Update on Communication

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Rubbernuke ya havent been blinging and painting ya toenails again thats so eons ago (2000's) 😂
 
I have a different angle on the doom. It's clear to me that Frontier is trying very hard to fix Odyssey. What concerns me more than them not trying is them trying and not succeeding.. That means things are pretty messed up under the hood.

Of course "not succeeding" is subjective, as some are now getting acceptable performance (for them) and are happy with things like lighting, antialiasing, LOD, terrain tech, etc.

I wouldn't consider it "trying" if it feels like they only have like 1 intern working on it.
Elite is a huge game after 8 years, almost 9. It should have a few dozens regular devs occupied with content, QA and potentionally some cosmetics.
However, what we have now are lackluster storytelling with an exceedingly slow pace (reminder: Thargoid story started like 4 years ago or so, depending on when you declare the start).
All other aspects like game balancing, new content like ships or modules or endgame activities (last ship addition was back in 2018, that's 5 years ago) are conviniently ignored.
The game hasn't changed much during the past half decade while at the same time Elite is in dire need of repair.
Neglentance of simple bugfixing and improvements has negatively impacted the quality of Elite. Some major issues from the issue tracker, which are top voted and acknowledged, have still not received even an attempt of a fix since 2020 or so (namely low FPS in EDO content while not using system resources to its full potential).

Now all this is interesting and common knowledge and such but why am I telling this? Because this interesting common knowledge didn't originate from FDev but the community.
As if FDev would ever admit its own errors in a way most of the community would believe them. And even if they did, I highly doubt they'd actually introduce mechanicsm to improve their procedures so similar incidents won't happen again.
To this day I am awaiting the promised dev updates that have been put "on hold" since the 2.0 Horizons release.
Or the Icarus cup that most of you don't even know about (The Icarus Cup was a FDev hosted event centered around PvP but never took place for reasons that to this date are unknown due to lack of communication).

FDev has no value to their words, even the patch notes are incomplete. The only reliable way to find out what FDev is doing is await some kind of update and find out what they changed for the better or worse yourself through extensive testing, aka doing the work FDev is supposed to do themselves.
And shall I encounter an issue while conducting such tests I will refrain from reporting as I do not wish to overwhelm FDev with further issues as issues from 2020 are not yet fixed.

The only real thing I am really expecting from FDev these days is them admitting to failure and explain why things didn't work out. Most of us assume it's mismanagement but there might be more to it. Would it be useful to know? Probably not but it certainly would be interesting to understand why Elite is in such a terrible state right now.
 
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Aislings athletes foot aside, I thought FD teased a look at U16 in the next livestream? Consolidating useful and informative things into a monthly livestream that also gives free stuff is decent enough for me*

that is if U16 *is Powerplay
 
I think it's perfectly possible to disagree with the doomsters, while also taking issue with the way FDev chooses to communicate with the Elite community. And it is a choice on their part, albeit a baffling one. I think the tendency towards secretiveness is simultaneously unnecessary and frustrating.
 
Elite is a huge game after 8 years, almost 9. It should have a few dozens regular devs occupied with content, QA and potentionally some cosmetics.
However, what we have now are lackluster storytelling with an exceedingly slow pace (reminder: Thargoid story started like 4 years ago or so, depending on when you declare the start).
All other aspects like game balancing, new content like ships or modules or endgame activities (last ship addition was back in 2018, that's 5 years ago) are conviniently ignored.

The game hasn't changed much during the past half decade while at the same time Elite is in dire need of repair. Neglentance of simple bugfixing and improvements has negatively impacted the quality of Elite. Some major issues from the issue tracker, which are top voted and acknowledged, have still not received even an attempt of a fix since 2020 or so (namely low FPS in EDO content while not using system resources to its full potential).
You are responding to a post of mine made over a year ago. I do think Elite has improved in some notable ways since then. However, I do agree with the overall sentiment of what you are saying. Elite reminds me very much of another MVP MMO - Red Dead Online. Like Elite, it takes place in an amazing setting and has some fun (yet also simplistic) gameloops, but also feels very much abandoned compared to other MMOs I play. In fact, I'll give Elite the better score over RDO when it comes to content updates and general attention. Still, I cannot help but see the similarities.

The only real thing I am really expecting from FDev these days is them admitting to failure and explain why things didn't work out. Most of us assume it's mismanagement but there might be more to it. Would it be useful to know? Probably not but it certainly would be interesting to understand why Elite is in such a terrible state right now.
From a purely subjective, personal-opinion perspective, I agree that 4.0 is in a "terrible state". Objectively, I it's harder to make that claim because it still obviously has a very loyal core following, and it is getting some decent updates. As to your question why, again I think about RDO, which I feel could be an absolute hit if it were given the proper attention. Most fans of that game and followers of Rockstar claim that the company puts all its focus on GTA5 online because that's where the money is. I do feel like Frontier has done similar, except that instead of focusing on a "golden goose", they are flooding the market with a dozen versions of their theme park games (PC, PZ, JWE123) and now their race car games, with the hopes that these might be golden gooses. As for who is to blame, any time I express my thought on this I get banned from the forum for ages, so best not go there.

