Patch Notes Update Update 3.3.01

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The real bug fixes are welcome and appreciated. Especially the issues with all the CTDs. However..... "Changed references of "Stellar Body" to "Astronomical body" .... really? you have hundreds of bugs in game, some of them have been in game for YEARS and you spend your time on crap like this? How about fixing the real problems in game rather than sitting around looking for imaginary ones?
 
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Still no fix for the Dolphin heat spiking randomly? My Dolphin overheated outside a station when I pulled back on the stick to adjust the pitch, without boosting and without the FSD charging. I love my explorer Dolphin and it picques people's interest in Open, but the heat anomalies make it hard to recommend.
 
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Just got updated with the latest patch - 3.3.01 - and when I press "play" the button turns from light blue to dark blue as normal, but then I get an error message saying there is a missing file MSVCP140.dll and the game will not load. Any fixes for this?
 
Something really weird's been going on with the combat zones and this update only made them more buggy... now sometimes they only spawn spec ops and then stop spawning NPCs...


I kill all the spec ops and get stuck at like a 1/5th of the bar full and nothing else spawns. Pretty sure that's not intended behavior.


It's kind of like an "instancing" bug but with the NPCs, as if the communications to the servers timeout and stuff doesn't happen. Kind of reminds me of machine virtualization scaling problems. As if the system can't cope with the current number of requests... Just speculation, but something weird is really going on.
 
Conflict Zones seem bugged when flying in a wing. Side missions don't complete even when completed. No new side missions spawn so can't fill the completion bar. no Combat Bond for destroying capital ship. happened in 3 different zones we dropped into tonight. sigh.
 
If only they would listen to DW Drew's notes about breaking the political system next. Elections in an appointed group like the Alliance. Who do they think they are fooling? I just want them to fix Multicrew exploration payouts so the multicrew in the gunner HUD doing the scanning gets credits after the long run and the turn in.
 
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Dear Frontier Developments,

Seeing the patch notes makes me much more disappointed with the 3.3 update.
I trust you are giving priority to the most critical bugs, but realistically this release has way too many bugs for a patch which went thru beta for 4 weeks.
Reading player’s posts, I do see some of the bugs were pointed out in the beta, however they are still here.

I wish you to take my next words in the most professional way possible, as I'm not here to create flame, or throw stones. I'm a customer and I must give you an honest feedback. Something I've always appreciated from my customers, and which helped me to get to the position I'm today.
Several of the current game issues make me rethink the longevity of Elite Dangerous as an entertainment and hobby.

I've jumped in during the beta phase, by getting a lifetime package. I've supported the game in the last years thru the purchase of cosmetic items, but I've been holding purchases for several months already. How can I invest in a game which I can’t play for a few hours in a consistent way? Specially if one of the biggest problems is related to the game graphics, to the point of causing me physical pain in my eyes?

I’m sorry Frontier. Right now Eagle Dynamics developer has several modules on 50% discount for DCS world, which looks much more appealing to me, and the money which was budget for Elite will probably go to DCS. I’ve expected Elite Dangerous to be a fun starship simulation, and for me it was until the beginning of this year.
Many of the changes in 3.3 are very good ones, however the bugs are casting a strong shadow over them. I truly hope you can find your path again, so we can continue doing business.

Yours faithfully,

Cmdr Alice Jean Grey
 
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Continuously repeating doesn't make it any more true at some point... What you want is basically that cheater button right next to some decent exploration tools. It pretty much reminds me when back in the days, when the ADS just was introduced and I was the one weeping and lamenting about the nail in the coffin to the parallax method. It were the same people, the same mindset that told me "hey it's still there, you still can use it if you want" without understanding that the old parallax method would suddenly feel like shooting in your own feet.

No thanks, not once more! Not such a foul deal towards the elimination of any gameplay. We also don't need any more inconsistencies, which the parallel use of both methods clearly would be. And since you reject the only acceptable compromise - both methods mutually exclusive - it now can only mean for you: No dice!

I used the parallax method a few times & quickly decided I would save up for an ADS before exploring further, I stuck to the bubble & used things like NPC wake signatures to find planets.

I mapped a moon a few days ago (I told this story in another thread) that had some geological activity I hadn't come across before, might have been Nitrogen Magma. I fired off the probes & resumed my travel towards it while I waited for the POIs to resolve. The game crashed & when I returned the body was 100% mapped but all my POIs had gone. I never saw any on this moon but other mapped moons lost theirs too.

So I dropped down anyway & went to look the old fashioned way. I've spent days pouring over bodies all over the galaxy, found maybe a dozen before 3.3, I can do this. I gave up after 20 minutes, the probe/mapping feature sucked the enthusiasm from me.


So I understand how you feel, and I hope you can understand that in the same way that I really don't want to manually search for fumeroles by eye any more, I also don't want to have to DSS an entire system just to find out what's in it, discover nothing interesting & move on.

The ADS gave me the top level info I wanted, just as mapping a moon gives me the POIs. This is an analogy to help you understand.

Now if there were some fundamental incompatibility as several have said, it would be understandable & acceptable that the old system make way for the new overall far superior one. But I looked into this and there isn't one. The only circumstances where the ADS/FSS combo gives an advantage are so rare that the decrease in jump range alone makes the FSS the meta.

