Patch Notes Update Update incoming - 2.0.07 patch notes

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English isn't my first language, but that word .... I think it doesn't mean what I think it means :)

When the initial time is 1-2 hours and the little additional time is starting to be a factor of that, can we still describe that as 'little'?

Proposal:
Everything is moving along well but it does mean that the servers will need to remain down for what seems an eternity.

But they have got some splendid new bobbleheads! Look!
 
ZACCCCCCCCCCCCCCCC

How can you possibly even think about doing an upgrade on the eve of Easter weekend. We dont all live in bloody England thanks very much.
 
Not to be too ungrateful - but given the delay of 2.1, would it be too much to expect the next update, of any kind, to address the bugged missions? Or even at least an official statement saying which missions have a chance of being impossible to complete? For the sake of your players that don't frequent the forums to find out this stuff it would seem far more important than various VR enhancements which, while welcome, only really affect a tiny portion of your players.

All updates are good, but the way things are prioritised strikes me as very odd, and out of sync with what is important to your players. Can we expect to feel confident that all missions are working before 2.1 hits, as promised in the 2.1 delay thread, or will this never happen?
 
I don't even understand why that option is there? Probably back when fuel cost tonnes more than now, but really we don't need it. Free up real estate and put something more useful there. Link to Powers/Galnet perhaps.

Sometimes in some ships you have installed additional fuel tanks lets say for long range missions to avoid scooping. After you make the first delivery you dont want to carry lets say 64 tones of fuel to make the remaining deliveries, so your ship is more agile and you have bigger jump range. Or you have 2 more jumps on your taxiship and then you will sell it, so why fill it up? I will use that option quite often, now that is fixed.
 
No, sleeping (canada). I didn't know how hard it was to find painite i thought there is no way it will take me a day and a half.... guess i should of done research first haha

Painite is easy to find. Just go to a Pristine Metallic ring. 20-40 tons of Painite per hour. HIP 16607 - Planet 1
 
I don't even understand why that option is there? Probably back when fuel cost tonnes more than now, but really we don't need it. Free up real estate and put something more useful there. Link to Powers/Galnet perhaps.

Don't know how many times it has to be said.. Accurate fuel loading allows for better FSD performance and ship performance in normal space. No point carrying around tonnes of extra fuel, especially in large ships with 64 tonnes plus on a full tank. I only fully tank up my big ships when they need it.
 
I've managed to jet blast the whole patio !!!! Never been so productive on a day off ;)
This has saved me doing it over the weekend now so I can relax in the glorious sunshine instead-----oh hang on :-(
 

Flossy

Volunteer Moderator
I don't even understand why that option is there? Probably back when fuel cost tonnes more than now, but really we don't need it. Free up real estate and put something more useful there. Link to Powers/Galnet perhaps.

I've never used it myself but I can understand why it's there, probably because I'm used to playing Aces High and knowing that fighter pilots always take the least amount of fuel they can get away with to maximise their turning abilities. Apparently it's also good to avoid extra jumps when trading, though I admit to being a bit baffled by that one. :)
 
Zac, any chance we can have the ending credits screen added in this update??

I desperately need it!
 
Not to be too ungrateful - but given the delay of 2.1, would it be too much to expect the next update, of any kind, to address the bugged missions? Or even at least an official statement saying which missions have a chance of being impossible to complete? For the sake of your players that don't frequent the forums to find out this stuff it would seem far more important than various VR enhancements which, while welcome, only really affect a tiny portion of your players.

All updates are good, but the way things are prioritised strikes me as very odd, and out of sync with what is important to your players. Can we expect to feel confident that all missions are working before 2.1 hits, as promised in the 2.1 delay thread, or will this never happen?


No, I don't think that there are gonna be any more fixes concerning the current mission structure. I was happy though to see that FD at least removed the bugged missions (or most of them).
 
I've managed to jet blast the whole patio !!!! Never been so productive on a day off ;)
This has saved me doing it over the weekend now so I can relax in the glorious sunshine instead-----oh hang on :-(

I'm using the time to continue ripping and encoding my Star Trek:Voyager DVDs.

Don't judge me.
 
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Originally Posted by Garik
I would have thought it better to extend and steal some time off the front of the next one. Better time lost at the beginning really.

Doing my first CG, I was hoping to reach the top 15% mark this morning, ah well.

I've started a batch of home made wine instead, cranberry. I'm aiming for about 14% by volume.......I'll raise a toast to server downtime when it's done.



Sounds like a new Rare? Which station will it be available at?

Unfortunately my wine doesn't travel well, the journey from the bottle to the glass is usually too much for it..........to get round the issue I drink it straight from the bottle ;-)
 
No, I don't think that there are gonna be any more fixes concerning the current mission structure. I was happy though to see that FD at least removed the bugged missions (or most of them).

If they have then I apologise as it has passed me by :) Has there been any statement on this? All I can seem to find is the promise from the 2.1 delay thread that the missions would be disabled serverside.
 
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