On the topic of communication, which this thread is all about, I still find Frontier severely lacking behind other developers of space games I enjoy, like Egosoft and Keen. On the other hand, I do wonder how much it matters. Keen keeps saying they are going to improve their single-player experience in Space Engineers, but until they actually do, it's all just talk. I guess the one thing it does provide is hope, which may not make me play more today, but it at least keeps the game installed on my system with the hopes I'll be playing it again "tomorrow". And I started playing X4 again before the Kingdom's End DLC was released, because the hype was real and it got me genuinely excited.

Disclaimer - I'm just replying to a quote of an old post of mine. I honestly don't much care one way or another these days, as the Elite I'm playing truly is in maintenance mode and I'm okay with that.
 
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I wouldn't consider it "trying" if it feels like they only have like 1 intern working on it.
Elite is a huge game after 8 years, almost 9. It should have a few dozens regular devs occupied with content, QA and potentionally some cosmetics.
However, what we have now are lackluster storytelling with an exceedingly slow pace (reminder: Thargoid story started like 4 years ago or so, depending on when you declare the start).
All other aspects like game balancing, new content like ships or modules or endgame activities (last ship addition was back in 2018, that's 5 years ago) are conviniently ignored.
The game hasn't changed much during the past half decade while at the same time Elite is in dire need of repair.
Neglentance of simple bugfixing and improvements has negatively impacted the quality of Elite. Some major issues from the issue tracker, which are top voted and acknowledged, have still not received even an attempt of a fix since 2020 or so (namely low FPS in EDO content while not using system resources to its full potential).

Now all this is interesting and common knowledge and such but why am I telling this? Because this interesting common knowledge didn't originate from FDev but the community.
As if FDev would ever admit its own errors in a way most of the community would believe them. And even if they did, I highly doubt they'd actually introduce mechanicsm to improve their procedures so similar incidents won't happen again.
To this day I am awaiting the promised dev updates that have been put "on hold" since the 2.0 Horizons release.
Or the Icarus cup that most of you don't even know about (The Icarus Cup was a FDev hosted event centered around PvP but never took place for reasons that to this date are unknown due to lack of communication).

FDev has no value to their words, even the patch notes are incomplete. The only reliable way to find out what FDev is doing is await some kind of update and find out what they changed for the better or worse yourself through extensive testing, aka doing the work FDev is supposed to do themselves.
And shall I encounter an issue while conducting such tests I will refrain from reporting as I do not wish to overwhelm FDev with further issues as issues from 2020 are not yet fixed.

The only real thing I am really expecting from FDev these days is them admitting to failure and explain why things didn't work out. Most of us assume it's mismanagement but there might be more to it. Would it be useful to know? Probably not but it certainly would be interesting to understand why Elite is in such a terrible state right now.
Not to mention dropping console like a hot potato
 
Not to mention dropping console like a hot potato
It was the complete opposite of 'dropping like a hot potato" as that implies dropping as quickly as possible. They clearly did not want to do it and tried to for a year to get performance to a level where it would work on consoles.
 
It was the complete opposite of 'dropping like a hot potato" as that implies dropping as quickly as possible. They clearly did not want to do it and tried to for a year to get performance to a level where it would work on consoles.
The potato investors already payed for?
 
It was the complete opposite of 'dropping like a hot potato" as that implies dropping as quickly as possible. They clearly did not want to do it and tried to for a year to get performance to a level where it would work on consoles.
To be truthful I don't think it was even a year, personally it was 6 months at best
and that was with minimal effort EDO had as DB said "connectivity issues " on PC ?
There was no effort for next gen from the begining, unlike many other games released .
Can you imagine the state of EDO with only 6 months ( not the 2 + years) for PC ?? But this is just my take on it .
 
To be truthful I don't think it was even a year, personally it was 6 months at best
and that was with minimal effort EDO had as DB said "connectivity issues " on PC ?
There was no effort for next gen from the begining, unlike many other games released .
Can you imagine the state of EDO with only 6 months ( not the 2 + years) for PC ?? But this is just my take on it .
What I mean is they tried for a year to get the pc version performance to a level where it would then be able to work on consoles, but it just wasn't happening. I'm not saying they spent a year fiddling with a console port, pretty sure even the official line at the time was development was stopped early on after EDO pc release so they could work on performance on pc first.

You're right the next gen consoles were largely irrelevant, but it seems it was because fdev wouldn't be allowed to jump straight to those and leave the older consoles with active players behind.
 
You're right the next gen consoles were largely irrelevant, but it seems it was because fdev wouldn't be allowed to jump straight to those and leave the older consoles with active players behind.
But why not ? ( A general question not aimed at yourself )
I bought a series X just because I knew my Xbox wouldn't be able to run EDO( in fact it was the only reason I upgraded) .
In PC terms they set min requirements ( well they got that wrong as well but 🤣) and if you don't have the specs you can't play .. many people would have upgraded to next gen just to play EDO. They could always put the older consoles into legacy mode ? But that's by and by . In the end they made the call right or wrong .
 
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