Newcomer / Intro Vertical thrust following launch. Which binding have I got wrong?

I recently changed from a Thrustmaster 1 to a Thrustmaster X HOTAS controller.

I had carefully written down every single binding so I could re-input them.

However, one thing has changed.

When I am on a landing pad, and I get launch permission, the lock disengages and I am "bounced" slightly into the air; similar happens when I use the vertical thrust to leave a rough landing spot on a planet. This is helpful as you have a little upward momentum to begin with and if you are already using the "up" thruster you rise quite fast, and as you bring up your landing gear that vertical speed increases.

However, now with the new bindings/stick, although the launch process begins similarly, I am holding vertical thrust, bring up the landing gear and the vertical thrust button stops working. Same if I bind it to a keyboard key. I have to let go of it, then push it again and vertical thrust recommences, but by now my ship has already come to a stop and the rise seems a lot slower afterwards.

What has changed? Everything looks mapped the same, and plugging in the old controller gives me the old smooth rise back with no interruption.

Does anyone have any suggestion of what could be happening?
 
Does it happen every time, or is it random? I've had my vertical thrust do the same thing randomly when searching for biologicals to scan. I search by tilting my ship's nose down, applying forward throttle, and cycling up thrust to avoid the surface.
 
I recently changed from a Thrustmaster 1 to a Thrustmaster X HOTAS controller.

I had carefully written down every single binding so I could re-input them.

However, one thing has changed.

When I am on a landing pad, and I get launch permission, the lock disengages and I am "bounced" slightly into the air; similar happens when I use the vertical thrust to leave a rough landing spot on a planet. This is helpful as you have a little upward momentum to begin with and if you are already using the "up" thruster you rise quite fast, and as you bring up your landing gear that vertical speed increases.

However, now with the new bindings/stick, although the launch process begins similarly, I am holding vertical thrust, bring up the landing gear and the vertical thrust button stops working. Same if I bind it to a keyboard key. I have to let go of it, then push it again and vertical thrust recommences, but by now my ship has already come to a stop and the rise seems a lot slower afterwards.

What has changed? Everything looks mapped the same, and plugging in the old controller gives me the old smooth rise back with no interruption.

Does anyone have any suggestion of what could be happening?
This is an old issue and is as @Fnord Velkor states related to the landing overrides, I have it myself but am so used to it I barely notice doing the blip that gets things going again.
 
Does it happen every time, or is it random? I've had my vertical thrust do the same thing randomly when searching for biologicals to scan. I search by tilting my ship's nose down, applying forward throttle, and cycling up thrust to avoid the surface.
As far as I can tell it is every time, I don’t get it when hunting bios in that way myself as I keep the gear down all the time while searching.
 
Do you have anything bound to "flight landing overrides"?
I have exactly the same settings for the two sticks, which is why I find it odd that the ship behaves differently depending which one I use!

Does it happen every time, or is it random? I've had my vertical thrust do the same thing randomly when searching for biologicals to scan. I search by tilting my ship's nose down, applying forward throttle, and cycling up thrust to avoid the surface.
It happens every time (with the new stick).
This is an old issue and is as @Fnord Velkor states related to the landing overrides, I have it myself but am so used to it I barely notice doing the blip that gets things going again.
I never quite seem to get up to the speed that I had before, which is annoying - and sometimes dangerous as I found out last night when two ships full of Milanov's Reavers landed as I was trying to escape from a deserted base! I probably got 20% more damage than if I'd been skedaddling with my old speed. Their guns were unusually accurate...
 
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I have exactly the same settings for the two sticks, which is why I find it odd that the ship behaves differently depending which one I use!

It happens every time (with the new stick).

I never quite seem to get up to the speed that I had before, which is annoying - and sometimes dangerous as I found out last night when two ships full of Milanov's Reavers landed as I was trying to escape from a deserted base! I probably got 20% more damage than if I'd been skedaddling with my old speed. Their guns were unusually accurate...
Strange.

I was wondering if some switch or other control on the old stick wasn’t working so the landing override controls weren’t being invoked by that one but are with the fully working new stick.

You could try without landing overrides assuming you don’t have a huge difference in setups, as far as the speed issue goes are you actually slower in terms of top end or is it all down to the blip as the overrides switch off? If it is actual top speed that is down maybe that is down to a difference in stops or spans between the two sticks.
 
I'm guessing here, because I've never set the alternate landing controls to anything and have never experienced the problem. But my guess is that it has something to do with that. When you retract your landing gear, it has to switch the bindings from alternate to normal. Then it waits for your input. Thus the delay, and the reason why you have to hit it twice.

Just for jollies, try unsetting the alternate landing bindings. See what that does for you.
 
I've turned off Flight Landing Override, vertical thruster on both joysticks now. It's possible this was an upgrade 16 issue. However, I've got the behaviour I want now, with it off. Thank you for all the helpful replies.
 
Strange.

I was wondering if some switch or other control on the old stick wasn’t working so the landing override controls weren’t being invoked by that one but are with the fully working new stick.

You could try without landing overrides assuming you don’t have a huge difference in setups, as far as the speed issue goes are you actually slower in terms of top end or is it all down to the blip as the overrides switch off? If it is actual top speed that is down maybe that is down to a difference in stops or spans between the two sticks.
I did wonder why top end seems lower, it may be something to do with gravity and altitude but I'm not sure. Might have to test it on a few planets of different gravity and size to find out. But I'm probably too lazy to do such research, haha!
 
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