Crime ...Notoriety exemption for murder by ramming near Stations removed, ramming given full Telemetry to detect Hostile Intent/Hostile Action and is now a standard part of the C&P System
?
I can literally smell the good ol' Leesti Station Rammers in their suicide Orcas rejoicing now. Just like old times.
Ramming has already been a prime choice for Criminals in many scenarios, I guess now it's the officially sanctioned way to finish off a Target and remain at low Notoriety indefinitely (?).
We are taking the galaxy servers down now for the 3.0.2 update which will correct various issues on all platforms. We do not have an estimated time when the servers will be back online but we'll communicate here and on our social media channels when they are.
The patch notes will be posted here soon.
Thanks!
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Audio
Fixed cases of Data Links not having any audio
Consoles
Fixed the missing main menu background for the XB1 Arena Edition
Controls & Control Devices
Changes made to the throttle at any point during a hyperspace jump should now be preserved properly
Fixed various T.Flight Hotas One and T.Flight Hotas 4 conflicts and issues for the default bindings
Assigned a CQC scoreboard binding for T.Flight Hotas One and T.Flight Hotas 4 for all platforms
Crime
Notoriety exemption for murder by ramming now applies everywhere, not just near stations
Engineers
Applying a new blueprint will now correctly update the icon to indicate it's selected
Fixed an issue whereby applying a second blueprint immediately after creating the first caused the game to softlock
Fixed issue where material and data capacities reset to 100 after generating an Engineer Blueprint
Fixed an issue where clicking on the list of experimental effects consumed materials
Holo-Me Creator
Fixed an issue where outfits you do not own would remain displayed when backing out of a sub menu
Installations/POIs/USSs
Fixed instances of Pictograms not displaying correctly at Guardian Sites
Fixed some collision detection at a Guardian Site
Fixed issue where Guardian Blueprints could be incorrectly obtained by scanning a codex
Missions
Fixed an issue where the Thargoid Massacre mission would not update correctly
Engineered AI ships have been added to Assassination Wing Missions to provide more challenge
Adjusted mission payouts for Thargoid Massacre Wing missions
Raised the minimum rep requirements for Thargoid Massacre Wing missions
Adjusted the mission flow for the ‘Docking and Travel’ tutorial for clarity
Fixed Thargoid Massacre and Thargoid Massacre Wing missions appearing in the wrong locations
Added reward choices to Planetary Hack missions
Multi-Crew
Fixed an issue where a non-Helm Multi-Crew member would occasionally not use the Helm’s resource ignore list
NPCs
Added more data to the full Xeno Scan of a Thargoid Scout
Fixed additional cases of System Authority Ships spawning in Anarchy Systems
Outfitting
Fixed ship name plates unintentionally allowing line breaks
Planets
Fixed some instances of dark squares on planet surfaces
Player Journal
Fixed a localisation issue
Added info about the category when a mission reward includes materials
Inventory materials with a quantity of zero are now omitted from being written to the Journal at startup
The status.json file is now updated more often when the longitude/latitude changes when driving the SRV
Fixed a journal player credit balance discrepancy when buying/selling drones
Wing missions are now indicated in the Journal’s MissionAccepted event
Cargo Wing Mission progress is now written to the Journal
Added info to the Journal's CargoDepot event to indicate if it is a local player collect or deliver, or if it is a wing update
Powerplay
Fixed Regular Bounties being awarded instead of Power Bounties with Independent Powers
Prevented notoriety gain from Power Bounties
Server
Commodities Markets should now be at stations that have Black Markets
You can now rescue political prisoners at the Search and Rescue contact instead of selling them on the open market
Ships & SRV
Alliance Chieftain
Fixed the retro drives not being audible when inside the cockpit
Remixed engine sounds, which were too loud during combat
Beluga Liner
Fixed a cockpit material appearing incorrectly
Diamondback Explorer
Fixed issues with external sounds
Keelback
Fixed audio issues in multicrew for the second chair
Stability Fixes
Fixed a crash that could occur when attempting to quit the game while you have a module selected in the right hand panel
Fixed a crash that could occur when in an SRV
Fixed a crash that could occur when shooting surface rocks with a missile
User Interface
Fixed an instance of controller button icons being displayed incorrectly
Fixed the ammo text position for the Guardian Plasma Charger always appearing on the right
Fixed rank mismatch for materials between the Material Trader and Inventory
Removed the legacy ‘Discard’ button from materials
Fixed some instances of Inbox text overlay
Weapons & Modules
Fixed some instances of incorrect integrity and power-draw on some Limpet Controllers
Fixed the AX-Remote Flak particles not appearing after impacting with a surface
SO still no fix for the chieften's miss-aligned interdiction circle? good god... this was reported in beta AND this is a new ship! how its a new ship broken upon release.
No fix for the turret bug, that you "already had a patch for, that just didnt quite make it to 3.0.1"?
No increase for wing missions payouts? Like implement a new feature that you advertise a lot, then cripple it directly by bad payout and dont correct that quickly? And then in some weeks you "nobody does wing missions anyway, not worth our time"?
SO still no fix for the chieften's miss-aligned interdiction circle? good god... this was reported in beta AND this is a new ship! how its a new ship broken upon release.
Yup, 9:30GMT, message in game, go to forums because server is going down in 30 mintes. I go to forum and all I find is salty Skimmers, the communication from FDev is utterly garbage - get your bloody ducks in a row FDev!!! (i.e. for this there were only two ducks to get in the right order!!!)
Not solved headlook problem with sixaxis controller on ps4?!?!?
I wasn't able to use the motions on controller to direct my view...
Does anyone know if solved already?