The ADS has been removed for no reason other than because some people don't like it and don't like the way others play with their sandbox toys.

It didn't need to be removed, it should not have been removed, and the pre-3.3 discovery process needs to be put back into the game.


With a built-in FSS most players will be very happy. The new discovery process is an enormously capable farming device even without mapping, and the ADS can complement it to make the initial system discovery easier, or the more experienced player can go without & be at an advantage in power requrements & mass, and gain a valuable extra module slot.

There really is no downside to having the new system add to the pre-3.3 one. It maximises choice, it overcomes many of the objections players have raised about the FSS, it is the optimal solution where all players will have the ability to choose.
 
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Unfortunately I don't think you're going to get through to him. A lot of people just don't get that the new system is here to stay, and we won't see the old system again.

However, Riverside, stating that their choice to not include both systems is an oversight, rather stating it as a fact, is extremely arrogant and actually really entitled. Spending thousands of hours on the old system doesn't mean that particular system should be reinstated just because you want it to be.

Old honk was lazy-man's version of "exploration". In truth, it was the most annoying thing I did when I approached new system and provided no sense, whatsoever.

The newest change is what should have been in ED since day one. And I'm forever grateful they made it this way. Exploration *finally* makes sense and takes some effort. Too bad some lazy people just hate every change, even for the much better value, higher meaning and fun. In the same time they complain of "nothing to do" in this game and when they get one - they still complain. Ugh.

I'm also 1000% sure if this system had been with us since day 1, NONE would have wanted to return to "honk" and planet eyeballing while taking 1:1000000 chance to find something interesting. Like zero. It was SO bad mechanics.
 
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Something really weird's been going on with the combat zones and this update only made them more buggy... now sometimes they only spawn spec ops and then stop spawning NPCs...


I kill all the spec ops and get stuck at like a 1/5th of the bar full and nothing else spawns. Pretty sure that's not intended behavior.

Yeah, this^

Also, the "20 sec freeze" bug is still present.
 
I'm also 1000% sure if this system had been with us since day 1, NONE would have wanted to return to "honk" and planet eyeballing while taking 1:1000000 chance to find something interesting. Like zero. It was SO bad mechanics.

There are already people looking at ways to automate it maboleth. Lazy would be to use external tools to find stuff the game intended players to discover for themselves. The Codex has been integrated into the game because the demand for such a tool was so high. Mapping to reveal persistent POIs allows those that were unable to find these things without googling the co-ordinates has been added because demand is so high.

There is no need for labels like lazy, the pre-3.3 discovery process simply didn't need to be removed for 3.3 to be a good update, and for some it is worse for it's removal.

The pre-3.3 discovery process should not have been removed.
 
I understand very well. If only you would understand that with the FSS you can get most of this 'top level info' in the few seconds of fuel scooping. A quick look at the signatures after the initial honk would reveal most of what you need. With the exception perhaps of some very special aesthetics in the local map. You would need to get a feel for potential candidates and then learn how to use the FSS in a very focused way. It's all possible, a little bit of goodwill assumed...

The FSS actually manages to do the split between cherry pickers and completionists, which is phenomenal IMO. I wouldn't want to overstress him with doing the split to the poets, lazy tourists and netflix explorers as well.

Clearly we play the game in different ways, and are motivated by different things. You will be able to continue to play your way, completely unaffected and yet you want others to be forced to change for no good reason other than not liking the way they (I) play.

The pre-3.3 discovery process does not take anything away from the post 3.3 one, the two can happily co-exist.
 
Ok fine, then we are down to pleadings again. I vote for "never should come back".

I am not pleading, there is no debate in this thread, I am explaining my position. The reason why we are discussing this at all is because you & others were surprised at my disappointment in post #2.

You want something you would not use yourself to not be available for others to use either.
 
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Old honk was lazy-man's version of "exploration".

That would be true if the new system would just replace the HONK. Compared to scanning the old way with ADS and DSS the lazy-man's version of exploration is actuaally the new mechanics. I am fine with it if the first-discovered-tags are different for scans with the old and the new mechanics. I cannot check if this is the case because I'm currently far out in the dark. If not, countless of hours spent to fly to distant objects would be turned into wasted time.

Another problem of the new mechanics is the automatic scanning of nearby objects. That needs to be turned off because it is a nightmare for completionists.
 
That would be true if the new system would just replace the HONK. Compared to scanning the old way with ADS and DSS the lazy-man's version of exploration is actuaally the new mechanics. I am fine with it if the first-discovered-tags are different for scans with the old and the new mechanics. I cannot check if this is the case because I'm currently far out in the dark. If not, countless of hours spent to fly to distant objects would be turned into wasted time.

Another problem of the new mechanics is the automatic scanning of nearby objects. That needs to be turned off because it is a nightmare for completionists.

I took a 10,000ly round trip via the cats paw nebula over the weekend, I'm back in the bubble having sold my data. I earned over 80mCr having fully scanned less than half the systems (no cherry picking) and honked scooped & jumped the return trip without entering the FSS Scanner Screen.

The discovered by tags are no different, there is no date or any other mark to distinguish between the pre-3.3 and post. Mapped tags are new of course, and indicate that the player did travel to the body.
 
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