Utopian Enforcer Cannon is a multi-cannon ?

I think it's funny that you throw in some pseudo-math and troll physics and get 220 responses but serious discussions (or pretty much any post to the suggestion forum) get a handful before dropping to page 2 and forgotten.

At least I'll know how to craft my next thread in the suggestions forum so it gets looked at. I got some nifty ones. Like how the radiant energy around hull (especially when close to star or scooping inside it) would physically make the way Elite ships cool their systems impossible. Throw some thermodynamic equations in there.

Then if i need some real attention, i'll just start it with a series of equations with based on the somewhat observable assumption that Supercruise operates by making the ship invisible to gravity, yet none of the other forces (strong weak nuclear reactions and EM ). So to an outside observer, whether they're in supercruise or not, you exhibit no gravity so Fgrav is proportional to (m1 * m2) /d. So if Fgrav is 0, then m1 or m2 or both is 0. Since in order for supercruise to mask gravity from your ship yet allow EM and other forces to interact with you (so you can fuel scoop) you simultaneously need to exhibit a force on objects physically (allowing you to scoop them) or put you in danger of colliding them, so F=ma must be non-zero, and we know acceleration changes in SC so mass must be non-zero to external observers (yet we knowmass can't be non-zero if it has no gravity. The only conclusion is that the SC puts your ship in a fluctuating quantum state where mass exists and doesn't exist possibly creating an exploit where by constantly observing an object gravitationally would prohibit it from interacting with external objects via any other force ...allowing it to pass through physical objects as well as blinding the ship visually.
 
I think it's funny that you throw in some pseudo-math and troll physics and get 220 responses but serious discussions (or pretty much any post to the suggestion forum) get a handful before dropping to page 2 and forgotten.

At least I'll know how to craft my next thread in the suggestions forum so it gets looked at.
I think you may want to work on crafting your responses instead.

Just saying,,,,,,,,,,
 
I think it's funny that you throw in some pseudo-math and troll physics and get 220 responses but serious discussions (or pretty much any post to the suggestion forum) get a handful before dropping to page 2 and forgotten.

At least I'll know how to craft my next thread in the suggestions forum so it gets looked at. I got some nifty ones. Like how the radiant energy around hull (especially when close to star or scooping inside it) would physically make the way Elite ships cool their systems impossible. Throw some thermodynamic equations in there.

Then if i need some real attention, i'll just start it with a series of equations with based on the somewhat observable assumption that Supercruise operates by making the ship invisible to gravity, yet none of the other forces (strong weak nuclear reactions and EM ). So to an outside observer, whether they're in supercruise or not, you exhibit no gravity so Fgrav is proportional to (m1 * m2) /d. So if Fgrav is 0, then m1 or m2 or both is 0. Since in order for supercruise to mask gravity from your ship yet allow EM and other forces to interact with you (so you can fuel scoop) you simultaneously need to exhibit a force on objects physically (allowing you to scoop them) or put you in danger of colliding them, so F=ma must be non-zero, and we know acceleration changes in SC so mass must be non-zero to external observers (yet we knowmass can't be non-zero if it has no gravity. The only conclusion is that the SC puts your ship in a fluctuating quantum state where mass exists and doesn't exist possibly creating an exploit where by constantly observing an object gravitationally would prohibit it from interacting with external objects via any other force ...allowing it to pass through physical objects as well as blinding the ship visually.

Oh get over yourself. Quit trying to say you made all that up to get responses. Own up to your obvious foolishness. It is the only thing that will save you now. The first step is admitting you were wrong. The next step is learning!

Is that so hard?
 
Best thread ever....

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I think everyone is just wrong here. OP definitely invented a way to reach c.

All we needed to do was have some astronaut kick a probe in the right direction and it'll reach c at some point.

Also the concept of having limited Δv is now a thing of the past since everything in space clearly has unlimited delta-v. F=ma clearly says so.
 
nobody here understands Newton's Second law. This makes me sad for humanity.


edit: i'll break it down for you.

kinetic energy is mass * velocity. (.5mv^2 to be exact)
Velocity is the differential of acceleration to time.

Acceleration to an object in the vacuum of space is constant unless a force acts upon it (this would be gravity, thrusters, another object colliding etc). Unlike the previous post, velocity is not constant, acceleration is.

So the longer my projectile is in space the higher the velocity is. Since the velocity is going to increase at the same acceleration for as long as it doesn't collide with something, the kinetic energy will increase.

A projectile weapon like a cannon should have it's weakest damage at point blank range. It's highest damage at whatever the furthest distance the game will register an impact (4km seems to be the upper limit). While it may be unreasonable to ask the game engine to render correct kinematic physics like ever increasing velocity of projectiles, it would be trivial to modify the damage the same way (but inversely) as it's done for energy weapons.

Ummm... no, you're wrong. Just so, so wrong.

Acceleration is 0 unless acted upon by an outside force. Because acceleration is 0, velocity is constant.
 
space is a vacume so kinetic weapons should have the same dmg and lasers should do less when you get farther away because they become un focused.
 
I hate to say it, but his latest post had some correct physics in it. There is a chance that he's a troll and actually understands the laws of physics, but there's also a chance that he spent hours reading up on physics to cover his ass.
 
What makes me sad is that regardless of energy and velocity why does a round fired above a certain range do no damage if it hits a target? Does it magically vanish?

Elite uses a force known only to computer games called "Vacuum Friction". You take a space setting but use a physics engine based on flying in a thick soup. It's why ships have max velocity, lasers and projectiles stop after very short ranges. It's probably why OP is confused, he thinks Game-vacuum is the same as real vacuum.
 
