Patch Notes Update Update 3.3.01

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Old habits can't die, that's the problem.

That isn't the problem picommander. If you demonstrate an understanding but simply disagree that's fine, we agree to disagree. That you don't understand is frustrating for me because I think it's really easy to understand, but this is also okay because as long as the situation is rectified you personally don't need to understand.

But to continue to deflect the issue onto individual players is to mislead, intentionally or otherwise. I normally respect your view, we agree on many topics & where we disagree it is usually amicable. But the impression I am getting is not that you understand how the mechanics work & therefore fit together, but that you somehow actively want the ADS 'to die'.

There are plenty that miss the ADS, there are plenty that didn't like it & prefer the new system, the majority probably have no real opinion either way because they play in explored space. None of these camps have their game lessened by the continued presence of the old discovery process.

Quite simply, it did not need to be removed. There is an ongoing demand for now missing features, not missing because they needed to change, but apparently because some thought the combination would be too OP (they are not), or that somehow the two processes mechanically conflict (they do not).

That you continue to fail to understand is frustrating for me, because I want you to be able to see that there is no conflict of interests with anyone not wilfully wishing that other players somehow must be wrong to want to continue to use something that was in the game for years and did something important that the new one does not (ie populate the sysmap with unexplored and targetable bodies).

The way the old ADS worked is completely replicated in explored space, if I arrive in a new to me system I see a populated list of unexplored bodies and a populated sysmap. The ADS module allows that same information (ie the game already has the code required to do what the ADS does) in unexplored space, and for systems not that were not previously fully tagged.

There are no compatibility issues, there are no exploitation issues that are not compensated for by the slightly higher mass & power requirements of having an ADS module fitted, and freeing up a module slot is a significant benefit to those that don't.

FDev, naturally, want players to use the new system. Players would even with the ADS available, because they would be highly motivated to DSS all the distant things using the FSS Scanner Screen, and eventually may choose to progress onto using only the FSS because that is the meta build all their cooler peers recommend and use, somewhat analogous to a player starting with gimbaled weapons and moving on to the higher DPS but harder to use fixed weapons. Some players are happy to continue to use gimbaled knowing they aren't as effective. Any players that chose to retain the ADS (or BDS or IDS) to explore would not affect those that chose the meta build instead.

The old process didn't need to be removed, the game retains it's full functionality in explored space, I'd like to be able to continue to fit a module that offers that functionality in unexplored and partially explored space. This would not affect your game in any negative way.

So it's really simple. There was no need to remove it, it should not have been removed and needs to be put back into the game to rectify that. And as I expressed in post #2, I am disappointed that this has not happened yet.
 
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Why is people taking about bringging back the ADS, if the previous scanning methods are still available? Or has this changed in the last patch?
Because 'honking' doesn't reveal system's all bodies if no one has previously explored the system thoroughly.
 
That isn't the problem picommander. If you demonstrate an understanding but simply disagree that's fine, we agree to disagree. That you don't understand is frustrating for me because I think it's really easy to understand, but this is also okay because as long as the situation is rectified you personally don't need to understand.

But to continue to deflect the issue onto individual players is to mislead, intentionally or otherwise. I normally respect your view, we agree on many topics & where we disagree it is usually amicable. But the impression I am getting is not that you understand how the mechanics work & therefore fit together, but that you somehow actively want the ADS 'to die'.

There are plenty that miss the ADS, there are plenty that didn't like it & prefer the new system, the majority probably have no real opinion either way because they play in explored space. None of these camps have their game lessened by the continued presence of the old discovery process.

Quite simply, it did not need to be removed. There is an ongoing demand for now missing features, not missing because they needed to change, but apparently because some thought the combination would be too OP (they are not), or that somehow the two processes mechanically conflict (they do not).

That you continue to fail to understand is frustrating for me, because I want you to be able to see that there is no conflict of interests with anyone not wilfully wishing that other players somehow must be wrong to want to continue to use something that was in the game for years and did something important that the new one does not (ie populate the sysmap with unexplored and targetable bodies).

The way the old ADS worked is completely replicated in explored space, if I arrive in a new to me system I see a populated list of unexplored bodies and a populated sysmap. The ADS module allows that same information (ie the game already has the code required to do what the ADS does) in unexplored space, and for systems not that were not previously fully tagged.

