Utopian Enforcer Cannon is a multi-cannon ?

Why the hell did they not make this as a C3 cannon with a damage mode between C2 multi and C3 cannon but increased projectile speed.

Something people ASKED for.

They must have warehouses full of C1 HIMCs sitting there since The Great Disappearance of those weapons from outfitting. So they hired PT Barnum the XXVIII to sell the things.
 
The worst part in this comedy: The 'Enforcer Cannon' still sucks and nobody cares due to the owewhelming nonsense of "Enders's Law"...

That part he was right about. It is a weaksauce weapon for the effort to go and get it; or even if you just found it somewhere. Not that the Toy Circuit stuff should be OP, but this isn't even P.

Rewards-wise it reminds me of those games where you find awesome random drops, and then go complete the mission you were on when you found them and receive some junky low-level item that's way less useful than your randoms.
 
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It's classic marketing. Take a not so great product (fixed c1 high impact multicannon) rebrand it with an awesome name (THE ENFORCER!) and run galnet commercials during primetime.

Then watch the suckers line up for blocks to buy them.

They missed a chance as well, should have named it the iEnforcer and it would have sold even more.
 
i'm not sure what kool aid you guys are drinking but it's obviously pretty good. The initial force imparted on an object is constant unless another force is enacted upon it. Force doesn't impart a velocity. it imparts an acceleration. If absolutely nothing is there to counter my force i impart on an object, even if i only impart it at the very beginning, I impart an acceleration that is fixed, because the force applied is fixed. The only way for that acceleration to become 0 is if another force counters the one i imparted. I'm sorry but you're fairly mistaken. Velocity is only constant if a force is not imparted to change it. But once a force is imparted, it doesn't go away unless another force is imparted to counter it. Since we're not concerned with gravity or other electro-magnetic forces ...we will assume there are none, since we're talking about a game that doesn't simulate them anyway. You guys are all wrong. Sadly. But completely. edit: basically, F=ma. This is an equation per moment. You're confusing it with a constant force over time. That mis-understanding would be an integral of the equation.

Thank you Darthender. If you achieved one thing with this thread it's that after the OP it made me double check my understanding of Newton's laws. I'm happy to report that I did actually understand them correctly but it was extremely exciting to think that perhaps, just perhaps, my understanding of reality was wrong and perhaps we could all end up whizzing around the galaxy for almost no energy expenditure at all.

I gotta say, it must be really embarrassing having basically told everyone they were stupid for no understanding physics to discover that you're wrong. It must be REALLY embarrassing considering how long you tried to defend your standpoint without even bothering to look it up yourself.

But thanks for a brilliant read.
 
well... I actually kind of like the idea of an alternative class 1 multicannon with higher damage if it means it is a little more effective against the modules. I fly small ships by choice a lot.

also, it's still pretty big. I mean... if a human being stood next to a class 1 weapon, it'd be huge by comparison.

I feel a bit sorry for Darth Ender that he mixed up velocity and acceleration. He probably should have just stuck to not liking the enforcer cannon.
 
Everyone here except the OP has got it wrong. The second law of thermodynamics as I understand it can be used to clearly demonstrate how limitless sums of free energy can be released from an object of any given mass if you put it in a vacuum and give it a little shove. The two hypotheses back each other up in a beautiful example of science.
 
There was a gun developed in the 60s called a Gyrojet which fired spin stabilised rocket projectiles (about 0.5 calibre IIRC). This meant that the "gun" could be extremely light and simple. One consequence of the projectile being a rocket the muzzle velocity was low and the projectile gained velocity and KE over the first 100 yards or so until the rocket motor burnt out and the projectile then shed velocity and KE due to drag.
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The other consequence of using a mini rocket projectile was the gun had almost no recoil, which would be useful in space (I think one of the design drivers may have been a weapon for space combat).
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Love this thread.
 
recommendation to OP
To "save your face" please ask moderator to delete this ridiculous thread

Either that or invoke:

15055093.jpg
 
seriously. Acceleration is constant ... IT IS CONSTANT. Velocity is not. VELOCITY IS NOT CONSTANT.

Kinetic energy increases the longer my projectile travels in space because it's acceleration is constant. You're agreeing with the math and then saying it's conclusions are wrong.

probes would travel at constant velocity after their thruster burns if your broken logic stood. They do not. They continue to accelerate at the rate their thrusters contributed. forever. That's why voyager (and every probe) doesn't need to constantly fire thrusters (even if it could) to continue increasing in velocity, which it does.


I love this thread!

Acceleration is the result of applying energy on something. Velocity is the result of acceleration.

A bullet (Mass) is accelerated by energy (expanding gas resulting from a chemical (or other type) of reaction in a constrained chamber (muzzle)).

As the bullet leaves the muzzle, the energy no longer acts on it; so the bullet will have and maintain a certain velocity (speed / inertia).

Unless energy is applied that bullet will forever maintain that velocity (inertia).

On earth, that energy will be in the form of (normally) air, which will result in negative acceleration (slows down), and gravity which result in an acceleration toward the centre of the earth (bullet drops down). There is no such thing in space. At most your bullet may accelerate / decelerate as influenced by the gravity of objects near it and in the time frame of game play is infinitesimal.
 
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