Update 15, the Upcoming Feature Rework and More

How exactly? The puzzle was six years old before the switch was made. The only thing I know for sure now is that I’m not going to receive future updates on the Xbox. But I’m on PC now.
I think the original mystery still needs to be solved, I’m not sure if anything new was added, but I do know a couple of things changed. Not having been on PC before I don’t have context for what specifically is different now. For all I know it’s always been that way.
It seems to me that if a puzzle is so obscure that it takes thousands of collective hours to scrape the surface of the mystery can have variations in the information presented in the game due to platform, settings and version then it is most likely not even there.
 
Okay...

According to whom?
I find it amusing that a lot of you guys think you know what the developers are thinking...
Pots and kettles.
The missions to dig through guardians sites were done so in hopes that you would pay attention to the clues.
Did the developers tell you that?


The reason the puzzles in this game have persisted for six or seven years is because there are plenty of people like yourself that keep pretending to know as if you’ve actually worked for the game developer. I have discovered that most of you have no idea what you’re talking about and just want to sound like you do.
Or ... the puzzles you can't solve despite your apparent significant intellect aren't really puzzles, but rather set dressing in a video game?

The missions to dig through guardians sites were done so in hopes that you would pay attention to the clues. Most of you did not. I have been working with Canonn for almost 2 years and recently on and off with IGAU. These groups routinely consult the developers. And routinely share the information they receive.
Okay. Can you post the developers comments confirming the puzzles you are working on are actually puzzles?

The guardian sites are full of navigational and orbital mechanics information.
Orbital mechanics information? You mean squiggles and lines on textures?

And after close examination of the structures, it is obvious that these things move or transform in someway.
You think the guardian structures are already animated game objects that are just waiting for you to do something, so they transform?

There are a lot of obvious moving parts, and it takes a lot of time and money to program all of that stuff. I really doubt a game company in England would waste money on that scale for no reason. Their economy has never been a great one.
I don't even know what that is supposed to mean, if it were a waste to spend time on coding something just for nobody to find it yet after 5 years, it's as much a waste as nobody ever finding it and leaving the game after a decade. But you're suggesting the guardian assets in the game, added 5 years ago, have complex transformation animations coded in but we just haven't switched them on yet?

Maybe they are just set dressing. And you're seeing exactly what a developer wants when creating assets, adding an impression of function.

But seriously, instead of debating the undebatable in a forum thread, why don’t you just email the developer and ask? Tell them everything you think you know and see how much of it they shoot down for you.
You've presumably done this yourself and are sitting on a wealth of dev secrets confirming lots of hidden content at guardian sites?
 
As for the galaxy map, it's a game and it's made by humans and it's important that some systems are this far away from the sun and are visible at this angle from the solar system, as real maps should be similar.
And how far those systems are from the center of the galaxy is not important.
 
The sites were not read properly because it’s damn near impossible. There is a lot of erosion and you are looking at an abstract version of orbital mechanics and navigational information so it is extremely hard to decipher. I had hoped that if I could crack the glyphs, this would give me a glimpse into the language, but if you saw the video I made that is a useless Avenue to take.
Set dressing.

Here's the problem encapsulated - you've just said the "glyphs" and supposed language can't be read and deciphered, but you do still seem to think it's actually a language and can be deciphered, claiming with some certainty that you're looking at "orbital mechanics" etc. But it's just going to be set dressing textures that look nice. Surely?

It would be quite perverse for the devs to put impossible or as good as impossible puzzles in the game, as you seem to think they have.

From what we understand, most of the info that we have on the guardians regards to data missions, and we believe the data missions we’re just an excuse to get you to familiarize yourself with the civilization.
The guardians were added as a game mechanic, for in-game activities that players could take part in, like data missions.

If some guy in his moms basement can figure out this thing, so can I. 😂
He can't.

