They’ve been aware of it for over six months.
Sometimes bugs takes years to find cause. That's why devs prefer rewrites instead of trying to catch hard to debug bugs.
They’ve been aware of it for over six months.
Is this part of my L.E.P?
Yes.
Thanks for the reply I hope you were being as facetious as I was.
I was hoping new Guardian SLFs would also get immunity from caustic clouds and Thargoid weapons passing through their shields, since the hull is weak. Nice to see the heat issue fixed on the Lance.Hi all,
We will be taking the galaxy servers down Thursday the 6th September from 8AM (BST). They will be down for approximately 10-40 minutes.
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Fixes and Improvements
Ships
Alliance Challenger, Chieftain & Crusader
Lance Guardian Fighter
- Fixed various visual issues with hardpoints.
Weapons & Modules
- Addressed an overheating issue when firing
- Fixed large missile racks being unable to resupply ammunition using synthesis
I think a little transparency and telling us exactly what is causing the crash would go a long way.
I'm not asking for a fix here; I'm asking for some honesty as to why the console game is broken.
ROFLMissed one:
Fixing the Gnosis jump so it lands in hell instead of the cone sector.......
Bill
Any Idea on when the the following will be fixed?
Allocated landing pads may have an NPC already on it
System Security may attack each other
Destroying NPCs power plant has no effect
Two ships may spawn in the same landing pad at the same time
Massacre pirates mission - not correctly displaying as "mission target"
Thargoid Hearts may stop taking damage when attacked by a wing of Cmdrs
I mean come on FD, these have been reported over and over.