Patch Notes Update Update 3.3.01

Status
Thread Closed: Not open for further replies.

Deleted member 192138

D
I think the idea of finding Opals in space is very odd given that opals are derived from organic (plant) material.

Especially as they're now Void Opals I don't think they're intended to be the same material. I took it to be a coincidental name, possibly due to an aesthetic shared between the real world opal and the in game commodity.
 
I'm currently in the Formidine Rift, lots of uncharted systems there and it's exactly how I always wished it should be. Since you don't need to point your ship towards the center star anymore, all decision finding is now done during the scoop process while the signals are showing exactly what I'm looking for - so my exploration has become actually faster than ever with the old ADS. I only hope you'll never win on your endless crusade to bring the old ADS nonsense functionality back again or, preferably, you'll once get over it and learn to use the FSS to your advantage. [cool]

I too prefer the new system but a lot of players used to like looking at the system map after a honk and could instantly see which planets looked interesting to them (had canyons, were small potatoes etc). With the new system, this is no longer possible.

FDev could bring back the old system by having players who want it needing to re-install an ADS (costing them a slot) but doing so also disables the FSS. They would then have to fly up to a body to discover it (just like the old method) but would also mean those who don't have an ADS installed could still use the new method with nothing showing on the system map.
 
Last edited:
Dream patch notes:

...
- fixed the problem with pips constantly being changed when switching between ships and SRVs
I agree with many of your suggestions, but I don't understand this one. The pips should remain in the configuration you last distributed them into, in the relevant vehicle, surely? Mine don't reset themselves, they remain as they were when I stored the craft.
 
I agree with many of your suggestions, but I don't understand this one. The pips should remain in the configuration you last distributed them into, in the relevant vehicle, surely? Mine don't reset themselves, they remain as they were when I stored the craft.
It was a bug in the early beta which allegedly was fixed but I swear I'm still finding myself with really odd pip settings from time to time. I haven't fully tested what causes it but something is definitely screwing with my pips.
 
I think the idea of finding Opals in space is very odd given that opals are derived from organic (plant) material.
Perhaps the rock was previously part of a life bearing moon or planet that was destroyed. Not beyond the realm of possibility in a ring system.

Then again, the stone is probably "looks like an opal, but isn't opal."
 
I too prefer the new system but a lot of players used to like looking at the system map after a honk and could instantly see which planets looked interesting to them (had canyons, were small potatoes etc). With the new system, this is no longer possible.

FDev could bring back the old system by having players who want it needing to re-install an ADS (costing them a slot) but doing soalso disables the FSS. They would then have to fly up to a body to discover it (just like the old method) but would also mean those who don't have an ADS installed could still use the new method with nothing showing on the system map.

Honestly, you can see most of of what you're talking about on the spectrum bar. Learning where everything falls on the scanner means you can see the whole system at a glance without even needing to pull up the sys map. The darts show you if a planet has rings. And then all it takes is a click or two on the zoom to scan the planet. Once done, it'll be on your sys map to check for canyons, etc. Plus now the Orrery lets you plan more efficient journeys through the system itself. So with the exception of looking for canyons, every step of the process is more efficient and more immersive. I don't see any reason for FDev to add in a module that they very intentionally removed, improved, and reconstructed to be innate to the ship itself. It would be like adding a second method for loading cargo: an unnecessary redundancy.
 
Not so cool,..Saw the update and tried to enter Elite with Oculus but was directed to launch with Fdev,...No launch on the page anymore that once had one,...
You all really need to think the process through.... Yes I have logged in,...yes I have restarted,..yes the update shows as completed,....
Hmmmmmmmmmm[down]
 
Does the "fixed various PS4 crashes" include the C-038....-0 error that's preventing so many folks (myself including!) from even logging in?
 
Not so cool,..Saw the update and tried to enter Elite with Oculus but was directed to launch with Fdev,...No launch on the page anymore that once had one,...
You all really need to think the process through.... Yes I have logged in,...yes I have restarted,..yes the update shows as completed,....
Hmmmmmmmmmm[down]

I'm having the same problem even after completely re-installing ED from Oculus Home

I get to the Fdev window, but it says "update required"
 
It was a bug in the early beta which allegedly was fixed but I swear I'm still finding myself with really odd pip settings from time to time. I haven't fully tested what causes it but something is definitely screwing with my pips.

My SRV pips are unaffected (I always have them on 141 when I dock with the ship), my ship pips used to default to 240 after being recalled, now they default to 402 when I leave the ship in the SRV even if it remains parked. 402 or 420 are better failsafes than 240 so I'm happy enough with this improvement. Even better would be for them to remain at whatever I set them to though, IIRC that was how it worked when Horizons launched.

I haven't used an SLF since 3.3 was released.
 
Why would there be? There aren't supposed to be any Thargoid attacks this week, each of Beyond's previous three updates were also followed by a week-long pause in Thargoid attacks.

Incursions will likely begin appearing after the scheduled weekly server downtime in about 18 hours, when the next weekly cycle begins.

If you want some Thargoid fun, then there have been some visits by Scouts and one Cyclops in the Deciat system, which have been sent packing. Here's my first encounter: https://youtu.be/5B7kBMn7gnA

Cyclops was killed by CMDR Warflower. Get yer Xeno weapons guys. :)
 
Still getting the unable to connect to the comms server error
And the NPC's still cheat (Power plant and Drives at 0% continues to fire and boost, While using SCB's)
 
You DO realize the scanning effect issue was NOT limited to the Vive HMD, right? Virtually ANY Windows Mixed Reality HMD ran into this problem, too. I'll post this evening if this has now been fixed for those, too.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom