By any chance do you pick nits for a living?![]()
LOL... now that I think about it, yes I do!
(Insurance)
By any chance do you pick nits for a living?![]()
LOL... now that I think about it, yes I do!
(Insurance)
Yeah, that's an excellent point. I do occasionally incur bounties, say doing planetary scan missions, but I've factored that into my game play. Otherwise I do my best to avoid them.The real thing that trips up lawful players about notoriety is that they're not used to being wanted.
@Barnard17[/USER] has to say about trigger discipline, such incidents are unavoidable for those of us not blessed with clairvoyance.![]()
Not sure that that isn't setting a standard that 95%+ of players will never achieve, but if you can do it my hat goes off to you (alas, I can't find a smiley lifting its hat so this'll have to doBeing aware of what's around you and acting correctly to what may be wandering into your field of fire is something that takes practice and experience. That radar isn't there for show, in other words!
Totally agree with that although it did take me a while to throw away the literal Security blanket (alas, no Linus smiley either)!More people should fancy Haz Res for bounty farming; significantly less pesky cops.
Players aren't special. The Elite universe is a cold uncaring one and we are not the protagonists.I personally agree that crimes against players (Full pilots federation members) as opposed to the boring NPCs, should be handled differently.
Players aren't special. The Elite universe is a cold uncaring one and we are not the protagonists.
If players aren't "special" why are only CMDRs members of the Pilots' Federation, clearly distinguished from non-members on the scanner, have access to unlimited free ships, etc.?Players aren't special. The Elite universe is a cold uncaring one and we are not the protagonists.
I've killed the same NPC many times. Less than an hour ago, I dropped on a signal source to assassinate an NPC target that dropped on me at the same time so I had to kill them twice. Unlimited free ships for players is nothing compared to how special NPCs are.If players aren't "special" why are only CMDRs members of the Pilots' Federation, clearly distinguished from non-members on the scanner, have access to unlimited free ships, etc.?
Hey, maybe distinguishing them on the scanner should change too if you want to go that far. It'd have an interesting effect on gankers trying to pick out targets.If players aren't "special" why are only CMDRs members of the Pilots' Federation, clearly distinguished from non-members on the scanner, have access to unlimited free ships, etc.?
If players aren't "special" why are only CMDRs members of the Pilots' Federation, clearly distinguished from non-members on the scanner, have access to unlimited free ships, etc.?
i've lost count of the number of times I've assassinated princess twilight sparkle.I've killed the same NPC many times. Less than an hour ago, I dropped on a signal source to assassinate an NPC target that dropped on me at the same time so I had to kill them twice. Unlimited free ships for players is nothing compared to how special NPCs are.
Removing the scanner differentiation would play into the hands of those who can differentiate between players and NPCs using means other than the scanner - and would allow them to hide in plain sight.Hey, maybe distinguishing them on the scanner should change too if you want to go that far. It'd have an interesting effect on gankers trying to pick out targets.
.... but that'd be a change to the game - and if changes are being considered then there are likely many changes that at last some players would like to see - that may be diametrically opposed to some changes that other players would like to see.
What utter nonsense! I have active fire on a ship, and some lolwut of an NPC flies through my line of fire almost at touching distance, but, because the game cannot determine whether the NPC was a smacktard or not, I get "credited" with shooting it.A useful lesson in trigger discipline.
Wording is key to understanding text.We shouldn't get stuck on wording.
Whether there's "no reason to", or not, remains a matter of opinion. If some players get their fun with scant regard for the fun of others then maybe the consequences for taking all of the fun from an interaction should be less fun.There's no reason to further punish PvP/outlaw behavior by slapping more npc annoyance on the instigators. It would definitely not dissuade the people that are going about hunting for greenhorn cmdrs for fun, simply clog the ingame terrorist activities, or powerplay battles.
The also have often quite different wants from their game experience.Players are special in a way that they have a brain, and learn from their failures, and course correct accordingly. No further protection is required in open.