Update 5 and still poor FPS.

I'd actually be interested to know how you go on ultra in Odyssey?

Planetfall and in stations it rarely gets above 20fps.
I've tried it at every setting, from low to ultra, and interestingly get the same framerate in each case... usually around 10-12 in a settlement, 15 or so on stations, and NORMALLY around 50 in space. Now, I'm getting 6-12 in settlements, up to around 30 in space.

I've just updated my drivers, we'll see if that helps.
 
I've tried it at every setting, from low to ultra, and interestingly get the same framerate in each case... usually around 10-12 in a settlement, 15 or so on stations, and NORMALLY around 50 in space. Now, I'm getting 6-12 in settlements, up to around 30 in space.

I've just updated my drivers, we'll see if that helps.
I only got my computer in 2018 and Braben has said this thing should run on potatoes so.
 
I wonder if I would get better performance at a HIGHER resolution? I usually run at 1680x1050, which is my desktop resolution...

Worth a shot. I've tried everything. This clusterF$%K of a DLC is the first game that I can't run in ultra at acceptable levels for me. And when you think of what it is. It shouldn't be like this. The original FEAR looks better than the walking part of Elite.
 
Worth a shot. I've tried everything. This clusterF$%K of a DLC is the first game that I can't run in ultra at acceptable levels for me. And when you think of what it is. It shouldn't be like this. The original FEAR looks better than the walking part of Elite.
Ya, I can run Red Dead Redemption 2 at reasonably high settings and never have any trouble... so I would expect a game that's largely empty space and barren planets to run more easily than a game that needs to render millions of blades of grass and process the AI for hundreds of NPCs and animals...
 
Updating my drivers seems to have helped... I'm back to 60fps in space, but still only about 25 in stations. Haven't been on the ground yet.

Did a new benchmark run... Still getting only 10-12fps in settlements...
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Ya, I can run Red Dead Redemption 2 at reasonably high settings and never have any trouble... so I would expect a game that's largely empty space and barren planets to run more easily than a game that needs to render millions of blades of grass and process the AI for hundreds of NPCs and animals...
RDR2 has much smaller draw distance. ED has an infinite draw distance. You can't really compare the two.
 
Since testing the update my FPS performance is worse. I seem to have lost around 10-15 FPS in stations now. Disappointing. Is shared missions working for anyone or are players still crashing?
 

Deleted member 182079

D
Read somewhere here about disabling vsync - also set SS to .85 (just to test CAS) while running the game at 2k/Ultra.

Seemed to have made a difference, no extreme FPS drops mostly (relatively) smooth even at the same settlement I had issues at the other night. Will try again later and at SS1.0 to see if it was a fluke or not.
 
Try running through Exigeous video and adjust your settings down accordingly.

Source: https://www.youtube.com/watch?v=G7efYzpquIs


Looking at your settings and based on his video i think you would get some good performance gains with:

Shadows = high
Ambient Occlusion = Medium
Anti aliasing = FXAA
Terrain stuff to high except for quality which can be ultra.

Some good tips also in the first half of JayzTwoCents video below:

Source: https://www.youtube.com/watch?v=cqshaJTI8FQ
Booth very handy thank you.
 
CMDRCPUGPURAMOSResolutionUnigine ScoreFPS
BL1pRyzen 3700xNvidia 3060 RTX 12g32GbW101920 x 1080
2627​
<30
-VR- Max Factori5-8600Nvidia 207016Gb>40
CMDR The Rizi7-8750HNvidia 207032Gb1920 x 1080<40 (not ultra)
FalconFlyRyzen 3600AMD RX58016Gb1920 x 1080<30
VR Lucian ArkrightRyzen 3600Nvidia GTX 98016GbW101920 x 1080
1578​
<30
MCCARTRyzen 2600xAMD RX5600XT32GbW101920 x 1080
2232​
<30
sedei7-4771Nvidia GTX 780M
709​
Athlon-uki7-10700kNvidia RTX 307016GbW101920 x 1080
4307​
Ereii7-7700kNvidia GTX 1070ti16Gb1920 x 1080
Sic MundusRyzen 2600xNvidia GTX 108016Gb2560 x 1440
1573​
CMDR AnastasiyaRyzen 1300XNvidia GTX 1050W81920 x 1080
857​

Updated table.