In the back of my mind, what I am hoping is that I will enough people off badly enough for them to re-examine this entire thing and focus on cracking it open.
My real goal is to get into the guardian home systems, but I will settle for my own guardian starship, which is mentioned in the logs, or a battlefield or ship graveyard Somewhere around Bernards Loop that I can sit and pick through four days. I would give just about anything to find a floating, derelict guardian vessel. not sure if those exist, but I guarantee the battlefield at trapezium is much larger than one world. And there should be a beacon for that complex, but nothing has ever been found. So there are more beacons in that region as well.

From the wiki:
Capitol (originally designated Achenar 6d) is the capital world of the Empire. It is a terraformed moon that orbits the gas giant Achenar 6 in the Achenar system.

The planet's capital city, also called Capitol,[1] features both the Imperial Palace and Senate House. The Hall of Martyrs, a memorial and tomb for Imperial citizens who gave their lives in service to the Empire and members of the Imperial Family, lies beneath the Imperial Palace.
Having your own guardian starship, visiting the guardian homeworld, and taking a stroll around The Hall of Martyrs. These are all things that are not in the game beyond text in the lore, a log, or a wiki page.
 
I’ve been told something similar, and to be honest this is the only part that confuses me.
The only reason why is that a few old players have told me that they have flown through that region several times before it was locked.
As far as I know, no one discovered anything there.
So this continent was apparently and a lock was put in place with one problem, the permit for the locked area is unknown.
Either someone in the pilots, Federation forgot who their boss was, or there’s going to be some weird backstory about how they triggered something alien that locked the area while they were studying it. That, of course, is pure conjecture. But I don’t see how you can lock an area and hold a permit for it and then claim that it’s an unknown thing. If you created the lock and you created the permit, how is it unknown?
These are one of those things that you can ponder until you literally crack your own head open so I’m just trying to push forward, hoping for clarification on it in the future. Several members of Canonn, IGAU, Prismatic,and the guardian science corps have sent letters to the developers asking questions. But apparently customer service is not really frontiers thing. And a lot of the groups are openly hostile in their opinions toward the developers.
So no one can get clarification as far as I know. But if you wish, I will pass the information along as soon as I know something.

I would be interested to know if you get an official response with information on this. I believe you may be overthinking it, however.

It’s quite possible that players did indeed fly through some systems that ended up getting permit locked later. I’m pretty sure that FDEV have modified systems with permits over the years. This could be because they added something to it and locked it or decided they would use it for future narrative. Look up a system that a player claims to have flow through that’s currently with a permit in a database like Inara and see if there are details about the bodies.

Regarding systems with unknown permit requirements, I believe the game mechanic explanation is that there is currently no know faction that you can get the permit from so likely FDEV hard locked it. Lore wise you can give yourself the explanation that the pilot’s federation chose or were forced to lock it at the request of a higher power (insert conspiracy of your choice here) and are not making the permit available to CMDRs.

Thargoids and Guardians have no control over our FSD drives (except for interdictions/hyperdictions) to decide where we can jump to. The pilot’s federation have complete control and can remotely lock any system and by extension, out-of-charcter, that would be FDEV.
 
Been playing on X box series X ( bought for edo so before console gate) and it has never shut down whilst playing elite .
Maybe some of us got lucky.
I didn’t start seeing the cooling units until six months after I bought this thing so I had assumed that was a reaction to the problem, and that I wasn’t the only one having it.
 
It's definitely a game.

Have you played Elite 84, Frontier, First Encounters?

You infer there is information about a location, course corrections, what looks to be a map of a certain system, but you don't know where it is, and you yourself suggest this puzzle is SO complicated many have failed to get anywhere with it.