There are no compatibility issues, there are no exploitation issues that are not compensated for by the slightly higher mass & power requirements of having an ADS module fitted, and freeing up a module slot is a significant benefit to those that don't.

FDev, naturally, want players to use the new system. Players would even with the ADS available, because they would be highly motivated to DSS all the distant things using the FSS Scanner Screen, and eventually may choose to progress onto using only the FSS because that is the meta build all their cooler peers recommend and use, somewhat analogous to a player starting with gimbaled weapons and moving on to the higher DPS but harder to use fixed weapons. Some players are happy to continue to use gimbaled knowing they aren't as effective. Any players that chose to retain the ADS (or BDS or IDS) to explore would not affect those that chose the meta build instead.

The old process didn't need to be removed, the game retains it's full functionality in explored space, I'd like to be able to continue to fit a module that offers that functionality in unexplored and partially explored space. This would not affect your game in any negative way.

So it's really simple. There was no need to remove it, it should not have been removed and needs to be put back into the game to rectify that. And as I expressed in post #2, I am disappointed that this has not happened yet.

But you seem to negate any suggestion that it may have been 'removed' for a reason other than to upset people who cannot play without it. I sympathise with your obvious discomfort in using a system that is unfamiliar and entirely different to that which you appear to depend on, but you should give some consideration to the fact that it was removed, not allowed to operate in tandem with the new system. Being removed it may, subtly, hint that the old system did not have the capability to interact with features yet to be released.

Just saying it needs to be put back is an excellent stance to take, but please try to 'step outside of the box' and ask why such a system was not built upon rather than removed :)
 
I'm really confused about all this discussion regading ADS.
Can someone explain to me what is the problem?

No.
You're not confused.

You refer to the beacon but you don't get beacons in the black, obviously Exploration isn't your thing!

so be happy because...
This New system is faster and pays more per hour than the old one and you can do it all from one spot without moving, it will also put your name to every star that doesn't have one.

A dream come true for every bubble dweller that ever ventured into the Dark
 
Thanks you all for the comments, much appreciated!

One last question.
I've notice once we do the initial scan (the honk), the celestial bodies don't appear in the HUD map, but it looked to me they all appear in the left UI panel as unexplored. So if one of the celestial bodies in the system was not dicovered yet, will it not appear anywhere but in the FSS?
 
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Thanks you all for the comments, much appreciated!

One last question.
I've notice once we do the initial scan (the honk), the celestial bodies don't appear in the HUD map, but it looked to me they all appear in the left UI panel as unexplored. So if one of the celestial bodies in the system was not dicovered yet, will it not appear anywhere but in the FSS?

If the system has been visited previously you will have the 'scanned' bodies appear in the left panel as unexplored. In a previously undiscovered system you will only have the star(s) listed and will have to determine the remainder (if any) of the bodies using the FSS.

In and in close proximity to the bubble you are more likely to jump into previously discovered systems where, on your first visit, the system map may already be populated and the left panel indicating unexplored bodies.
 
So it's really simple. There was no need to remove it, it should not have been removed and needs to be put back into the game to rectify that. And as I expressed in post #2, I am disappointed that this has not happened yet.

No, it’s really simple: both functionalities of ADS are incompatible. If the magic honk reveal is available, soon or later all players will use it instead of new system. This is what is really simple. If you cannot get used with it, this is your problem. Please proceed with expressing your opinion which is nonsense.
 
It was not just okay for me. The new method is more engaging to me. I feel more li!e an astronomer using his equipment to find different signal sources. I get 100 more times enjoyment from the new method. The old method was boring and a one handed blind chimp could have used it. I'm sorry you don't like the new method. You are a small dissenting voice against a chorus of praises for the new method. Your opinion is just that. An opinion. Not a fact. But it IS a fact that the majority like it better and are glad the old system is gone. End of story.


+1. This is exactly how i feel. I do play ED since day one so I can definately compare the two systems. The new one is better. Period.

Oh and all you nay sayers use the appropriate threat for your neverending complain stories braa braa braaa

EDIT: thanks FDev for fixing the ps4 crashes!
 