I think OP genuinely screwed up the 1st time around and now in an attempt to "save face" he tried to pass it off as an intended trolling attempt.
 
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I think it's funny that you throw in some pseudo-math and troll physics and get 220 responses but serious discussions (or pretty much any post to the suggestion forum) get a handful before dropping to page 2 and forgotten.

At least I'll know how to craft my next thread in the suggestions forum so it gets looked at. I got some nifty ones. Like how the radiant energy around hull (especially when close to star or scooping inside it) would physically make the way Elite ships cool their systems impossible. Throw some thermodynamic equations in there.

Then if i need some real attention, i'll just start it with a series of equations with based on the somewhat observable assumption that Supercruise operates by making the ship invisible to gravity, yet none of the other forces (strong weak nuclear reactions and EM ). So to an outside observer, whether they're in supercruise or not, you exhibit no gravity so Fgrav is proportional to (m1 * m2) /d. So if Fgrav is 0, then m1 or m2 or both is 0. Since in order for supercruise to mask gravity from your ship yet allow EM and other forces to interact with you (so you can fuel scoop) you simultaneously need to exhibit a force on objects physically (allowing you to scoop them) or put you in danger of colliding them, so F=ma must be non-zero, and we know acceleration changes in SC so mass must be non-zero to external observers (yet we knowmass can't be non-zero if it has no gravity. The only conclusion is that the SC puts your ship in a fluctuating quantum state where mass exists and doesn't exist possibly creating an exploit where by constantly observing an object gravitationally would prohibit it from interacting with external objects via any other force ...allowing it to pass through physical objects as well as blinding the ship visually.

Dude you played your best card already, by trying to quote something the world was told 400 years ago, and then screwing it up beyond all recognition :)

But of course, you can always try ;)
 
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I think it's funny that you throw in some pseudo-math and troll physics and get 220 responses but serious discussions (or pretty much any post to the suggestion forum) get a handful before dropping to page 2 and forgotten.

At least I'll know how to craft my next thread in the suggestions forum so it gets looked at. I got some nifty ones. Like how the radiant energy around hull (especially when close to star or scooping inside it) would physically make the way Elite ships cool their systems impossible. Throw some thermodynamic equations in there.

Then if i need some real attention, i'll just start it with a series of equations with based on the somewhat observable assumption that Supercruise operates by making the ship invisible to gravity, yet none of the other forces (strong weak nuclear reactions and EM ). So to an outside observer, whether they're in supercruise or not, you exhibit no gravity so Fgrav is proportional to (m1 * m2) /d. So if Fgrav is 0, then m1 or m2 or both is 0. Since in order for supercruise to mask gravity from your ship yet allow EM and other forces to interact with you (so you can fuel scoop) you simultaneously need to exhibit a force on objects physically (allowing you to scoop them) or put you in danger of colliding them, so F=ma must be non-zero, and we know acceleration changes in SC so mass must be non-zero to external observers (yet we knowmass can't be non-zero if it has no gravity. The only conclusion is that the SC puts your ship in a fluctuating quantum state where mass exists and doesn't exist possibly creating an exploit where by constantly observing an object gravitationally would prohibit it from interacting with external objects via any other force ...allowing it to pass through physical objects as well as blinding the ship visually.

Nice one. Good attempt to dig oneself out of arguing that the Universal Constant does not exist.

Great thread, but as for using the methods you have learned here to get noticed again in other threads, one might point you towards certain relevant "fables" such as the ones told by Aesop. I think the one you need to research will include a Boy and a Wolf (or initial lack there of).
 
In aerospace news, SpaceX CEO Elon Musk today announced that the recent loss of the Falcon 9 launch vehicle was not an accident due to an "overpressure event" as previously reported, but was in fact orchestrated by deliberate use of what Musk described as "pseudo-math and troll physics."

"It wasn't a disaster. We just wanted to get your attention," he added.
 
Bewildered by why someone would think acceleration was a constant. How has that wrongful 'fact' got stuck in his brain? The only thing I can think is that he has mis-learned, 'acceleration due to gravity is a constant.' In his mind he had edited out the, 'due to gravity,' bit and applied it to all movement.

The storm of face palms has probably made the OP rethink by now.
 
I think it's funny that you throw in some pseudo-math and troll physics and get 220 responses but serious discussions (or pretty much any post to the suggestion forum) get a handful before dropping to page 2 and forgotten.

At least I'll know how to craft my next thread in the suggestions forum so it gets looked at. I got some nifty ones. Like how the radiant energy around hull (especially when close to star or scooping inside it) would physically make the way Elite ships cool their systems impossible. Throw some thermodynamic equations in there.

Of all the possible CYA-strategies you could have pulled, you decided to go with "lulz I is trollin roflmao"?

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seriously. Acceleration is constant ... IT IS CONSTANT. Velocity is not. VELOCITY IS NOT CONSTANT.

Kinetic energy increases the longer my projectile travels in space because it's acceleration is constant. You're agreeing with the math and then saying it's conclusions are wrong.

probes would travel at constant velocity after their thruster burns if your broken logic stood. They do not. They continue to accelerate at the rate their thrusters contributed. forever. That's why voyager (and every probe) doesn't need to constantly fire thrusters (even if it could) to continue increasing in velocity, which it does.

This is so stupid I just had to reply to point it out. _That_ stupid. I wish my car worked the same way.
 
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