Update 16 Deployment + Release Notes

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Hello CMDRs! Just want to confirm for anyone else with Intel Arc or Iris Xe graphics that this update seems not to have fixed the driver issue- it still crashes at the start of planetary generation

-Cynthia xx
I haven't tried U16 with my IrisXE laptop yet but U15 was working. First boot you just have to wait for a loooong time and ignore the crash reporter. It hasn't crashed.
 
When Alert system is finished, cleaned, "Alert Over" - then all the missions dissappear. I searched yesterday for AX Restoration, but mission boards are empty.
Is it bug or is it feature?
 
@sallymorganmoore
Any estimate about the FC bug which was introduced 1-2 updates ago which causes some commodities to be marked as stolen (they aren't stolen, they are normally bought at a station and were sold to the normal commodity market at the FC) and as such can not be sold in the normal commodities market?

I can not even use the transfer menu to transfer them to my ship. Those commodities are stuck (Jesus! I'm rich! 4000t of gold as pure decoration scattered around in my FC! 😎) .

I have two accounts with about 4000-5000t of commodities each with this bug (and the support wasn't able to help).
In case no one else replied, this may help:

Install Secure Storage on your FC if you don't have it.

Set up a sell order in SS and then buy from your SS (beware of the cargo not transferring bug) and sell at a regular station/settlement market.

Going through your Secure Storage this way will "clean" it, but only for you as the carrier owner.

You also may want to set your carrier access to none while you have the sell order open, otherwise someone could come along and clean you out. But you probably already know that.
 
Having same issue with VR causing the game to crash on startup, checked all drivers and even tried OpenComposite without success (HP Reverb G2 + Rtx 3090), Tried other VR titles in and out of Steam and they all work.
same here, was hoping to find useful advice but its just a couple people fighting over semantics
 
same here, was hoping to find useful advice but its just a couple people fighting over semantics
In case you haven’t seen previous posts about it - it’s related to Directional Shadows:


Start the game in flatscreen, lower the setting from Ultra, restart in VR.

 
Except - going back to the original point - no-one ever actually does this with their carrier, because it doesn't make any money.
It's really hard to get it to make money, too, without it being a super-powered way to earn money while sat on the pad, the way that the rest of the outfitting and shipyard is structured.

Say you can sell a module to a player for some sort of markup - so e.g. you buy the module at 90% of NPC cost, sell it at 95% of cost, pocket the difference. That'd be great - an actual reason to buy the packs other than for the occasional deep space carrier.
Modules can be sold for the same price they're bought at, though, so you get the following loop:
1) Sell really expensive modules that you buy at 90% and sell at 100%. 8A fuel scoops are best since they cost about 250M each, so you make 25M on each sale, even with the one-per-ship limitation.
2) The purchaser immediately sells the module back to the carrier at full price (which you don't pay for, because otherwise docking with a carrier and selling it a bunch of 8A fuel scoops could kill its budget, the money for this transaction just appears from nowhere; hopping over to a nearby station to do the sale is also possible if that somehow gets blocked) and is now back to their original balance.
You've now made 25M out of nowhere, repeat until you run out of the expensive scoops, then sell and rebuy the pack to restock them and carry on.

With ships themselves which only get sold back for 90% of original cost there's a little more room but a 10% ship discount is still pretty marginal - any LYR system beats that.

Cut the sell-back price for modules and ships to 50% (or even 75%) and there's then a bit of room for FC owners to make a profit by selling them cheap ... but it's an annoyance for everyone else because every misclick in outfitting has to be paid for.
 
It seems U16 has added a new wrinkle to the ongoing problems with the auto-launch on the docking computer. This time the Cutter made it through the slot, only bouncing off the side once - then ground to a halt in the middle of the floating adverts, twisted round a bit, and then tried to reverse back through the slot (not even successfully as that time it did miss the opening).

Maybe U17? (I know, I know.)
Same for me a few minutes ago! Either someone is still hacking a few starports or the docking computer gets completely erratic at times.
Manual (un) docking is not a problem for me but docking computer can be handy at times, especially with a 'Conda, or when youre doing something else at the same time. :coffee:
o7
 
In case no one else replied, this may help:

Install Secure Storage on your FC if you don't have it.

Set up a sell order in SS and then buy from your SS (beware of the cargo not transferring bug) and sell at a regular station/settlement market.

Going through your Secure Storage this way will "clean" it, but only for you as the carrier owner.

