Greetings Commanders,
Here are the release notes for Beyond Chapter 3 (Appears as 1.24 on the PS4).
Weapons
The following weapons have been added to outfitting (where applicable):
- Large Dumbfire Missile
- Large Seeking Missile
- Large Torpedo Launcher
- Large Multi Cannon (turret)
The following weapons have been added to the Human Tech Broker:
- Small Shock Cannon (turret)
- Small Shock Cannon (gimbal)
- Small Shock Cannon (fixed)
The following weapons have been added to the Guardian Tech Broker
- Small Guardian plasma launcher (turret)
- Small Guardian plasma launcher (fixed)
- Small Guardian Shard Cannon (turret)
- Small Guardian Shard Cannon (fixed)
- Small Guardian Gauss Cannon (fixed)
Ships
Crusader : Latest member of the Alliance ship group. A medium sized ship based on the Alliance Chieftain, with the additional space to carry a fighter bay.
Guardians
New Guardian sites added to space and planet surfaces for players to investigate.
Three Guardian fighters added (via Guardian tech brokers):
- Trident (XG7) armed with a Plasma Auto Cannon
- Javelin (XG8) armed with a Shard Launcher
- Lance (XG9) armed with a Gauss Focus Cannon
Engineers
Players will now be able to work with a variety of Engineers across the Colonia region.
Wing Missions
Added two new wing mission types:
- Planetary settlement hack
- Planetary settlement disable
Fixes and Improvements
Art
Fixed some misaligned geometry at Pavlov Beacon
Audio
Increased the volume of the Archer COVAS pack
Galaxy Map/System Map
Renamed some systems that had duplicated names
General Fixes & Tweaks
- Fixed some German localisation issues
- Fixed some localisation issues with the unlock messages for Guardian technologies
- Fixed issue where ships hitcheck is missing when player is in an SRV
Installations/POIs/USSs
- Fixed a rare issue causing a resource extraction site to be incorrectly positioned outside an asteroid belt
- Added missing interaction objects to Agricultural Installation
- Fixed some improperly placed Guardian pylons
- Fixed Skimmers not spawning correctly at Bova Point+
Missions
- Fixed some instances of mission targets not appearing in mission specific signal sources
- Fixed an issue with completing Source and Return missions
- Fixed mission objectives not spawning for Dark Wheel Wetwork mission
- Fixed some instances of Assassination missions not updating correctly when scanning a Nav Beacon
- Fixed missing text in some mission messages
- Fixed wing depot text incorrectly appearing in a non-wing variant
Powerplay
Fixed the 20% discount on Corrosion Resistant Cargo Racks not applying at an Edmund Mahon controlled station
Ships & SRV
Anaconda
Fixed the Pulse paintjob displaying incorrectly when your ship is damaged
Imperial Clipper
Improved some areas of the Military paintjob
Krait Mk. II
- Fixed antenna that could only be seen from inside the cockpit
- Fixed the order of the dashboard bobblehead slots
- Fixed missing boost and thruster audio when in vanity camera
- Fixed description inconsistencies
- Fixed outfitting camera issues whilst in VR
- Fixed missing UI audio for multi-crew members
Federal Drop Ship
Fixed incorrect name plate outfitting cameras
Stability Fixes
- Fixed a memory related crash for Xbox One
- Fixed a rare crash that could occur when in an Remote Engineer Workshop
- Fixed a rare Galaxy Map crash
- Fixed Xbox One crash that could occur when disconnecting a controller
- Fixed a crash that could occur when activating data points at Penal Colony BV-2259
- Fixed a crash that could occur when swapping modules
User Interface
Fixed the landing pad number being truncated when playing the game in Brazilian Portuguese
Weapons & Modules
- Fixed Guardian Modules being listed incorrectly when playing the game in Russian
- Fixed an issue whereby the turreted version of the Flechette Launcher would not show in outfitting if unlocked before the fixed version
Server Fixes and Tweaks
- Demand for mined commodities during mining community goals should now be displayed in the commodity market's demand column
- Fix Commander module storage limits occasionally breaking when swapping multiple modules between storage & ship
- Premium guardian synthesis recipes now use guardian materials, like the basic & standard guardian recipes
- Markets at risk of being affected by Thargoid Sensor interference should more clearly advertise their increased demand for meta alloys