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No, it’s really simple: both functionalities of ADS are incompatible. If the magic honk reveal is available, soon or later all players will use it instead of new system. This is what is really simple. If you cannot get used with it, this is your problem. Please proceed with expressing your opinion which is nonsense.

Why would people who prefer the new system use the old system? Given that you find this issue so simple, hopefully you can give me an answer.....
 
Why would people who prefer the new system use the old system? Given that you find this issue so simple, hopefully you can give me an answer.....

Simply put - it requires no interaction over a (as in the new system too) 5 second hold of a button before the magic reveal, but then you already knew that :)

The folk who lament the loss of the ADS may wish to consider why such a simple piece of coding was actually removed from the game to be replaced with something that further interaction may be required (consider that a quick glance at the new waveform graph tells you the content of the system before you decide to do anything else) , perhaps this different mechanic is the forerunner of additional content discovery that would not be possible with the ADS. Or it may just be that indeed the Dev's decided the new way suited them - whichever it is is what we have today...
 
Thanks you all for the comments, much appreciated!

One last question.
I've notice once we do the initial scan (the honk), the celestial bodies don't appear in the HUD map, but it looked to me they all appear in the left UI panel as unexplored. So if one of the celestial bodies in the system was not dicovered yet, will it not appear anywhere but in the FSS?

Honking now is just as it was previously, most of all items in the nav panal are listed as Unknown, and just like in the past, if one scans the beacon, it will actually gives names to most of them. I still haven't figured out how to do the new system of finding stuff so I still rely on the old system of honking and scanning the beacon. It generally takes a couple of months, I'm waiting for the someone who will eventually make a video with a title simular to: "How to use the FSS and or DSS for Dummies". A group which I believe I could be the president of or at least the eldest member.
 
Simply put - it requires no interaction over a (as in the new system too) 5 second hold of a button before the magic reveal, but then you already knew that :)

The folk who lament the loss of the ADS may wish to consider why such a simple piece of coding was actually removed from the game to be replaced with something that further interaction may be required (consider that a quick glance at the new waveform graph tells you the content of the system before you decide to do anything else) , perhaps this different mechanic is the forerunner of additional content discovery that would not be possible with the ADS. Or it may just be that indeed the Dev's decided the new way suited them - whichever it is is what we have today...

I thought you said that the majority of people prefer the new system, but you also said that if the old system is brought back in addition to the new system then most people would use the old system. These positions seem incompatible. Do the majority of people like the new system or the old system in your opinion?
 
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I thought you said that the majority of people prefer the new system, but you also said that if the old system is brought back in addition to the new system then most people would use the old system. These positions seem incompatible. Do the majority of people like the new system or the old system in your opinion?

Would you quote me on that, please :)

(The complete posting - as I don't recall using any metric that wasn't balanced in previous comments)
 
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Would you quote me on that, please :)

(The complete posting - as I don't recall using any metric that wasn't balanced in previous comments)

Apologies, you replied to my question to Marcus Tullius and I lost track.

If people prefer the new system but acknowledge that some (perhaps many) prefer the old system them there doesn't seem to be any reason why the developers can't meet in the middle. The current FSS is so unappealing to me that I am on the point of giving up with Elite Dangerous. If that is what FDev are OK with then good luck to them, I just think it's a real pity that they hack off their loyal customers like that.
 
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Thanks you all for the comments, much appreciated!

One last question.
I've notice once we do the initial scan (the honk), the celestial bodies don't appear in the HUD map, but it looked to me they all appear in the left UI panel as unexplored. So if one of the celestial bodies in the system was not dicovered yet, will it not appear anywhere but in the FSS?

If you drop into a system nobody has scanned then honk, none of the bodies in the system appear in your left HUD, not even as unknown.

edit: nm, other people already answered.
 
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Just read the notes and see that you have not removed this horrible new scanner , who's idea was this...I want a name. why change things that work , this new scanner is only for people to make money easier and for people who was too lazy to fly 10k or more to scan a planet .
 
Not quite. The honk often also reveals previously unscanned MR and HMC bodies in a certain close distance to the main star. What exactly will be revealed seems a matter of mass/distance relation.
Those are autorevealed, no need to honk. If you fly close enough any undiscovered body, it becomes known.
 
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