Hello!
I have forked DrFr33ze and added some new functionally, largely for explorers like me. The vertical text height is configurable on most new buttons to be adaptive to any button face you may want to use. Some functions haven't been tested as I am a deep space explorer. I don't have a good way to test and troubleshoot a few items (marked as beta in the plugin) as I'm not near any settlements or stations.
New functionality includes a ship status button (18 different functions on this one), planet gravity button (calculated from orbit to surface), planet atmosphere & temp button (temp updates in realtime when onFoot), a new Alert button, fixed and added text adjustment to the Route button, and I included some sample buttons based on Andechs75's Elite Dangerous Button PowerPoint. The original 'Hyperspace & Supercruise' button is depreciated due to better functionality in Ship Status button.
I think the Explorer version adds some things that were missing from the original Elite Dangerous Button from mhwlng, and it works on all StreamDeck products (thanks to DrFr33ze's .Net10 conversion) - I've tested it on StreamDeck +, StreamDeck Virtual, and StreamDeck Mobile.
If you follow the wiki, I also incorporated DrFr33ze's automatic profile switching, but it has to be done on your own build, which can be a pain. I was going to pre-package it into my build, but it has to be built for specific hardware IDs that are unique to the physical hardware. StreamDeck needs to make this more accessible (or I need to figure out a better way to make it work).
Anywhoo, stop by if you want. Version 2.8.0 was just released. o7 CMDRs!
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GitHub - macrossmerrell/streamdeck-elite: Stream Deck plugin for Elite Dangerous
Stream Deck plugin for Elite Dangerous. Contribute to macrossmerrell/streamdeck-elite development by creating an account on GitHub.github.com
Why is it that when I install this upgrade, all of my custom button images are gone? And when I try to re-establish the file path to my custom button images, it now shows the path to contain "fakepath"?
As soon as I reinstall the original plugin, this issue goes away. Seems to only happen to these newer forked versions.
RESOLVED EDIT: If you're reading this in the distant future, it just required a .NET update.
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