Why would fdev do that?
Was first encounters the original game? Heard of it but haven’t played it. I am new to computers. Price you pay for being dumped on the street at a young age.
If you stare at the ruins, long enough from above, you start to see definite patterns in the way they are laid out. And certain things are moved depending on location. There are patterns there that I recognize, but cannot define because I’m just a street brat, and I literally have zero education.
I put together the research division because I needed more educated minds that could recognize the difference between trigonometry, and geometry and certain things like that that I don’t have proper context for.
It also does not take a genius to recognize what navigational information looks like. Whether or not you can read it. you know what it is when you see it.
There’s an old saying in entertainment, it doesn’t take a good actor to recognize a bad one.
There are some things you can just look at it and tell what they are even though you cannot break them down or solve them by yourself.
And eventually, one of you are going to solve this thing just to put me in my place.😏
And everyone in the community benefits😁
 
Okay...


Pots and kettles.

Did the developers tell you that?



Or ... the puzzles you can't solve despite your apparent significant intellect aren't really puzzles, but rather set dressing in a video game?


Okay. Can you post the developers comments confirming the puzzles you are working on are actually puzzles?


Orbital mechanics information? You mean squiggles and lines on textures?


You think the guardian structures are already animated game objects that are just waiting for you to do something, so they transform?


I don't even know what that is supposed to mean, if it were a waste to spend time on coding something just for nobody to find it yet after 5 years, it's as much a waste as nobody ever finding it and leaving the game after a decade. But you're suggesting the guardian assets in the game, added 5 years ago, have complex transformation animations coded in but we just haven't switched them on yet?

Maybe they are just set dressing. And you're seeing exactly what a developer wants when creating assets, adding an impression of function.


You've presumably done this yourself and are sitting on a wealth of dev secrets confirming lots of hidden content at guardian sites?
Not going for tat with you on everything. Get off your butt and check out the discord servers I’m in and if you know how to read, you will pretty much pick up everything from there.
And no, the developers did not tell me that, two members of prismatic did.
Then they spent two days explaining a walk-through of where all the information was found, and what order you were most likely supposed to get it in. When you see the steps laid out for the data missions, you start to recognize that it is a mission of discovery. it also explains why those missions were called a red herring in the last update. They were simply put there to familiarize you with the guardian civilization. The evidence is circumstantial, but it’s there.
If you want real answers to the stuff, then get on discord and talk to prismatic, talk to Canaan, talk to GSC. At this point you’re just trying to argue every point I bring up. No one stopping you from getting your info from the horses mouth
 
Nah, I've no interest in trying to solve impossible or non-existent puzzles.

My point about the previous games, Elite in 1984, Frontier and First Encounters in the mid 1990s, was the 90s games were more complex and arguably realistic simulations than Elite Dangerous, without the gamification of supercruise or limits on Newtonian flight mechanics for example. My point was Elite is a game, not an astrophysics simulation as you suggested. It's more of a game than the previous Braben Elite games.

It's one thing fdev having some relatively obscure puzzles for the dedicated players to ponder over for a while. What you are looking for is meaning in things that almost certainly have no meaning beyond, well, 'game'.
 

rootsrat

Volunteer Moderator
There you go. I just wrote enough crap to keep you busy for at least a day.😂
It’s really weird though. I come on here looking for actual information but all I usually find is a bunch of people arguing. Do you guys just come on here to debate stuff or do you come on here actually looking for anything?
Reddit was even worse
OK, let's get serious here for a bit. You say you come looking for info, but all I saw so far is claims that this big Guardian mystery puzzle exists in the game and you are trying to solve it in a scientific way. From what you say it sounds like the second biggest mystery in the game after Raxxla.

If it happened to be true, it would be absolutely MASSIVE. Truly one of the most amazing discoveries in the history of Elite. (The whole series probably).

And yet the only evidence you have for that is some mysterious email from Frontier they have sent to someone else and you happen to have a screenshot of that email, but won't show it because you, let me quote, "have no obligation". You keep arguing about that, wanting people to take your word for it - some random forumite - and then you act all surprised that people take it with a pinch spoon cup bucket of salt and take a mickey rather than engage in a reasonable discussion with you? Really?

I mean... what did you expect, realistically, considering all of the above?

