacy much as set top box is now, how do you balance anything on top of a modern telly.

Osmium insoles?

O7
On planets our suits get traction the same way our SRVs do with the use of downward acting thrusters.
 
since garbage doesn't need mag boots or gravity boots. are we sure that how stations / ships simulate gravity hasn't been retconned?

On outposts...
plants hang down as if there is gravity. Paper items appear adhered to surfaces. Objects are stacked on top of things not touching the floor. Hair seems affected by gravity.

Literally nothing appears to show any evidence that there isn't gravity ...without spinning or being in a gravity well of a stellar object.
 
Your weekly reminder: its a computer game.

Boggles the mind how people will suspend disbelief about things like the theory of relativity, or that vessels traveling at a measurable fraction of the speed of light can come to a stop in seconds without your innards decorating your windscreen in a specific shade of red, but pizza boxes on teh floorses of teh concourses breaks mah immershin.

ITS. A. GAME.
 

Deleted member 182079

D
Your weekly reminder: its a computer game.

Boggles the mind how people will suspend disbelief about things like the theory of relativity, or that vessels traveling at a measurable fraction of the speed of light can come to a stop in seconds without your innards decorating your windscreen in a specific shade of red, but pizza boxes on teh floorses of teh concourses breaks mah immershin.

ITS. A. GAME.
If the game wouldn't be constantly reminding the player each time we disembark implying there's no gravity, it wouldn't even be such a big deal.

Yes, it's a game. A lazily and inconsistently designed one.

Just like the 26 days til rotation sign. Rather than make a sign you see every single time you go to the lift actually functional, they simply replaced it with a nondescript one instead. That single version of a pizza box in exactly the same spot is still there though.

My immersion indeed.
 

Deleted member 182079

D
Reminder or no reminder it's not even remotely close to being a big deal.

Anyway good luck with chapter 800 of the immersion wars.
I didn't say it was such a big deal to me, however what it certainly is though is a pretty good example (as well as the sign I mentioned) of the design ethic at Frontier towers though if nothing else, and it can be observed in many other parts of the game.

Frontier clearly have a desire to explain stuff in the game via scientific means, which makes it stand out even more for all the wrong reasons. An immersion-related Streisand effect, one could call it.
 
I didn't say it was such a big deal to me, however what it certainly is though is a pretty good example (as well as the sign I mentioned) of the design ethic at Frontier towers though if nothing else, and it can be observed in many other parts of the game.

Frontier clearly have a desire to explain stuff in the game via scientific means, which makes it stand out even more for all the wrong reasons. An immersion-related Streisand effect, one could call it.
Ok
 
How on earth should you be able to run in zeroG?

Downforce from suit thrusters, kinda like how SRVs can drive at speed on 0.03g worlds.

since garbage doesn't need mag boots or gravity boots. are we sure that how stations / ships simulate gravity hasn't been retconned?

I'm pretty sure it's just been completely ignored. It is a glaring inconsistency that they might make even worse by retconning in some artificial gravity nonsense at some point, but they haven't done that, yet.

ITS. A. GAME.

It's a game that doesn't follow, or even seem to know, it's own rules.

That's a problem. It would be a problem for a simulator or a fantasy card game. It would even be a problem for non-interactive non-game media.

This specific example is far from the worst, but it's every bit as inexcusable.
 
Your weekly reminder: its a computer game.

Boggles the mind how people will suspend disbelief about things like the theory of relativity, or that vessels traveling at a measurable fraction of the speed of light can come to a stop in seconds without your innards decorating your windscreen in a specific shade of red, but pizza boxes on teh floorses of teh concourses breaks mah immershin.

ITS. A. GAME.

You have a clear idea of what you are looking to get out of the game, but I think you are confusing a desire for verisimilitude with a desire for realism.
 
If the game wouldn't be constantly reminding the player each time we disembark implying there's no gravity, it wouldn't even be such a big deal.

Yes, it's a game. A lazily and inconsistently designed one.

Just like the 26 days til rotation sign. Rather than make a sign you see every single time you go to the lift actually functional, they simply replaced it with a nondescript one instead. That single version of a pizza box in exactly the same spot is still there though.

My immersion indeed.
Perhaps I'm too naive, here, but I think that at some point these little creases will be ironed out.
After the initial bemusement for these little inconsistencies, I let them go (ofc, different level of personal tolerance involved here), not because they're fine, but because it's a disservice I do to myself over an aspect I have no control upon, while there's so much I'm enjoying.

I see them as little niggles: not ideal, but inconsequential in my broader picture.
And they might be amended at some point, perhaps sneakily, when (if?) the major firefighting ceases.
 
Sigh, update 11 is (if things go as planned) coming tomorrow. I really wonder why some people must still found something "old" to complain about instead give it little break now and tomorrow complain about new content?

It's quite common in the run-up to an update and in the downtime between them for the forumites top consume themselves with griping about missed features/opportunities.

Not to worry regular programming will return tomorrow when people will gripe about the inevitable update bugs.
 
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