Old habits can't die, that's the problem.
That isn't the problem picommander. If you demonstrate an understanding but simply disagree that's fine, we agree to disagree. That you don't understand is frustrating for me because I think it's really easy to understand, but this is also okay because as long as the situation is rectified you personally don't need to understand.
But to continue to deflect the issue onto individual players is to mislead, intentionally or otherwise. I normally respect your view, we agree on many topics & where we disagree it is usually amicable. But the impression I am getting is not that you understand how the mechanics work & therefore fit together, but that you somehow actively want the ADS 'to die'.
There are plenty that miss the ADS, there are plenty that didn't like it & prefer the new system, the majority probably have no real opinion either way because they play in explored space. None of these camps have their game lessened by the continued presence of the old discovery process.
Quite simply, it did not need to be removed. There is an ongoing demand for now missing features, not missing because they needed to change, but apparently because some thought the combination would be too OP (they are not), or that somehow the two processes mechanically conflict (they do not).
That you continue to fail to understand is frustrating for me, because I want you to be able to see that there is no conflict of interests with anyone not wilfully wishing that other players somehow must be wrong to want to continue to use something that was in the game for years and did something important that the new one does not (ie populate the sysmap with unexplored and targetable bodies).
The way the old ADS worked is completely replicated in explored space, if I arrive in a new to me system I see a populated list of unexplored bodies and a populated sysmap. The ADS module allows that same information (ie the game already has the code required to do what the ADS does) in unexplored space, and for systems not that were not previously fully tagged.
There are no compatibility issues, there are no exploitation issues that are not compensated for by the slightly higher mass & power requirements of having an ADS module fitted, and freeing up a module slot is a significant benefit to those that don't.
FDev, naturally, want players to use the new system. Players would even with the ADS available, because they would be highly motivated to DSS all the distant things using the FSS Scanner Screen, and eventually may choose to progress onto using only the FSS because that is the meta build all their cooler peers recommend and use, somewhat analogous to a player starting with gimbaled weapons and moving on to the higher DPS but harder to use fixed weapons. Some players are happy to continue to use gimbaled knowing they aren't as effective. Any players that chose to retain the ADS (or BDS or IDS) to explore would not affect those that chose the meta build instead.
The old process didn't need to be removed, the game retains it's full functionality in explored space, I'd like to be able to continue to fit a module that offers that functionality in unexplored and partially explored space. This would not affect your game in any negative way.
So it's really simple. There was no need to remove it, it should not have been removed and needs to be put back into the game to rectify that. And as I expressed in post #2, I am disappointed that this has not happened yet.
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