You also may want to set your carrier access to none while you have the sell order open, otherwise someone could come along and clean you out. But you probably already know that.
There are two bugs, one is that a part of the cargo which was sold to the FC was marked as stolen when it wasn't. The buy-order in the normal commodities market was for 20000t, and a bit more than 4000t sold to it from a station was marked as stolen. This also happened on my 2nd account. The other bug is that I can not transfer the cargo via the transfer button in the right panel to my ship. This should also work for the FC owner. I don't know how this issue happened, and as such my 2 accounts are good candidates to investigate the issue which can affect all FC owners. So my immediate goal is not to sell those "stolen" items, but to have this bug fixed so it doesn't happen again. Sally is in contact with me for the details.
 
It seems U16 has added a new wrinkle to the ongoing problems with the auto-launch on the docking computer. This time the Cutter made it through the slot, only bouncing off the side once - then ground to a halt in the middle of the floating adverts, twisted round a bit, and then tried to reverse back through the slot (not even successfully as that time it did miss the opening).

Maybe U17? (I know, I know.)
Have the same thing happend today.. Please fix this.. :)
 
The other bug is that I can not transfer the cargo via the transfer button in the right panel to my ship. This should also work for the FC owner.
I've had my carrier for 13 months and dealing in stolen commodities since day one.

In all my experience with stolen commodities, they cannot be transferred from the FC to ship cargo, they MUST go through the Secure Storage (from FC to Ship), no matter how they were obtained, so I think this part is actually working as intended (unless it's not really as intended in contradiction to all my experience), and the only issue here is that the goods are marked as stolen erroneously, which leads to the storage transfer issue. But I may be wrong.

So my immediate goal is not to sell those "stolen" items, but to have this bug fixed so it doesn't happen again. Sally is in contact with me for the details.
Ahh, ok. Good luck.
 
In all my experience with stolen commodities, they cannot be transferred from the FC to ship cargo, they MUST go through the Secure Storage (from FC to Ship), no matter how they were obtained, so I think this part is actually working as intended (unless it's not really as intended in contradiction to all my experience)
When I was a mere felon, anything could be transferred from carrier storage direct to ship, stolen or not (although I have minimal experience with the not part...)
It was around U6 that stolen goodies had to be sold from SS and not transferred direct.

They was the "good old days"...
 
In all my experience with stolen commodities, they cannot be transferred from the FC to ship cargo, they MUST go through the Secure Storage (from FC to Ship), no matter how they were obtained, so I think this part is actually working as intended (unless it's not really as intended in contradiction to all my experience), and the only issue here is that the goods are marked as stolen erroneously, which leads to the storage transfer issue. But I may be wrong.
Not true at all in my experience, you can transfer stolen cargo to your FC and it gets put in its own inventory slot (separate from other cargo of the same type, marked as "stolen").
Only mission cargo can't be transferred to the FC...
 
What have you done to the collection limpets?

They are so slow when mining.

I used to be able to laser a rock, prospect, move and laser next rock without pausing and limpets would keep up.

Now I am having to pause to wait for limpets to finish collecting before moving.

Ship being used is a T9 Ice maiden 15 collectors, 3 2D lasers, weapons focused PD, 4 pips to weapons strips rock with single burst.
 
When Alert system is finished, cleaned, "Alert Over" - then all the missions dissappear. I searched yesterday for AX Restoration, but mission boards are empty.
Is it bug or is it feature?
Found the same, tried reloggin in open and solo, and different bases - with no success
 
Is this sarcasm? I can't tell.

What's going on here? I feel like I need 5 litres of coffee reading this, here to help however possible!

The team are doing their best, Kalifornia.
Hi Sally,
You're right, it's a bit of sarcasm, I hope you'll pardon me, but once again this update seems pretty light, and still nothing for a huge bunch of players that are NOT involved in Thargoïds. For months now, it's only about Thargoïds, Thargoïds and Thargoïds, so it's frustrating for us.

Moreover, the problem in the maps is now here since Update 15, i.e. for months, and it's very annoying, especially when you're using VR. I can't understand why the team didn't fix it, as it's very obvious. This and the many bugs that appear update after update, as if the game wasn't tested prior launches, and still uncorrected. Really very frustrating.
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
It seems U16 has added a new wrinkle to the ongoing problems with the auto-launch on the docking computer. This time the Cutter made it through the slot, only bouncing off the side once - then ground to a halt in the middle of the floating adverts, twisted round a bit, and then tried to reverse back through the slot (not even successfully as that time it did miss the opening).

Maybe U17? (I know, I know.)
Cori is this in Issue tracker anywhere for us please? Would love an official link to it seeing as other commanders in here are contribution via response.
 
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