Patch Notes Update Update 3.0.2

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Will Flanagan

W
Hi everyone,

We are taking the galaxy servers down now for the 3.0.2 update which will correct various issues on all platforms. We do not have an estimated time when the servers will be back online but we'll communicate here and on our social media channels when they are.

Thanks!

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Audio

  • Fixed cases of Data Links not having any audio


Consoles

  • Fixed the missing main menu background for the XB1 Arena Edition


Controls & Control Devices

  • Changes made to the throttle at any point during a hyperspace jump should now be preserved properly
  • Fixed various T.Flight Hotas One and T.Flight Hotas 4 conflicts and issues for the default bindings
  • Assigned a CQC scoreboard binding for T.Flight Hotas One and T.Flight Hotas 4 for all platforms


Crime

  • Notoriety exemption for murder by ramming now applies everywhere, not just near stations


Engineers

  • Applying a new blueprint will now correctly update the icon to indicate it's selected
  • Fixed an issue whereby applying a second blueprint immediately after creating the first caused the game to softlock
  • Fixed issue where material and data capacities reset to 100 after generating an Engineer Blueprint
  • Fixed an issue where clicking on the list of experimental effects consumed materials


Holo-Me Creator

  • Fixed an issue where outfits you do not own would remain displayed when backing out of a sub menu


Installations/POIs/USSs

  • Fixed instances of Pictograms not displaying correctly at Guardian Sites
  • Fixed some collision detection at a Guardian Site
  • Fixed issue where Guardian Blueprints could be incorrectly obtained by scanning a codex


Missions

  • Fixed an issue where the Thargoid Massacre mission would not update correctly
  • Engineered AI ships have been added to Assassination Wing Missions to provide more challenge
  • Adjusted mission payouts for Thargoid Massacre Wing missions
  • Raised the minimum rep requirements for Thargoid Massacre Wing missions
  • Adjusted the mission flow for the ‘Docking and Travel’ tutorial for clarity
  • Fixed Thargoid Massacre and Thargoid Massacre Wing missions appearing in the wrong locations
  • Added reward choices to Planetary Hack missions


Multi-Crew

  • Fixed an issue where a non-Helm Multi-Crew member would occasionally not use the Helm’s resource ignore list


NPCs

  • Added more data to the full Xeno Scan of a Thargoid Scout
  • Fixed additional cases of System Authority Ships spawning in Anarchy Systems


Outfitting

  • Fixed ship name plates unintentionally allowing line breaks


Planets

  • Fixed some instances of dark squares on planet surfaces


Player Journal

  • Fixed a localisation issue
  • Added info about the category when a mission reward includes materials
  • Inventory materials with a quantity of zero are now omitted from being written to the Journal at startup
  • The status.json file is now updated more often when the longitude/latitude changes when driving the SRV
  • Fixed a journal player credit balance discrepancy when buying/selling drones
  • Wing missions are now indicated in the Journal’s MissionAccepted event
  • Cargo Wing Mission progress is now written to the Journal
  • Added info to the Journal's CargoDepot event to indicate if it is a local player collect or deliver, or if it is a wing update


Powerplay

  • Fixed Regular Bounties being awarded instead of Power Bounties with Independent Powers
  • Prevented notoriety gain from Power Bounties


Server

  • Commodities Markets should now be at stations that have Black Markets
  • You can now rescue political prisoners at the Search and Rescue contact instead of selling them on the open market


Ships & SRV

Alliance Chieftain

  • Fixed the retro drives not being audible when inside the cockpit
  • Remixed engine sounds, which were too loud during combat


Beluga Liner

  • Fixed a cockpit material appearing incorrectly



Diamondback Explorer

  • Fixed issues with external sounds



Keelback

  • Fixed audio issues in multicrew for the second chair



Stability Fixes

  • Fixed a crash that could occur when attempting to quit the game while you have a module selected in the right hand panel
  • Fixed a crash that could occur when in an SRV
  • Fixed a crash that could occur when shooting surface rocks with a missile


User Interface

  • Fixed an instance of controller button icons being displayed incorrectly
  • Fixed the ammo text position for the Guardian Plasma Charger always appearing on the right
  • Fixed rank mismatch for materials between the Material Trader and Inventory
  • Removed the legacy ‘Discard’ button from materials
  • Fixed some instances of Inbox text overlay


Weapons & Modules

  • Fixed some instances of incorrect integrity and power-draw on some Limpet Controllers
  • Fixed the AX-Remote Flak particles not appearing after impacting with a surface
 
What a surprise. :p
You can not expect FDev to leave a well-trodden path...
The patchnotes will be posted, when the patched server goes live... give or take an hour.
 
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verminstar

Banned
Thats weird...could have sworn the game told me to check the info on the forums...bout 20 minutes before its even posted...twilight zone moment ^
 
No patch notes to say what the update is are changing/fixing?

Probably the changes regarding skimmer missions.

Certainly the removal of the option to engineer the Guardian Power Plant as well as the material compensation (you better do it right FDEV)

A flopload of bug-fixes as announced yesterday.
 
Knew the engineered guardian power plant was to good to be true :(
not that I needed all that power but I just liked to have it :)
 
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n'th
err, n+1'th

Hope the update fixes Guardian scan bugs.
And the bug where a mission giver wants you to check their own equipment on planetary surface and still receive a tresspassing bounty. :)
 
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Hope nothings been nerfed after I’ve just spent three days converting my ships to the new engineering ��
 
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