Here's my {alot} of hours report
Warning : simple, concise and honest, White Knights better scroll past it
V1 Base Game (V1.x) was a series of placeholder features, although one could argue they've built a basic fundament for later additions. Still, some of these haven't materialized in years, so for the longest time it looked like things were here to stay.
V2 Horizons possibly the biggest disappointment; a playable tech demo but with nearly no gameplay value (lack of time? lack of resources? total failure of imagination? Ultra-lazy development? You be the judge)
V3 Beyond promised to revisit the broken, leaking or corroded fundament of placeholders (house of cards and smoke started coming up)
- V3.0 Engineers? Just a quickfix for the issues created by their "Unholy Cambridge Church of RNGesus", incl. Material Traders aka Material Black Holes and their intentionally sadistic Trade Ratios
- V3.0 C&P? Total fail. Interestingly, the concept was presented early enough and (professionally for the most part) torn apart for being overly complicated, non-functional and missing the point. Yet, it got implemented unchanged. Exactly how not to do it.
V3.1 mostly was and likely V3.2 might be sheer focus on optimizing to milk the cow. Monetization. New Ships are nice but don't address core game problems.
So here's everyone still waiting for Beyond to deliver what it was intended to do.
We haven't started yet.
And that's extremely bad news... unless David has some 1000 people hired to work exclusively on the Q4 Update and plans to deliver a Telephone book sized Patchnotes.
Thus, all in all, it seems Beyond might miss the mark and won't begin touching upon core Game mechanics until Q4 hits and Exploration & Mining will see an Extension. Those Extensions will have to prove themselves.
I'd say most of the delays and shortcomings were due to ELITE sitting in maintenance mode with 100 people supposedly working on it.
I'd bet they did - but only during lunch breaks and after-hours.
All real work went into other IP in order to meet deadlines (where they produced a title criticized for : lacking complexity with heavy focus on monetization ).
So what fundamentally changed?
David is still as good and snug of a salesman as ever, who does care alot. About shares, that is. He could sell plastic cups and be super excited about an upcoming new color of plastic cups
The team is still super excited about 3 months worth of work that produced Patchnotes smaller than what most Indie Productions get done in 1/4 of the time with less than a handful of coders.
Core Game is still riddled with as many (or sometimes even more) bugs and/or shortcomings as years ago.
Balancing to FDev is still like calculating the Energy requirements and polydimensional dependencies to create a Schwarzschild Wormhole in theoretical physics. Often looks like Trial & Error based on pure Spreadsheet design with zero in-game experience.
Game still relies on 3rd Party Tools like no other Game in known existence (I'm honestly not aware of anything even remotely close to the massive dependence on external/crowdsourced Information).
Game isn't dead - but instead has proven to be a V16 that still survives running on 6 cylinders. Lots of smoke & friction and alot of potential lost - but it keeps going.
Especially if you manage to find a place and friends to stick around - Game still delivers very well, if only for the social interaction (outside of the game, but hey, in ELITE nearly everything happens outside of the Game
).
I could argue against alot of things but not "bang for the buck". Somewhat helped by the time sinks, but one can easily spend thousands of hours. One has to keep that in perspective, not many Games permit that.
So far so good.
But... other titles are scheduled for release or are already live & receiving extensions. ELITE will eventually have to kick into high gear again and get things just right. At least that would be highly beneficial.
Some Common Sense (Balancing, Features, Mission System etc.) and Attention/Love to/for Detail are in order to make that happen.
Plus, we can't stay in maintenance mode forever without consequences, easy as that.