Patch Notes Update Update 3.3.03

Dropping out of orbital cruise and into glide unlocks your navigation lock, where you have to return to the nav panel and select your destination again... This a new feature to keep me busier with the surface of the planet hurtling toward me? Or is a bug as well?

I noticed this in 3.3.02. I thought it was just a quirk in my session, but based on what you posted it looks like another bug. Planetside activities have been bugged since the 3.3 beta and seem to only be getting worse.

Seriously, FD. This is getting more than annoying. I think ED is the buggiest "AAA" game I have ever played in my life. It seems like "one step forward, two steps back" when it comes to eliminating well-reported bugs and glitches. Since the game launched I have had the feeling that Frontier just doesn't care to fix broken stuff for whatever reason. I suggest it might be a good idea to take a pause before you kick off the next season and devote 100% of your time to one mega-patch that addresses many of the long-standing bugs and glitches in the game. And make that patch community tested as well. Perhaps it is time to go down the Eve route and keep a beta serve live 24/7 where you can roll out fixes and changes and let the community thoroughly try it out before you go live with it? I strongly recommend something like this because, frankly, Frontier's QA has been dreadful these last four years.
 
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I had a different kind of bug where i got 2 times the message "Your FSD is operating beyond safety limits" 3 jumps after i visited a Neutron Star. The "you totally discovered cluster belts" was on a loop, maybe it had something to do with it.
 
Can't properly test right now, but I did a quick test in a neighbor system with 2 belts and the auto-belt detection was gone. Can someone confirm this? If true, there must have been a quick and dirty server-side fix happened just recently...

I just left the game and can confirm the asteroid belt spam is still there. Over and over again. And as others have spotted, it seems like what is discovered in never actually discovered in the left hand panel. I guess that is the origin of the loop: discoveries that remain undiscovered.

EDIT: Logged back in. The spam loop continues from where it left off, just without the sound.
 
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Two fixes for the asteroid belt spamming bug...

1. Hit another system with an asteroid belt so it can start telling you about that instead [haha]
2. Land at a station

I haven't tried landing on a planetary surface yet.
 

Ozric

Volunteer Moderator
I wouldn't put it quite so forcibly, but it's a bit worrying that this was passed. It says a great deal about FD's QA unfortunately.

Five minutes playing with the game should have told any FD dev that it wasn't fit for release. It's not like any of these bugs are hard to find - they are literally in your face.

This build shouldn't have got anywhere near the live servers.

Hoping for a quick hotfix tomorrow.

I don't think you can necessarily blame it on QA. I think people readily pin too much on them. I can't believe that no one spotted it, because all you'd have to do would be jump into a system you hadn't yet discovered.

Which leads me to only one other possible conclusion...
 
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FDev, any status on the discovery looping issue? i.e. it's very annoying and the popup's are making the game unplayable as they are in the middle of the HUD!.
 
I wouldn't put it quite so forcibly,
Why Not?
If it was the first time it had happened, I might agree! The problem is they do this on every patch, hell we still have bugs that have been in the game for over 2 years that they ignore and introduce more with each patch.
 
this should be fixed today, if not it'll be a sad state of affairs if we have to put up with this until next patch day.
 
I don't think you can necessarily blame it on QA. I think people readily pin too much on them. I can't believe that no one spotted it, because all you'd have to do would be jump into a system you hadn't yet discovered.

Which leads me to only one other possible conclusion...

That QA have been to EVERY system in the game already?
 
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Ozric

Volunteer Moderator
That QA have been to EVERY system in the game already?

No, because I think you know quite well that they could just start a new account. If you would like me to spell it out, the Exploration "fixes" were put in without ever being tested. I think this is quite clear from the fact that the single fix for Exploration and the one for the Codex, both contain the word 'should'.
 
so seems the fixed the same things a secund time lol, thx for the that missing

wrong scenario factions and bugs

installations flying away

but there infestigating so no problem
 
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Why Not?
If it was the first time it had happened, I might agree! The problem is they do this on every patch, hell we still have bugs that have been in the game for over 2 years that they ignore and introduce more with each patch.

On the basis that you tend to catch a lot more flies with honey than with vinegar... ;)

I'm not blaming QA for it, because I don't know what they actually did... only what they didn't do (stop the patch until it's fixed). That's not enough info to go on. The problems that have arisen out of this patch being dumped onto the live servers seemingly untested are procedural. It's unlikely to be any one person's fault, but it's something they really need to look at as they go forward with the game.

Otherwise, everything will just compound itself further and the game will die a buggy, broken mess.

I doubt anybody wants that.
 
My Opinion, We are already there.

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It takes 5 minutes of exploration to see that:

a) the most annoying bug for explorers isn't fixed as advertised
b) the patch introduces a new even more annoying bug that basically makes the game unplayable

I see two possibilities how this could happen:
a) they didn't explore for 5 minutes before releasing the patch
b) something went wrong during deployment and the version we downloaded was not the one that was tested

(b) can happen. It shouldn't happen, but we all make mistakes. (a) would be a serious problem.

On a more general note, I'd love to see that "discovered XY" message completely gone (banished to the ticker in the top-right). As a full time explorer, I can safely say that when I'm not constantly seeing this message, I'm not playing the game. It's mostly useless and far too prominent. To me, it feels like "good dog", "good dog", "good dog", "good dog". Very annoying, even without the bug. In addition, in FSS, it unnecessarily hides actually relevant information: the planet's name and type.
 
I see two possibilities how this could happen:
a) they didn't explore for 5 minutes before releasing the patch
b) something went wrong during deployment and the version we downloaded was not the one that was tested

(b) can happen. It shouldn't happen, but we all make mistakes. (a) would be a serious problem.

If it was (b), they've had almost 24 hours to release the "tested" version. :rolleyes:
 
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