Patch Notes Update Update 3.0.2

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D
Crime

Notoriety exemption for murder by ramming now applies everywhere, not just near stations

*ugh*
Shouldn't that read :

Crime
...Notoriety exemption for murder by ramming near Stations removed, ramming given full Telemetry to detect Hostile Intent/Hostile Action and is now a standard part of the C&P System

?

I can literally smell the good ol' Leesti Station Rammers in their suicide Orcas rejoicing now. Just like old times.
Ramming has already been a prime choice for Criminals in many scenarios, I guess now it's the officially sanctioned way to finish off a Target and remain at low Notoriety indefinitely (?).
 
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And no fix for the turrets up/down axis bug? Please... FD... you said it's already fixed and only didn't make it into 3.0.
 
no fix for tech broker and material traders not appearing on map? still have to be grateful of that engineer cap reset though, that was irritating.
 
Hi everyone,

We are taking the galaxy servers down now for the 3.0.2 update which will correct various issues on all platforms. We do not have an estimated time when the servers will be back online but we'll communicate here and on our social media channels when they are.

The patch notes will be posted here soon.

Thanks!

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Audio

  • Fixed cases of Data Links not having any audio


Consoles

  • Fixed the missing main menu background for the XB1 Arena Edition


Controls & Control Devices

  • Changes made to the throttle at any point during a hyperspace jump should now be preserved properly
  • Fixed various T.Flight Hotas One and T.Flight Hotas 4 conflicts and issues for the default bindings
  • Assigned a CQC scoreboard binding for T.Flight Hotas One and T.Flight Hotas 4 for all platforms


Crime

  • Notoriety exemption for murder by ramming now applies everywhere, not just near stations


Engineers

  • Applying a new blueprint will now correctly update the icon to indicate it's selected
  • Fixed an issue whereby applying a second blueprint immediately after creating the first caused the game to softlock
  • Fixed issue where material and data capacities reset to 100 after generating an Engineer Blueprint
  • Fixed an issue where clicking on the list of experimental effects consumed materials


Holo-Me Creator

  • Fixed an issue where outfits you do not own would remain displayed when backing out of a sub menu


Installations/POIs/USSs

  • Fixed instances of Pictograms not displaying correctly at Guardian Sites
  • Fixed some collision detection at a Guardian Site
  • Fixed issue where Guardian Blueprints could be incorrectly obtained by scanning a codex


Missions

  • Fixed an issue where the Thargoid Massacre mission would not update correctly
  • Engineered AI ships have been added to Assassination Wing Missions to provide more challenge
  • Adjusted mission payouts for Thargoid Massacre Wing missions
  • Raised the minimum rep requirements for Thargoid Massacre Wing missions
  • Adjusted the mission flow for the ‘Docking and Travel’ tutorial for clarity
  • Fixed Thargoid Massacre and Thargoid Massacre Wing missions appearing in the wrong locations
  • Added reward choices to Planetary Hack missions


Multi-Crew

  • Fixed an issue where a non-Helm Multi-Crew member would occasionally not use the Helm’s resource ignore list


NPCs

  • Added more data to the full Xeno Scan of a Thargoid Scout
  • Fixed additional cases of System Authority Ships spawning in Anarchy Systems


Outfitting

  • Fixed ship name plates unintentionally allowing line breaks


Planets

  • Fixed some instances of dark squares on planet surfaces


Player Journal

  • Fixed a localisation issue
  • Added info about the category when a mission reward includes materials
  • Inventory materials with a quantity of zero are now omitted from being written to the Journal at startup
  • The status.json file is now updated more often when the longitude/latitude changes when driving the SRV
  • Fixed a journal player credit balance discrepancy when buying/selling drones
  • Wing missions are now indicated in the Journal’s MissionAccepted event
  • Cargo Wing Mission progress is now written to the Journal
  • Added info to the Journal's CargoDepot event to indicate if it is a local player collect or deliver, or if it is a wing update


Powerplay

  • Fixed Regular Bounties being awarded instead of Power Bounties with Independent Powers
  • Prevented notoriety gain from Power Bounties


Server

  • Commodities Markets should now be at stations that have Black Markets
  • You can now rescue political prisoners at the Search and Rescue contact instead of selling them on the open market


Ships & SRV

Alliance Chieftain

  • Fixed the retro drives not being audible when inside the cockpit
  • Remixed engine sounds, which were too loud during combat


Beluga Liner

  • Fixed a cockpit material appearing incorrectly



Diamondback Explorer

  • Fixed issues with external sounds



Keelback

  • Fixed audio issues in multicrew for the second chair



Stability Fixes

  • Fixed a crash that could occur when attempting to quit the game while you have a module selected in the right hand panel
  • Fixed a crash that could occur when in an SRV
  • Fixed a crash that could occur when shooting surface rocks with a missile


User Interface

  • Fixed an instance of controller button icons being displayed incorrectly
  • Fixed the ammo text position for the Guardian Plasma Charger always appearing on the right
  • Fixed rank mismatch for materials between the Material Trader and Inventory
  • Removed the legacy ‘Discard’ button from materials
  • Fixed some instances of Inbox text overlay


Weapons & Modules

  • Fixed some instances of incorrect integrity and power-draw on some Limpet Controllers
  • Fixed the AX-Remote Flak particles not appearing after impacting with a surface

SO still no fix for the chieften's miss-aligned interdiction circle? good god... this was reported in beta AND this is a new ship! how its a new ship broken upon release.
 
Engineered AI ships have been added to Assassination Wing Missions to provide more challenge

Wow... I will let some people try this and be the beta tester over there =)

Have fun. No reward increase, is that right ?
 
No fix for the turret bug, that you "already had a patch for, that just didnt quite make it to 3.0.1"?

No increase for wing missions payouts? Like implement a new feature that you advertise a lot, then cripple it directly by bad payout and dont correct that quickly? And then in some weeks you "nobody does wing missions anyway, not worth our time"?

This is a pretty sad list.
 
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SO still no fix for the chieften's miss-aligned interdiction circle? good god... this was reported in beta AND this is a new ship! how its a new ship broken upon release.

lol, that's the most obvious time for a ship to be broken... Pretty much all of them have had minor teething problems.
 
It would be nice to let us know what is happening before there is a note ingame redirecting us to the forums, or at least not an hour later.

Yup, 9:30GMT, message in game, go to forums because server is going down in 30 mintes. I go to forum and all I find is salty Skimmers, the communication from FDev is utterly garbage - get your bloody ducks in a row FDev!!! (i.e. for this there were only two ducks to get in the right order!!!)
 
But the upgrade button is greyed out. Need launcher update, but it's not doing it via Steam. GG. Only option is to close launcher. GG, GG...
 
Not solved headlook problem with sixaxis controller on ps4?!?!?
I wasn't able to use the motions on controller to direct my view...
Does anyone know if solved already?
 
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