I also find the whole gravity thing disappointing...
Maybe it's again a decision for gameplay vs real life simulation, but hard to tell as they aren't all that communicative (to say the least)..
I've stocked up on corn kernels and bought stock in the imperial salt mines in anticipation of next week!
If this is in regards to why we cant jump, inside stations, I think it's just something easier to achieve, obviously, and they have a bit of lore to back it up, i.e. if we ever walk inside our ships, we'll have gravity boots/no jumping. Where it actually fails is planetary ports. There's no reason for a planetary port to require gravity boots, so we should be able to jump, but...since they chinced out on that side of things (no jumping in planetary ports)/(provide bare minimum) decision. We can, oddly enough, jump on, and around planetary ports like in reality. The game should have more of the latter, I think. Stop with the bare minimums and add ability/risk. If I step past the gate, where an APEX shuttles pad moves, I should be flung against a wall. Lesson learned.

No invisible barriers. Maybe make it a gameplay option. Default is like now, with invisible barriers, but we should be able to set it to reality so can walk/jump around any part of the starport, if we're able to make it to the top...you know? Be able to turn off the gravity boots.
As to how well things will go this week? Im predicting Update 11 to "break" everything back to update 4 (the worst update in my opinion) while letting us sit in that chair.