May I just say - If you really wanted to, you could have ended it there and then - by showing the alleged screenshot of the alleged email (which I don't think anyone believes exists). But no, instead you chose to act all high and mighty.

What can I say? Apart from LOL?
 
People were not doing everything wrong, they basically were not doing anything
Sorry but this is utter rubbish.
The Raxxla thread here is over 1540 pages long with in depth research and various hypothesis from some extremely intelligent folks.
Ive spent the best part of two years (in between deep space excursions) looking at ruins and trying to find this mythical beast, that's doing nothing?
Many of us have read books we would never have reached for as a result (hello Milton) and ive mapped many systems to try and see anomalies with their real life counter parts, we've had numerous, polite communications with Fdev re missing planets/systems and permits.
We've tried to align sites, stars, systems with computer programs, the effort has been endless and a labor of love.

Again with all due respect im seeing a few people 'having a go' at the Raxxla/Guardian community on here, along with walls and walls of speculation, wild ideas and no more proof than what the rest of us have.

I think its time these so called Guardian experts came out of hiding on that discord server, actually submitted some hard evidence or they owe a lot of folks an apology (not me im too old and thick skinned to be offended by anything).

The least they can do is to produce this mythical email then we might just take them more seriously or some actual research notes to back up the Indiana Jones style moving ruins that everyone else over the past 20 years or so has missed.

O7
 
Not quite clear about the guardian bases and ruins. Humans have bases and settlements too, they too are made up of parts and have a finite amount of differences. The usual procedural generation. It's just that the formula for generating human bases includes the parameter of distance from the center of the bubble and colony, while guards have a different parameter.
Again, as far as I remember each new thargoid base (mega-ship) was found by triangulation where one point was in a closed area. Why would the Thargoids make that point the main point ? Could it be the Thargoids ancestral home?
 
about "that" email:
havent seen it , but ive read about that one too and it was before i knew about clara and her work. i dont think its mentioned anywhere on this forum.
if its full disclosure would cause someone problems, perhaps even affect their job, i certainly couldnt care less what some gabby randoms on forums are loling about :p (but mentions of it are out there, you can find them. or you can nothing, dismiss it and ridicule people for not sharing non-disclosure info with you on your command. do what thou wilt)
i dont think clara is under nda with this mail, but is keeping it at that level of secrecy at which she got her hands on it. out of respect. perhaps.


figuratively:
people not doing research demanding fruits of other peoples labor at command
meet
people doing research demanding you meet them on their level before they start sharing some of their knowledge

rhetorical:
update 15 and the upcoming feature rework where?
 
about "that" email:
havent seen it , but ive read about that one too and it was before i knew about clara and her work. i dont think its mentioned anywhere on this forum.
if its full disclosure would cause someone problems, perhaps even affect their job, i certainly couldnt care less what some gabby randoms on forums are loling about :p (but mentions of it are out there, you can find them. or you can nothing, dismiss it and ridicule people for not sharing non-disclosure info with you on your command. do what thou wilt)
i dont think clara is under nda with this mail, but is keeping it at that level of secrecy at which she got her hands on it. out of respect. perhaps.


figuratively:
people not doing research demanding fruits of other peoples labor at command
meet
people doing research demanding you meet them on their level before they start sharing some of their knowledge

rhetorical:
update 15 and the upcoming feature rework where?
There's plenty of research on the Loch Ness monster but it doesn't mean it exists.
Nobody is 'demanding' full disclosure of anything and it wouldn't be an issue except this group since it broke onto the scene with 'your all doing it wrong' a few months back have come up with nothing to prove we were doing it wrong (except none of us have found anything really).
Its great that new folks are getting involved, new ideas are great, new ways of thinking are welcome.

Email's can easily be shared with the removal of the senders name, why is that an issue?

All this is like me telling Haaland he could get 60 goals next season for us but not actually telling him the secret of how.

O7
 
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