I am relatively new to these forums so this may have been suggested in the past.
I was a Navy pilot and my HUD had a velocity vector. Basically it depicted the true direction of travel relative to the attitude of the of the jet. So when we were slow and dirty with everything hanging out, the nose would be pointing above the horizon but the velocity vector (in level flight) would be on the horizon. It provided critical information for knowing where the jet was actually traveling vs. where the nose was pointing.
Ever since I started playing this game, I was puzzled that it didn't have a similar HUD indicator since the attitude of the ship can be pointing in a different direction than you are traveling (especially decoupled). I get a little disoriented when going into a bat turn and I cant tell if my ship is tracking in the turn or if I am bleeding off.
Side story, the velocity vector was pretty useful during carrier landings. We learned to track the VV along a certain path on the carrier deck to help hold on centerline when landing. In the typical colorful way the military explains things, the VV was described that "if you put the VV on a particular point on the ground, you'll impact that precise spot on the ground." So on the carrier deck, the ship is moving, so the VV had to move along a path on the deck and then right before getting into the wires, it should be pretty close to the gap between the 2 and 3 wire.
Maybe I just miss having one
I was a Navy pilot and my HUD had a velocity vector. Basically it depicted the true direction of travel relative to the attitude of the of the jet. So when we were slow and dirty with everything hanging out, the nose would be pointing above the horizon but the velocity vector (in level flight) would be on the horizon. It provided critical information for knowing where the jet was actually traveling vs. where the nose was pointing.
Ever since I started playing this game, I was puzzled that it didn't have a similar HUD indicator since the attitude of the ship can be pointing in a different direction than you are traveling (especially decoupled). I get a little disoriented when going into a bat turn and I cant tell if my ship is tracking in the turn or if I am bleeding off.
Side story, the velocity vector was pretty useful during carrier landings. We learned to track the VV along a certain path on the carrier deck to help hold on centerline when landing. In the typical colorful way the military explains things, the VV was described that "if you put the VV on a particular point on the ground, you'll impact that precise spot on the ground." So on the carrier deck, the ship is moving, so the VV had to move along a path on the deck and then right before getting into the wires, it should be pretty close to the gap between the 2 and 3 wire.
Maybe I just miss having one