Thanks for all the help, even if it comes to nothing, it's very interesting to see.
 
RDR2 has much smaller draw distance. ED has an infinite draw distance. You can't really compare the two.

Infinite draw distance??

So while you're walking around on a planet surface in the Wyrd system ED is busy drawing a station orbiting a planet 128 lightyears away? Or a stone on the ground 57 kms from you?

Sorry, but while it's true that a space flight game is not the same thing as a first person shooter, it absolutely makes sense to compare one fps (RDR2) to another (the walking about part of Odyssey).
 

Deleted member 182079

D
Infinite draw distance??

So while you're walking around on a planet surface in the Wyrd system ED is busy drawing a station orbiting a planet 128 lightyears away? Or a stone on the ground 57 kms from you?

Sorry, but while it's true that a space flight game is not the same thing as a first person shooter, it absolutely makes sense to compare one fps (RDR2) to another (the walking about part of Odyssey).
Yeah, no.

While I see noticeable object pop in in EDO (sometimes right next to me!) RDR2 not only looks miles (hur hur) better but I don't notice any of that at all. Consistent and believable prettiness as far as the eye can see.
 
RDR2 has much smaller draw distance. ED has an infinite draw distance. You can't really compare the two.

Maybe that is something FDEV need to look at. Virtually every single game out there only renders out to the distance that matters for the player. Beyond a certain distance objects instead of having a high LOD have a minimal LOD. It's still there. You can do funny things with free camera in FO4 for example.

Take these screenshots of FO4 for example. Take not of Revere Satellite array. It's a very rudimentary render with minimal LOD. From a distance it doesn't matter.
 

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Poor Fdev.

Someone else (a forum layman, not Fdev mind) yesterday suggested to underclock the CPU as that seems to keep flooding the GPU with data (I'm a noob so no idea myself). The more powerful the CPU the worse it pushes the GPU. I have an i7 9700 and RTX2060s.

I tried it for a laugh and lo and behold, setting the CPU at even 80% (often sits at 40-50%) reduced GPU load by 20-30% (mine is usually running at 98-100%). Frame rate drops as well (even though both CPU and GPU loads hover at 70% utilisation) but not by much, maybe 5-10 from 40ish.

The game is comically broken - it's not the player's fault for running a more potent CPU, it's FDev for writing software that doesn't utilise it correctly. I'm so sick and tired of people defending them for this train wreck of a DLC and saying it's "fine". You're just lucky.

And on top of this the fact that none of the gfx detail settings make much of a difference at all, only resolution does so noticeably. That's not normal either but we're stuck with this crap now for at least several months. What a crap show.
my CPU is an old i7 4960X and I removed the OC so it's all stock now, I actually got a small bump in FPS LOL WUUUUT! this is just ridiculous
 
Infinite draw distance??

So while you're walking around on a planet surface in the Wyrd system ED is busy drawing a station orbiting a planet 128 lightyears away? Or a stone on the ground 57 kms from you?

Sorry, but while it's true that a space flight game is not the same thing as a first person shooter, it absolutely makes sense to compare one fps (RDR2) to another (the walking about part of Odyssey).
Nope as its in view. But it will draw a while side of a planet you can fly to and land on, if you're close enough.

RDR2 is not a FPS and neither is Odyssey a FPS. It's like comparing apples and oranges.
 
my CPU is an old i7 4960X and I removed the OC so it's all stock now, I actually got a small bump in FPS LOL WUUUUT! this is just ridiculous
Yup, there seems to be no real logic to the issues. I've seen people with better CPU (not by much) but worse GPU then me and get better performance.

Now if my CPU was bottlenecking my GPU I would understand, but it isn't. I should be getting better or very similar performance.

The whole thing is completely bizarre and I don't think it's all about the culling or the glass issues (but they don't help).
 
Just ran the training mission twice, all settings to their highest value taking an fps sample at roughly the same location each time. Weird thing is 1920x1080 against 3440x1440 other than looking at fire they where almost identical in places, up to a max of an extra 10fps for 1920x1080 in certain areas.
 
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