Curious as to why the “reset keybind” thing happens to some and not others.
Never had this happen. Interesting.
Never had this happen. Interesting.
Curious as to why the “reset keybind” thing happens to some and not others.
Never had this happen. Interesting.
Ok. So it is not saying that the throttle will be automatically set to 0 (ZERO) when you exit at the targeted system.
It is saying that when you jump, if you don't make throttle adjustments during the countdown, that you will be able to make them while in HYPERSPACE. To me this seems to be something that should have been available all along.
Yes.. The macro works.
From supercruise I target a system, throttle up to 65%, when I get the message to increase throttle to engage. I press the macro button which gives a .5 sec 75% setting which causes the "engage", then .1 sec 25% setting followed by .1 sec -10% and a second .1 sec -10% to result in a fwd speed setting of 5% when I exit. Been using it for many, many moons now and it has never failed.
I created it because two of the now 6 times I have been interdicted and drug into normal space were times when I had exited at ZERO speed, as so many people say you should do to keep from doing a header into a star. So, I never exit at ZERO. I exit at 5%. Plenty slow enough to pitch and roll to avoid the header but now I cannot be immediately interdicted and at that speed, I can still beat the interdiction without hitting the star. When I am lucky, the punk crashes into the star trying to drag me off the escape vector and I never see it again.
Upon exit from Hyperspace I get the star under me and if it is scoopable, I also have a Voice Attack macro to RIG SHIP FOR REFUELING that sets speed to +25%, sets sensors to closest range, and when the scoop activates, I add usually another 20% speed to refuel.
Weeell it seems I have a different version of the game, as I habitually set 50% power when all the fuss and bother of entering HyperSpace is over and the clouds and stars are rushing by, and I pop out with the 50-% still intact so I can hit 0% power when the fuel scoop is 50-60% it will then fuel with out smoke and drama.... MikeWell,, after much frustration, I have reached the conclusion that the DEVS did indeed make it so that you exit HYPERSPACE a 0 (ZERO) throttle and nothing I do keeps that from happening.
In addition,, now when you enter SUPER-CRUISE you enter at 0 (ZERO) throttle no matter what your original throttle setting was.
Both of these are STUPID!!!!!!
Well,, after much frustration, I have reached the conclusion that the DEVS did indeed make it so that you exit HYPERSPACE a 0 (ZERO) throttle and nothing I do keeps that from happening.
In addition,, now when you enter SUPER-CRUISE you enter at 0 (ZERO) throttle no matter what your original throttle setting was.
Both of these are STUPID!!!!!!
Well,, after much frustration, I have reached the conclusion that the DEVS did indeed make it so that you exit HYPERSPACE a 0 (ZERO) throttle and nothing I do keeps that from happening.
In addition,, now when you enter SUPER-CRUISE you enter at 0 (ZERO) throttle no matter what your original throttle setting was.
Both of these are STUPID!!!!!!
I think it is only if the binds file in use is called "custom" - mine are all renamed (including the descriptor in line 2) and have never been overwritten. (touch wood) ...
F D really needs to have a "save as" facility in the options / controls menu.
After my first binding fight during the 1st weeks of playing the game I followed your and others suggestion and renamed the file and that held up through several updates.
This time it looks like the DEVS did have my renamed file saved someplace, but, they included and old version of my file.
if you changed a setting it saves a new 'custom' file based on your renamed file.
"Fixed additional cases of System Authority Ships spawning in Anarchy Systems"
In Maia they are still spawning.
1) At a drop zone on a planet, defended by skimmers and sentries, when the skimmers/sentries are targetted their status is not shown in the left hand UI. That is, I cannot tell whether they are friend or foe. If I destroy one then I get, either, a 200cr fine to pay or receive a 6000cr bounty.
2) After boarding the ship and preparing to take off an examination of the left hand UI reveals it is frozen. To correct this situation I need to log off and back on, then everything works fine.
Hi CMDRS, I'm wondering if anyone has had the following experience since 3.0.2 dropped. I've searched but found nothing.
1) At a drop zone on a planet, defended by skimmers and sentries, when the skimmers/sentries are targetted their status is not shown in the left hand UI. That is, I cannot tell whether they are friend or foe. If I destroy one then I get, either, a 200cr fine to pay or receive a 6000cr bounty.
2) After boarding the ship and preparing to take off an examination of the left hand UI reveals it is frozen. To correct this situation I need to log off and back on, then everything works fine.
Sorry if this is a repeat of another CMDRS post or that it has been dealt with elsewhere. I didn't wish to waste your time.
Fly safe.
Started a thread on it some time ago.. >>> https://forums.frontier.co.uk/showthread.php/412970-Crazy-Skimmers-New-Colors <<<<
In addition to what is there,, I have now found out that while it is possible to jump in and get the legal salvage, there is a time limit of about 15 seconds inside the exclusion area, after which the skimmers will turn hostile.. Kind'a thinking this is something deliberate just to give us players some heartburn.
This has been the case ever since I started doing planetary salvage missions.
I just select the canister I want and zip thru the exclusion zone at speed and out the other side.
Can get a little hairy if there are buildings, but *shrug
Don't stay in the exclusion zone and the skimmers don't shoot at you.